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DON'T PUSH ALONE - first dregs of continue screen
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2 changed files with 19 additions and 1 deletions
12
src/info.c
12
src/info.c
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@ -577,8 +577,14 @@ char spr2names[NUMPLAYERSPRITES][5] =
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"TALA",
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"TALB",
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"CNT1",
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"CNT2",
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"CNT3",
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"CNT4",
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"SIGN",
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"LIFE",
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"XTRA",
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};
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playersprite_t free_spr2 = SPR2_FIRSTFREESLOT;
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@ -674,8 +680,14 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
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SPR2_TAL9, // SPR2_TALA,
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SPR2_TAL0, // SPR2_TALB,
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0, // SPR2_CNT1,
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SPR2_FALL, // SPR2_CNT2,
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SPR2_SPNG, // SPR2_CNT3,
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SPR2_CNT1, // SPR2_CNT4,
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0, // SPR2_SIGN,
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0, // SPR2_LIFE,
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0, // SPR2_XTRA (should never be referenced)
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};
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@ -833,9 +833,15 @@ typedef enum playersprite
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SPR2_TALA,
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SPR2_TALB,
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SPR2_CNT1, // continue disappointment
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SPR2_CNT2, // continue lift
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SPR2_CNT3, // continue spin
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SPR2_CNT4, // continue "soooooooniiic!" tugging
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SPR2_SIGN, // end sign head
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SPR2_LIFE, // life monitor icon
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SPR2_XTRA, // stuff that isn't in-game - keep this last in the list
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SPR2_XTRA, // stuff that isn't in-map - "would this ever need an md2 or variable length animation?"
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SPR2_FIRSTFREESLOT,
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SPR2_LASTFREESLOT = 0x7f,
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