mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'thing-bright-override-colormap' into 'master'
Fix OGL semibright and ignore colormap for fullbright/semibright/fulldark See merge request KartKrew/Kart!538
This commit is contained in:
commit
7dc6542a4f
4 changed files with 37 additions and 29 deletions
|
|
@ -181,6 +181,18 @@ boolean gl_shadersavailable = true;
|
|||
// Lighting
|
||||
// ==========================================================================
|
||||
|
||||
boolean HWR_OverrideObjectLightLevel(mobj_t *thing, INT32 *lightlevel)
|
||||
{
|
||||
if (R_ThingIsFullBright(thing))
|
||||
*lightlevel = 255;
|
||||
else if (R_ThingIsFullDark(thing))
|
||||
*lightlevel = 0;
|
||||
else
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap)
|
||||
{
|
||||
RGBA_t poly_color, tint_color, fade_color;
|
||||
|
|
@ -3795,7 +3807,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
patch_t *gpatch;
|
||||
FSurfaceInfo Surf;
|
||||
extracolormap_t *colormap = NULL;
|
||||
FUINT lightlevel;
|
||||
INT32 lightlevel;
|
||||
boolean lightset = true;
|
||||
FBITFIELD blend = 0;
|
||||
FBITFIELD occlusion;
|
||||
|
|
@ -3925,18 +3937,13 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
|
||||
// Start with the lightlevel and colormap from the top of the sprite
|
||||
lightlevel = *list[sector->numlights - 1].lightlevel;
|
||||
if (!(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
if (!R_ThingIsFullBright(spr->mobj) && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
colormap = *list[sector->numlights - 1].extra_colormap;
|
||||
|
||||
i = 0;
|
||||
temp = FLOAT_TO_FIXED(realtop);
|
||||
|
||||
if (R_ThingIsFullBright(spr->mobj))
|
||||
lightlevel = 255;
|
||||
else if (R_ThingIsFullDark(spr->mobj))
|
||||
lightlevel = 0;
|
||||
else
|
||||
lightset = false;
|
||||
lightset = HWR_OverrideObjectLightLevel(spr->mobj, &lightlevel);
|
||||
|
||||
for (i = 1; i < sector->numlights; i++)
|
||||
{
|
||||
|
|
@ -3945,7 +3952,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
{
|
||||
if (!lightset)
|
||||
lightlevel = *list[i-1].lightlevel > 255 ? 255 : *list[i-1].lightlevel;
|
||||
if (!(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
if (!R_ThingIsFullBright(spr->mobj) && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
colormap = *list[i-1].extra_colormap;
|
||||
break;
|
||||
}
|
||||
|
|
@ -3963,8 +3970,14 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
|
||||
{
|
||||
if (!lightset)
|
||||
{
|
||||
lightlevel = *list[i].lightlevel > 255 ? 255 : *list[i].lightlevel;
|
||||
if (!(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
|
||||
if (R_ThingIsSemiBright(spr->mobj))
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
}
|
||||
|
||||
if (!R_ThingIsFullBright(spr->mobj) && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
colormap = *list[i].extra_colormap;
|
||||
}
|
||||
|
||||
|
|
@ -4279,18 +4292,11 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
// colormap test
|
||||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = 0;
|
||||
boolean lightset = true;
|
||||
INT32 lightlevel = 0;
|
||||
boolean lightset = HWR_OverrideObjectLightLevel(spr->mobj, &lightlevel);
|
||||
extracolormap_t *colormap = NULL;
|
||||
|
||||
if (R_ThingIsFullBright(spr->mobj))
|
||||
lightlevel = 255;
|
||||
else if (R_ThingIsFullDark(spr->mobj))
|
||||
lightlevel = 0;
|
||||
else
|
||||
lightset = false;
|
||||
|
||||
if (!(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
if (!R_ThingIsFullBright(spr->mobj) && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
colormap = sector->extra_colormap;
|
||||
|
||||
if (splat && sector->numlights)
|
||||
|
|
@ -4300,7 +4306,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
if (!lightset)
|
||||
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
|
||||
|
||||
if (*sector->lightlist[light].extra_colormap && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
if (!R_ThingIsFullBright(spr->mobj) && *sector->lightlist[light].extra_colormap && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
colormap = *sector->lightlist[light].extra_colormap;
|
||||
}
|
||||
else if (!lightset)
|
||||
|
|
|
|||
|
|
@ -67,6 +67,7 @@ void HWR_MakeScreenFinalTexture(void);
|
|||
void HWR_DrawScreenFinalTexture(int width, int height);
|
||||
|
||||
// This stuff is put here so models can use them
|
||||
boolean HWR_OverrideObjectLightLevel(mobj_t *thing, INT32 *lightlevel);
|
||||
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap);
|
||||
UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap); // Let's see if this can work
|
||||
|
||||
|
|
|
|||
|
|
@ -1324,7 +1324,8 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
if (spr->mobj->subsector)
|
||||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = 255;
|
||||
INT32 lightlevel = 255;
|
||||
boolean lightset = HWR_OverrideObjectLightLevel(spr->mobj, &lightlevel);
|
||||
extracolormap_t *colormap = NULL;
|
||||
|
||||
if (sector->numlights)
|
||||
|
|
@ -1333,22 +1334,22 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
|
||||
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (!R_ThingIsFullBright(spr->mobj))
|
||||
if (!lightset)
|
||||
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
|
||||
|
||||
if (*sector->lightlist[light].extra_colormap)
|
||||
if (!R_ThingIsFullBright(spr->mobj) && *sector->lightlist[light].extra_colormap)
|
||||
colormap = *sector->lightlist[light].extra_colormap;
|
||||
}
|
||||
else
|
||||
else if (!lightset)
|
||||
{
|
||||
if (!R_ThingIsFullBright(spr->mobj))
|
||||
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
|
||||
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
//lightlevel = 128 + (lightlevel>>1);
|
||||
if (R_ThingIsSemiBright(spr->mobj))
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, colormap);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -861,7 +861,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid of green sonic syndrome.
|
||||
R_SetColumnFunc(COLDRAWFUNC_TRANS, false);
|
||||
|
||||
if (vis->extra_colormap && !(vis->renderflags & RF_NOCOLORMAPS))
|
||||
if (vis->extra_colormap && !(vis->cut & SC_FULLBRIGHT) && !(vis->renderflags & RF_NOCOLORMAPS))
|
||||
{
|
||||
if (!dc_colormap)
|
||||
dc_colormap = vis->extra_colormap->colormap;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue