mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Fix flame shield offset in reverse gravity
This commit is contained in:
parent
0e88da0f6e
commit
7e17a71f13
1 changed files with 1 additions and 3 deletions
|
|
@ -8579,11 +8579,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z + (mobj->eflags & MFE_VERTICALFLIP ? 1 : 1) * mobj->target->height/2);
|
P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z + mobj->target->height/2);
|
||||||
mobj->angle = K_MomentumAngle(mobj->target);
|
mobj->angle = K_MomentumAngle(mobj->target);
|
||||||
|
|
||||||
K_FlipFromObject(mobj, mobj->target);
|
|
||||||
|
|
||||||
if (underlayst != S_NULL)
|
if (underlayst != S_NULL)
|
||||||
{
|
{
|
||||||
mobj_t *underlay = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_FLAMESHIELDUNDERLAY);
|
mobj_t *underlay = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_FLAMESHIELDUNDERLAY);
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue