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https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'party-fix' into 'master'
Fix parties becoming black upon map load See merge request KartKrew/Kart!428
This commit is contained in:
commit
7e842735a3
6 changed files with 10 additions and 13 deletions
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@ -1338,7 +1338,7 @@ static void CL_ReloadReceivedSavegame(void)
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neededtic = gametic;
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neededtic = gametic;
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maketic = neededtic;
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maketic = neededtic;
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for (i = 0; i <= splitscreen; i++)
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for (i = 0; i <= r_splitscreen; i++)
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{
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{
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P_ForceLocalAngle(&players[displayplayers[i]], players[displayplayers[i]].angleturn);
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P_ForceLocalAngle(&players[displayplayers[i]], players[displayplayers[i]].angleturn);
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}
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}
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@ -2375,7 +2375,7 @@ void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
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LUAh_PlayerQuit(&players[playernum], reason); // Lua hook for player quitting
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LUAh_PlayerQuit(&players[playernum], reason); // Lua hook for player quitting
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// don't look through someone's view who isn't there
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// don't look through someone's view who isn't there
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if (playernum == displayplayers[0])
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if (playernum == displayplayers[0] && !demo.playback)
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{
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{
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// Call ViewpointSwitch hooks here.
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// Call ViewpointSwitch hooks here.
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// The viewpoint was forcibly changed.
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// The viewpoint was forcibly changed.
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@ -2404,9 +2404,6 @@ void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
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RemoveAdminPlayer(playernum); // don't stay admin after you're gone
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RemoveAdminPlayer(playernum); // don't stay admin after you're gone
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}
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}
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if (playernum == displayplayers[0] && !demo.playback)
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displayplayers[0] = consoleplayer; // don't look through someone's view who isn't there
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LUA_InvalidatePlayer(&players[playernum]);
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LUA_InvalidatePlayer(&players[playernum]);
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K_CheckBumpers();
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K_CheckBumpers();
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@ -1263,7 +1263,7 @@ void G_DoLoadLevel(boolean resetplayer)
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for (i = 0; i <= r_splitscreen; i++)
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for (i = 0; i <= r_splitscreen; i++)
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{
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{
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if (camera[i].chase)
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if (camera[i].chase)
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P_ResetCamera(&players[g_localplayers[i]], &camera[i]);
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P_ResetCamera(&players[displayplayers[i]], &camera[i]);
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}
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}
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// clear cmd building stuff
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// clear cmd building stuff
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@ -50,10 +50,10 @@ G_ResetSplitscreen (INT32 playernum)
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displayplayers[i] = g_localplayers[i];
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displayplayers[i] = g_localplayers[i];
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P_ResetCamera(&players[displayplayers[i]], &camera[i]);
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P_ResetCamera(&players[displayplayers[i]], &camera[i]);
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}
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}
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while (i < MAXSPLITSCREENPLAYERS)
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while (i < MAXSPLITSCREENPLAYERS)
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{
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{
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displayplayers[i] = consoleplayer;
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displayplayers[i] = consoleplayer;
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i++;
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i++;
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}
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}
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@ -128,7 +128,7 @@ static int lib_iterateDisplayplayers(lua_State *L)
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for (i++; i < MAXSPLITSCREENPLAYERS; i++)
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for (i++; i < MAXSPLITSCREENPLAYERS; i++)
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{
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{
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if (i > splitscreen || !playeringame[displayplayers[i]])
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if (i > r_splitscreen || !playeringame[displayplayers[i]])
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return 0; // Stop! There are no more players for us to go through. There will never be a player gap in displayplayers.
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return 0; // Stop! There are no more players for us to go through. There will never be a player gap in displayplayers.
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LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
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LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
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@ -147,7 +147,7 @@ static int lib_getDisplayplayers(lua_State *L)
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lua_Integer i = luaL_checkinteger(L, 2);
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lua_Integer i = luaL_checkinteger(L, 2);
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if (i < 0 || i >= MAXSPLITSCREENPLAYERS)
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if (i < 0 || i >= MAXSPLITSCREENPLAYERS)
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return luaL_error(L, "displayplayers[] index %d out of range (0 - %d)", i, MAXSPLITSCREENPLAYERS-1);
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return luaL_error(L, "displayplayers[] index %d out of range (0 - %d)", i, MAXSPLITSCREENPLAYERS-1);
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if (i > splitscreen)
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if (i > r_splitscreen)
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return 0;
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return 0;
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if (!playeringame[displayplayers[i]])
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if (!playeringame[displayplayers[i]])
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return 0;
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return 0;
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@ -178,7 +178,7 @@ int LUA_PushGlobals(lua_State *L, const char *word)
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lua_pushboolean(L, modeattacking);
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lua_pushboolean(L, modeattacking);
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return 1;
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return 1;
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} else if (fastcmp(word,"splitscreen")) {
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} else if (fastcmp(word,"splitscreen")) {
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lua_pushboolean(L, splitscreen);
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lua_pushinteger(L, splitscreen);
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return 1;
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return 1;
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} else if (fastcmp(word,"gamecomplete")) {
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} else if (fastcmp(word,"gamecomplete")) {
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lua_pushboolean(L, (gamecomplete != 0));
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lua_pushboolean(L, (gamecomplete != 0));
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@ -3729,10 +3729,10 @@ static void P_InitCamera(void)
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{
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{
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UINT8 i;
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UINT8 i;
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for (i = 0; i <= splitscreen; i++)
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for (i = 0; i <= r_splitscreen; i++)
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{
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{
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P_SetupCamera(i, &camera[i]);
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//displayplayers[i] = g_localplayers[i]; // Start with your OWN view, please!
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displayplayers[i] = g_localplayers[i]; // Start with your OWN view, please!
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P_SetupCamera(displayplayers[i], &camera[i]);
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}
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}
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}
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}
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}
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}
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