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Merge branch 'optimize-clip-sprites' into 'master'
Optimize sprite sorting by excluding sprites that are completely obscured by geometry See merge request KartKrew/Kart!1146
This commit is contained in:
commit
7ed6332e2d
2 changed files with 37 additions and 25 deletions
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@ -2713,39 +2713,41 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
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//
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static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 end)
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{
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UINT32 i, linkedvissprites = 0;
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UINT32 i, count = 0;
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vissprite_t *ds, *dsprev, *dsnext, *dsfirst;
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vissprite_t *best = NULL;
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vissprite_t unsorted;
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fixed_t bestscale;
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INT32 bestdispoffset;
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unsorted.next = unsorted.prev = &unsorted;
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dsfirst = &unsorted;
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dsprev = dsfirst;
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dsnext = dsfirst;
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dsfirst = R_GetVisSprite(start);
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I_Assert(start <= end);
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// The first's prev and last's next will be set to
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// nonsense, but are fixed in a moment
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for (i = start, dsnext = dsfirst, ds = NULL; i < end; i++)
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for (i = start; i < end; ++i)
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{
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dsprev = ds;
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ds = dsnext;
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if (i < end - 1) dsnext = R_GetVisSprite(i + 1);
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ds = R_GetVisSprite(i);
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ds->next = dsnext;
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ds->prev = dsprev;
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ds->linkdraw = NULL;
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// Do not include this sprite, since it is completely obscured
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if (ds->cut & SC_CULL)
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{
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continue;
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}
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// Fix first and last. ds still points to the last one after the loop
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dsfirst->prev = &unsorted;
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unsorted.next = dsfirst;
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if (ds)
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{
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ds->next = &unsorted;
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ds->linkdraw = NULL;
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dsnext = ds;
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dsnext->linkdraw = NULL;
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dsprev->next = dsnext;
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dsnext->prev = dsprev;
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dsprev = dsnext;
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count++;
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}
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unsorted.prev = ds;
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dsnext->next = dsfirst;
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dsfirst->prev = dsnext;
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// bundle linkdraw
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for (ds = unsorted.prev; ds != &unsorted; ds = ds->prev)
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@ -2791,7 +2793,7 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
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// remove from chain
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ds->next->prev = ds->prev;
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ds->prev->next = ds->next;
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linkedvissprites++;
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count--;
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if (dsfirst != &unsorted)
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{
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@ -2820,7 +2822,7 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
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// pull the vissprites out by scale
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vsprsortedhead->next = vsprsortedhead->prev = vsprsortedhead;
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for (i = start; i < end-linkedvissprites; i++)
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for (i = 0; i < count; i++)
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{
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bestscale = bestdispoffset = INT32_MAX;
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for (ds = unsorted.next; ds != &unsorted; ds = ds->next)
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@ -3265,6 +3267,7 @@ void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* portal)
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fixed_t scale;
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fixed_t lowscale;
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INT32 silhouette;
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INT32 xclip;
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if ((spr->renderflags & RF_ALWAYSONTOP) || cv_debugrender_spriteclip.value)
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{
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@ -3447,7 +3450,7 @@ void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* portal)
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// all clipping has been performed, so store the values - what, did you think we were drawing them NOW?
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// check for unclipped columns
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for (x = x1; x <= x2; x++)
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for (xclip = x = x1; x <= x2; x++)
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{
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if (spr->clipbot[x] == CLIP_UNDEF)
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spr->clipbot[x] = (INT16)viewheight;
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@ -3455,9 +3458,17 @@ void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* portal)
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if (spr->cliptop[x] == CLIP_UNDEF)
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//Fab : 26-04-98: was -1, now clips against console bottom
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spr->cliptop[x] = (INT16)con_clipviewtop;
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// Sprite is completely above or below clip plane
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if (spr->szt >= spr->clipbot[x] || spr->sz <= spr->cliptop[x])
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xclip++;
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}
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if (portal)
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if (xclip == x)
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{
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spr->cut |= SC_CULL; // completely skip this sprite going forward
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}
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else if (portal)
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{
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INT32 start_index = max(portal->start, x1);
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INT32 end_index = min(portal->start + portal->end - portal->start, x2);
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@ -142,6 +142,7 @@ typedef enum
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// srb2kart
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SC_SEMIBRIGHT = 1<<12,
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SC_BBOX = 1<<13,
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SC_CULL = 1<<14,
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// masks
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SC_CUTMASK = SC_TOP|SC_BOTTOM,
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SC_FLAGMASK = ~SC_CUTMASK
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