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hwr2 gl3core: Fix FBO depth attachment
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095aa635b0
commit
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1 changed files with 2 additions and 2 deletions
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@ -1086,7 +1086,7 @@ void GlCoreRhi::begin_render_pass(Handle<GraphicsContext> ctx, const RenderPassB
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{
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{
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SRB2_ASSERT(texture_slab_.is_valid(handle));
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SRB2_ASSERT(texture_slab_.is_valid(handle));
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auto& texture = texture_slab_[handle];
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auto& texture = texture_slab_[handle];
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gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.texture, 0);
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gl_->FramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, texture.texture, 0);
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GL_ASSERT
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GL_ASSERT
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},
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},
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[&, this](const Handle<Renderbuffer>& handle)
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[&, this](const Handle<Renderbuffer>& handle)
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@ -1095,7 +1095,7 @@ void GlCoreRhi::begin_render_pass(Handle<GraphicsContext> ctx, const RenderPassB
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auto& renderbuffer = renderbuffer_slab_[handle];
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auto& renderbuffer = renderbuffer_slab_[handle];
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gl_->FramebufferRenderbuffer(
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gl_->FramebufferRenderbuffer(
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GL_FRAMEBUFFER,
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GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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attachment,
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GL_RENDERBUFFER,
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GL_RENDERBUFFER,
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renderbuffer.renderbuffer
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renderbuffer.renderbuffer
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);
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);
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