Fix could not implicitly convert operands to arithmetic operator

idk why my shader compiler trips up on this but not others
This commit is contained in:
SteelT 2024-01-12 19:14:51 -05:00
parent 3378a03d79
commit 7eb4d7fff1

View file

@ -853,7 +853,7 @@ static GLRGBAFloat shader_defaultcolor = {1.0f, 1.0f, 1.0f, 1.0f};
"gl_FrontColor = gl_Color;\n" \
"gl_TexCoord[0].xy = gl_MultiTexCoord0.xy;\n" \
"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
"gl_Position.z -= 80 / gl_Position.z;\n" \
"gl_Position.z -= 80.0 / gl_Position.z;\n" \
"}\0"
//