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Bots: New spindash conditions are more specific
- Uphill check is ignored if you have slope resistance, or if you're moving fast enough to overpower it. - Offroad check is ignored if it wouldn't slow you down. - Made slow acceleration check have a higher range.
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1 changed files with 7 additions and 6 deletions
13
src/k_bot.c
13
src/k_bot.c
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@ -927,12 +927,13 @@ static UINT8 K_TrySpindash(player_t *player)
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} \
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}
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if (player->mo->standingslope != NULL)
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if (K_SlopeResistance(player) == false && player->mo->standingslope != NULL)
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{
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const pslope_t *slope = player->mo->standingslope;
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if (!(slope->flags & SL_NOPHYSICS) && abs(slope->zdelta) >= FRACUNIT/21)
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if ((slope->flags & SL_NOPHYSICS) == 0 && abs(slope->zdelta) >= FRACUNIT/21)
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{
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const fixed_t speedPercent = FixedDiv(player->speed, 20 * player->mo->scale);
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fixed_t slopeDot = 0;
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angle_t angle = K_MomentumAngle(player->mo) - slope->xydirection;
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@ -942,14 +943,14 @@ static UINT8 K_TrySpindash(player_t *player)
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}
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slopeDot = FINECOSINE(angle >> ANGLETOFINESHIFT);
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uphill = (slopeDot < -FRACUNIT/2);
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uphill = ((slopeDot + (speedPercent / 2)) < -FRACUNIT/2);
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}
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}
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AddForCondition(player->offroad > 0); // In offroad
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AddForCondition(speedDiff < (baseAccel >> 4)); // Moving too slowly
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AddForCondition(K_ApplyOffroad(player) == true && player->offroad > 0); // Slowed by offroad
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AddForCondition(speedDiff < (baseAccel >> 3)); // Accelerating slower than expected
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AddForCondition(angleDiff > ANG60); // Being pushed backwards
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AddForCondition(uphill == true); // Going up a steep slope
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AddForCondition(uphill == true); // Going up a steep slope without speed
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if (player->cmomx || player->cmomy)
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{
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