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Free nodes properly in cleanupnodes
Hopefully the other changes herein have rendered cleanupnodes obsolete, but I'm not too sure of that.....
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@ -524,7 +524,7 @@ static void cleanupnodes(void)
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// Why can't I start at zero?
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for (j = 1; j < MAXNETNODES; j++)
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if (!(nodeingame[j] || SV_SendingFile(j)))
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nodeconnected[j] = false;
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SOCK_FreeNodenum(j); // At least free this PROPERLY
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}
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static SINT8 getfreenode(void)
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