From 7e8f7a59d1d4c6903a162f0907c066c51d6ef787 Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Thu, 29 Sep 2016 12:42:26 +0100 Subject: [PATCH] This code never ran anyways, so. --- src/p_enemy.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index dda12ae7d..967ad15e7 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -2098,8 +2098,9 @@ void A_Boss1Laser(mobj_t *actor) P_SetTarget(&actor->target, point); } } - else if (actor->target && actor->target->type != MT_EGGMOBILE_TARGET && !(actor->spawnpoint && actor->spawnpoint->options & MTF_AMBUSH)) - actor->angle = R_PointToAngle2(x, y, actor->target->x, actor->target->y); + /* -- the following was relevant when the MT_EGGMOBILE_TARGET was allowed to move left and right from its path + else if (actor->target && !(actor->spawnpoint && actor->spawnpoint->options & MTF_AMBUSH)) + actor->angle = R_PointToAngle2(x, y, actor->target->x, actor->target->y);*/ if (actor->spawnpoint && actor->spawnpoint->options & MTF_AMBUSH) angle = FixedAngle(FixedDiv(actor->tics*160*FRACUNIT, actor->state->tics*FRACUNIT) + 10*FRACUNIT);