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	Fixed custom kart gib SPR2s crashing the game upon usage
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			@ -68,7 +68,7 @@ struct Particle : Mobj
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					skins[pskinn]->sprites[states[spr2state].frame].numframes > 0)
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				{		
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					x->skin = (void*)(&skins[pskinn]);
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					x->skin = (void*)(skins[pskinn]);
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					x->state(spr2state);
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					//frame will be set by state()
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				}
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