Loop through all the waypoint mobjs when setting up waypoints always

This means all the mobjs have waypoints setup and debugvisualise can work better.
This commit is contained in:
Sryder 2019-06-09 21:49:48 +01:00
parent 379ef52c25
commit 7efe868c99

View file

@ -1739,8 +1739,13 @@ boolean K_SetupWaypointList(void)
{
if (K_AllocateWaypointHeap() == true)
{
// The waypoint in the waypointcap is going to be considered our first waypoint
K_SetupWaypoint(waypointcap);
mobj_t *waypointmobj = NULL;
// Loop through the waypointcap here so that all waypoints are added to the heap, and allow easier debugging
for (waypointmobj = waypointcap; waypointmobj; waypointmobj = waypointmobj->tracer)
{
K_SetupWaypoint(waypointmobj);
}
if (!firstwaypoint)
{