Merge remote-tracking branch 'origin/master' into addon-settings

This commit is contained in:
AJ Martinez 2024-03-12 21:35:02 -07:00
commit 7eb28a23b4
3 changed files with 9 additions and 434 deletions

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@ -1,432 +0,0 @@
# GNU Makefile for SRB2
# the poly3 Makefile adapted over and over...
#
# Copyright 1998-2000 DooM Legacy Team.
# Copyright 2020-2021 James R.
# Copyright 2003-2021 Sonic Team Junior.
#
# This program is free software distributed under the
# terms of the GNU General Public License, version 2.
# See the 'LICENSE' file for more details.
#
# Special targets:
#
# clean - remove executables and objects for this build
# cleandep - remove dependency files for this build
# distclean - remove entire executable, object and
# dependency file directory structure.
# dump - disassemble executable
# info - print settings
#
# This Makefile can automatically detect the host system
# as well as the compiler version. If system or compiler
# version cannot be detected, you may need to set a flag
# manually.
#
# On Windows machines, 32-bit Windows is always targetted.
#
# Platform/system flags:
#
# LINUX=1, LINUX64=1
# MINGW=1, MINGW64=1 - Windows (MinGW toolchain)
# UNIX=1 - Generic Unix like system
# FREEBSD=1
# SDL=1 - Use SDL backend. SDL is the only implemented backend though.
# If disabled, a dummy backend will be used.
#
# A list of supported GCC versions can be found in
# Makefile.d/detect.mk -- search 'gcc_versions'.
#
# Feature flags:
#
# Safe to use online
# ------------------
# NO_IPV6=1 - Disable IPv6 address support.
# NOHW=1 - Disable OpenGL renderer.
# ZDEBUG=1 - Enable more detailed memory debugging
# HAVE_MINIUPNPC=1 - Enable automated port forwarding.
# Already enabled by default for 32-bit
# Windows.
# NOASM=1 - Disable hand optimized assembly code for the
# Software renderer.
# NOPNG=1 - Disable PNG graphics support. (TODO: double
# check netplay compatible.)
# NOCURL=1 - Disable libcurl--HTTP capability.
# NOGME=1 - Disable game music emu, retro VGM support.
# NOOPENMPT=1 - Disable module (tracker) music support.
# NOMIXER=1 - Disable SDL Mixer (audio playback).
# NOMIXERX=1 - Forgo SDL Mixer X--revert to standard SDL
# Mixer. Mixer X is the default for Windows
# builds.
# HAVE_MIXERX=1 - Enable SDL Mixer X. Outside of Windows
# builds, SDL Mixer X is not the default.
# NOTHREADS=1 - Disable multithreading.
#
# Netplay incompatible
# --------------------
# NOMD5=1 - Disable MD5 checksum (validation tool).
# NOPOSTPROCESSING=1 - ?
# MOBJCONSISTANCY=1 - ??
# PACKETDROP=1 - ??
# DEBUGMODE=1 - Enable various debugging capabilities.
# Also disables optimizations.
# NOZLIB=1 - Disable some compression capability. Implies
# NOPNG=1.
#
# Development flags:
#
# VALGRIND=1 - Enable Valgrind memory debugging support.
# PROFILEMODE=1 - Enable performance profiling (gprof).
#
# General flags for building:
#
# STATIC=1 - Use static linking.
# DISTCC=1
# CCACHE=1
# UPX= - UPX command to use for compressing final
# executable.
# WINDOWSHELL=1 - Use Windows commands.
# PREFIX= - Prefix to many commands, for cross compiling.
# YASM=1 - Use Yasm instead of NASM assembler.
# STABS=1 - ?
# ECHO=1 - Print out each command in the build process.
# NOECHOFILENAMES=1 - Don't print out each that is being
# worked on.
# SILENT=1 - Print absolutely nothing except errors.
# RELAXWARNINGS=1 - Use less compiler warnings/errors.
# ERRORMODE=1 - Treat most compiler warnings as errors.
# NOCASTALIGNWARN=1 - ?
# NOLDWARNING=1 - ?
# NOSDLMAIN=1 - ?
# SDLMAIN=1 - ?
#
# Library configuration flags:
# Everything here is an override.
#
# PNG_PKGCONFIG= - libpng-config command.
# PNG_CFLAGS=, PNG_LDFLAGS=
#
# CURLCONFIG= - curl-config command.
# CURL_CFLAGS=, CURL_LDFLAGS=
#
# VALGRIND_PKGCONFIG= - pkg-config package name.
# VALGRIND_CFLAGS=, VALGRIND_LDFLAGS=
#
# LIBGME_PKGCONFIG=, LIBGME_CFLAGS=, LIBGME_LDFLAGS=
# LIBOPENMPT_PKGCONFIG=
# LIBOPENMPT_CFLAGS=, LIBOPENMPT_LDFLAGS=
#
# ZLIB_PKGCONFIG=, ZLIB_CFLAGS=, ZLIB_LDFLAGS=
#
# SDL_PKGCONFIG=
# SDL_CONFIG= - sdl-config command.
# SDL_CFLAGS=, SDL_LDFLAGS=
clean_targets=cleandep clean distclean info
.PHONY : $(clean_targets) all
goals:=$(or $(MAKECMDGOALS),all)
cleanonly:=$(filter $(clean_targets),$(goals))
destructive:=$(filter-out info,$(cleanonly))
ifndef cleanonly
include Makefile.d/old.mk
endif
include Makefile.d/util.mk
ifdef PREFIX
CC:=$(PREFIX)-gcc
endif
OBJDUMP_OPTS?=--wide --source --line-numbers
OBJCOPY:=$(call Prefix,objcopy)
OBJDUMP:=$(call Prefix,objdump)
WINDRES:=$(call Prefix,windres)
ifdef YASM
NASM?=yasm
else
NASM?=nasm
endif
ifdef YASM
ifdef STABS
NASMOPTS?=-g stabs
else
NASMOPTS?=-g dwarf2
endif
else
NASMOPTS?=-g
endif
GZIP?=gzip
GZIP_OPTS?=-9 -f -n
ifdef WINDOWSHELL
GZIP_OPTS+=--rsyncable
endif
UPX_OPTS?=--best --preserve-build-id
ifndef ECHO
UPX_OPTS+=-qq
endif
include Makefile.d/detect.mk
# make would try to remove the implicitly made directories
.PRECIOUS : %/ comptime.c
sources:=
makedir:=../make
# -DCOMPVERSION: flag to use comptime.h
opts:=-DCOMPVERSION -g
libs:=
nasm_format:=
# This is a list of variables names, of which if defined,
# also defines the name as a macro to the compiler.
passthru_opts:=
# separate suffix with an underscore
exesuffix:=$(call _,$(EXESUFFIX))
# If there are uncommitted changes
# -uno: disregard untracked files
# Warning: this can only be accurate for comptime.c since
# that file is always recompiled!
ifneq ($(shell git status --porcelain -uno),)
opts+=-DCOMPVERSION_UNCOMMITTED
endif
include Makefile.d/platform.mk
include Makefile.d/features.mk
include Makefile.d/versions.mk
ifdef DEBUGMODE
makedir:=$(makedir)/debug
endif
depdir:=$(makedir)/deps
objdir:=$(makedir)/objs
# very sophisticated dependency
sources+=\
$(call List,Sourcefile)\
$(call List,blua/Sourcefile)\
$(call List,objects/Sourcefile)\
depends:=$(basename $(filter %.c %.s,$(sources)))
objects:=$(basename $(filter %.c %.s %.nas,$(sources)))
depends:=$(depends:%=$(depdir)/%.d)
# comptime.o added directly to objects instead of thru
# sources because comptime.c includes comptime.h, but
# comptime.h may not exist yet. It's a headache so this is
# easier.
objects:=$(objects:=.o) comptime.o
# windows resource file
rc_file:=$(basename $(filter %.rc,$(sources)))
ifdef rc_file
objects+=$(rc_file:=.res)
endif
objects:=$(addprefix $(objdir)/,$(objects))
ifdef DEBUGMODE
EXEDIR?=../bin/debug
else
EXEDIR?=../bin
endif
# append branch name by default
ifndef EXENAME
base:=ringracers
branch:=$(shell git symbolic-ref -q --short HEAD)
EXENAME:=$(base)$(call _,$(filter-out master,$(branch)))$(exesuffix)
endif
DBGNAME?=$(EXENAME).debug
exe:=$(EXEDIR)/$(EXENAME)
dbg:=$(EXEDIR)/$(DBGNAME)
build_done==== Build is done, look for \
$(<F) at $(abspath $(<D)) ===
all : $(exe)
$(call Echo,$(build_done))
ifndef VALGRIND
dump : $(dbg).txt
endif
ifdef STATIC
libs+=-static
endif
# build with profiling information
ifdef PROFILEMODE
opts+=-pg
libs+=-pg
endif
ifdef DEBUGMODE
debug_opts=-D_DEBUG
else # build a normal optimized version
debug_opts=-DNDEBUG
opts+=-O3
endif
# debug_opts also get passed to windres
opts+=$(debug_opts)
opts+=$(foreach v,$(passthru_opts),$(if $($(v)),-D$(v)))
opts+=$(WFLAGS) $(CPPFLAGS) $(CFLAGS)
libs+=$(LDFLAGS)
asflags:=$(ASFLAGS) -x assembler-with-cpp
cc=$(CC)
ifdef DISTCC
cc=distcc $(CC)
endif
ifdef CCACHE
cc=ccache $(CC)
endif
ifndef SILENT
# makefile will 'restart' when it finishes including the
# dependencies.
ifndef MAKE_RESTARTS
ifndef destructive
$(shell $(CC) -v)
define flags =
SHELL ..... $(SHELL)
CC ........ $(cc)
CFLAGS .... $(opts)
LDFLAGS ... $(libs)
endef
$(info $(flags))
endif
# don't generate dependency files if only cleaning
ifndef cleanonly
$(info Checking dependency files...)
include $(depends)
endif
endif
endif
LD:=$(CC)
cc:=$(cc) $(opts)
nasm=$(NASM) $(NASMOPTS) -f $(nasm_format)
ifdef UPX
upx=$(UPX) $(UPX_OPTS)
endif
windres=$(WINDRES) $(WINDRESFLAGS)\
$(debug_opts) --include-dir=win32 -O coff
%/ :
$(.)$(mkdir) $(call Windows_path,$@)
# this is needed so the target can be referenced in the
# prerequisites
.SECONDEXPANSION :
# 'UPX' is also recognized in the environment by upx
unexport UPX
# executable stripped of debugging symbols
$(exe) : $(dbg) | $$(@D)/
$(.)$(OBJCOPY) --strip-debug $< $@
$(.)-$(OBJCOPY) --add-gnu-debuglink=$< $@
ifdef UPX
$(call Echo,Compressing final executable...)
$(.)-$(upx) $@
endif
# original executable with debugging symbols
$(dbg) : $(objects) | $$(@D)/
$(call Echo,Linking $(@F)...)
$(.)$(LD) -o $@ $^ $(libs)
# disassembly of executable
$(dbg).txt : $(dbg)
$(call Echo,Dumping debugging info...)
$(.)$(OBJDUMP) $(OBJDUMP_OPTS) $< > $@
$(.)$(GZIP) $(GZIP_OPTS) $@
# '::' means run unconditionally
# this really updates comptime.h
comptime.c ::
ifdef WINDOWSHELL
$(.)..\comptime.bat .
else
$(.)../comptime.sh .
endif
# I wish I could make dependencies out of rc files :(
$(objdir)/win32/Srb2win.res : \
win32/afxres.h win32/resource.h
# dependency recipe template
# 1: source file suffix
# 2: extra flags to gcc
define _recipe =
$(depdir)/%.d : %.$(1) | $$$$(@D)/
ifndef WINDOWSHELL
ifdef Echo_name
@printf '%-20.20s\r' $$<
endif
endif
$(.)$(cc) -MM -MF $$@ -MT $(objdir)/$$*.o $(2) $$<
endef
$(eval $(call _recipe,c))
$(eval $(call _recipe,s,$(asflags)))
# compiling recipe template
# 1: target file suffix
# 2: source file suffix
# 3: compile command
define _recipe =
$(objdir)/%.$(1) : %.$(2) | $$$$(@D)/
$(call Echo_name,$$<)
$(.)$(3)
endef
$(eval $(call _recipe,o,c,$(cc) -c -o $$@ $$<))
$(eval $(call _recipe,o,nas,$(nasm) -o $$@ $$<))
$(eval $(call _recipe,o,s,$(cc) $(asflags) -c -o $$@ $$<))
$(eval $(call _recipe,res,rc,$(windres) -i $$< -o $$@))
_rm=$(.)$(rmrf) $(call Windows_path,$(1))
cleandep :
$(call _rm,$(depends) comptime.h)
clean :
$(call _rm,$(exe) $(dbg) $(dbg).txt $(objects))
distclean :
$(call _rm,../bin ../objs ../dep ../make comptime.h)
info:
ifdef WINDOWSHELL
@REM
else
@:
endif

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@ -422,6 +422,13 @@ fixed_t K_GetKartGameSpeedScalar(SINT8 value)
// Hard = 118.75%
// Nightmare = 137.5% ?!?!
// WARNING: This value is used instead of directly checking game speed in some
// cases, where hard difficulty breakpoints are needed, but compatibility with
// the "4th Gear" cheat seemed relevant. Sorry about the weird indirection!
// At the time of writing:
// K_UpdateOffroad (G3+ double offroad penalty speed)
// P_ButteredSlope (G1- Slope Assist)
if (cv_4thgear.value && !netgame && (!demo.playback || !demo.netgame) && !modeattacking)
value = 3;
@ -1210,7 +1217,7 @@ static void K_UpdateOffroad(player_t *player)
// If you are in offroad, a timer starts.
if (offroadstrength)
{
UINT8 offramp = (gamespeed == KARTSPEED_HARD ? 2 : 1);
UINT8 offramp = (K_GetKartGameSpeedScalar(gamespeed) > FRACUNIT ? 2 : 1);
if (player->offroad < offroadstrength)
player->offroad += offroadstrength * offramp / TICRATE;

View file

@ -1174,7 +1174,7 @@ void P_ButteredSlope(mobj_t *mo)
// Easy / Battle: SUPER NERF slope climbs, so that they're usually possible without resources.
// (New players suck at budgeting, and may not remember they have spindash / rings at all!)
// Special exception for Tutorial because we're trying to teach slope mechanics there.
if (gamespeed == KARTSPEED_EASY && gametype != GT_TUTORIAL)
if (K_GetKartGameSpeedScalar(gamespeed) < FRACUNIT && gametype != GT_TUTORIAL)
{
// Same as above, but use facing angle:
angle_t easyangle = mo->angle - mo->standingslope->xydirection;