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Loop through all the waypoint mobjs when setting up waypoints always
This means all the mobjs have waypoints setup and debugvisualise can work better.
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1 changed files with 7 additions and 2 deletions
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@ -1739,8 +1739,13 @@ boolean K_SetupWaypointList(void)
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{
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if (K_AllocateWaypointHeap() == true)
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{
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// The waypoint in the waypointcap is going to be considered our first waypoint
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K_SetupWaypoint(waypointcap);
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mobj_t *waypointmobj = NULL;
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// Loop through the waypointcap here so that all waypoints are added to the heap, and allow easier debugging
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for (waypointmobj = waypointcap; waypointmobj; waypointmobj = waypointmobj->tracer)
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{
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K_SetupWaypoint(waypointmobj);
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}
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if (!firstwaypoint)
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{
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