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Fix could not implicitly convert operands to arithmetic operator
idk why my shader compiler trips up on this but not others
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@ -853,7 +853,7 @@ static GLRGBAFloat shader_defaultcolor = {1.0f, 1.0f, 1.0f, 1.0f};
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"gl_FrontColor = gl_Color;\n" \
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"gl_TexCoord[0].xy = gl_MultiTexCoord0.xy;\n" \
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"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
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"gl_Position.z -= 80 / gl_Position.z;\n" \
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"gl_Position.z -= 80.0 / gl_Position.z;\n" \
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"}\0"
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//
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