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Use non-damaging hitlag for Hyudoro collide
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@ -406,7 +406,7 @@ hyudoro_patrol_hit_player
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if (!player->itemamount)
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return false;
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K_AddHitLag(toucher, TICRATE/2, true);
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K_AddHitLag(toucher, TICRATE/2, false);
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hyudoro_mode(hyu) = HYU_RETURN;
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hyudoro_itemtype(hyu) = player->itemtype;
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