From 7e15e8b55d2a02315faaa983bc80c0825122d4cf Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Sat, 27 Oct 2018 21:45:04 -0400 Subject: [PATCH] "if !splitscreen" instances that SHOULD be "if netgame" --- src/hu_stuff.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 4210b70ed..225ef234a 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -2293,9 +2293,9 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I if (players[tab[i].num].spectator || !players[tab[i].num].mo) continue; //ignore them. - if (!splitscreen) // don't draw it on splitscreen, + if (netgame) // don't draw it offline { - if (!(tab[i].num == serverplayer)) + if (tab[i].num != serverplayer) HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false); } @@ -2783,7 +2783,7 @@ static void HU_DrawRankings(void) HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);*/ // draw spectators in a ticker across the bottom - if (!splitscreen && G_GametypeHasSpectators()) + if (netgame && G_GametypeHasSpectators()) HU_DrawSpectatorTicker(); }