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WIP
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parent
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2 changed files with 24 additions and 13 deletions
31
src/k_kart.c
31
src/k_kart.c
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@ -297,7 +297,7 @@ void K_TimerInit(void)
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}
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if (K_InRaceDuel())
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numlaps = 200;
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numlaps = 1;
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}
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}
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@ -10764,15 +10764,28 @@ static void K_UpdateDistanceFromFinishLine(player_t *const player)
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}
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Z_Free(pathtofinish.array);
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// distancetofinish is currently a flat distance to the finish line, but in order to be fully
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// correct we need to add to it the length of the entire circuit multiplied by the number of laps
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// left after this one. This will give us the total distance to the finish line, and allow item
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// distance calculation to work easily
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const mapheader_t *mapheader = mapheaderinfo[gamemap - 1];
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if ((mapheader->levelflags & LF_SECTIONRACE) == 0U)
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if (K_InRaceDuel() && player->position == 1)
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{
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const UINT8 numfulllapsleft = ((UINT8)numlaps - player->laps) / mapheader->lapspersection;
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player->distancetofinish += numfulllapsleft * K_GetCircuitLength();
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// As far as we're concerned, the race starts and ends with our position.
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// Don't care about laps at all!
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}
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else
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{
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// distancetofinish is currently a flat distance to the finish line, but in order to be fully
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// correct we need to add to it the length of the entire circuit multiplied by the number of laps
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// left after this one. This will give us the total distance to the finish line, and allow item
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// distance calculation to work easily
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const mapheader_t *mapheader = mapheaderinfo[gamemap - 1];
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if ((mapheader->levelflags & LF_SECTIONRACE) == 0U)
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{
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UINT8 numfulllapsleft = ((UINT8)numlaps - player->laps) / mapheader->lapspersection;
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if (K_InRaceDuel())
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{
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player_t *opp = K_DuelOpponent(player);
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numfulllapsleft = opp->laps - player->laps;
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}
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player->distancetofinish += numfulllapsleft * K_GetCircuitLength();
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}
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}
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}
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}
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@ -1992,10 +1992,8 @@ static void K_HandleLapIncrement(player_t *player)
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player->latestlap = player->laps;
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}
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boolean specialduelexit = (inDuel && !(mapheaderinfo[gamemap-1]->levelflags & LF_SECTIONRACE));
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// finished race exit setup
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if (player->laps > numlaps && !specialduelexit)
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if (player->laps > numlaps && !K_InRaceDuel())
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{
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pflags_t applyflags = 0;
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if (specialstageinfo.valid == true)
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@ -2021,7 +2019,7 @@ static void K_HandleLapIncrement(player_t *player)
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: skins[player->skin].flags;
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if (skinflags & SF_IRONMAN)
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{
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if (!K_InRaceDuel()) // We'll do this in K_CheckpointCrossAward if necessary.
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if ((player->laps == 1 && lapisfresh) || !K_InRaceDuel()) // We'll do this in K_CheckpointCrossAward if necessary.
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SetRandomFakePlayerSkin(player, true, false);
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}
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