Don't do gameplay controller vibration after finishing

This commit is contained in:
AJ Martinez 2023-10-27 23:31:08 -07:00
parent 1fecdc7ed5
commit 7dba0c9aba

View file

@ -708,6 +708,9 @@ static inline void P_DeviceRumbleTick(void)
if (player->mo == NULL)
continue;
if (player->exiting)
continue;
if ((player->mo->eflags & MFE_DAMAGEHITLAG) && player->mo->hitlag)
{
low = high = 65536 / 2;