Use non-damaging hitlag for Hyudoro collide

This commit is contained in:
AJ Martinez 2022-11-03 04:28:02 -07:00
parent d57adac84b
commit 7e46ee1d13

View file

@ -406,7 +406,7 @@ hyudoro_patrol_hit_player
if (!player->itemamount)
return false;
K_AddHitLag(toucher, TICRATE/2, true);
K_AddHitLag(toucher, TICRATE/2, false);
hyudoro_mode(hyu) = HYU_RETURN;
hyudoro_itemtype(hyu) = player->itemtype;