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Move item box counter stuff into k_battle
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198b9770f7
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4 changed files with 5 additions and 5 deletions
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@ -372,7 +372,6 @@ extern UINT16 emeralds;
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#define ALL7EMERALDS(v) ((v & (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7)) == (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7))
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extern INT32 nummaprings; // keep track of spawned rings/coins
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extern INT32 nummapboxes, numgotboxes; // keep track of spawned battle mode items
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/** Time attack information, currently a very small structure.
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*/
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@ -199,10 +199,6 @@ UINT32 bluescore, redscore; // CTF and Team Match team scores
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// ring count... for PERFECT!
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INT32 nummaprings = 0;
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// box respawning in battle mode
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INT32 nummapboxes = 0;
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INT32 numgotboxes = 0;
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// Elminates unnecessary searching.
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boolean CheckForBustableBlocks;
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boolean CheckForBouncySector;
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@ -23,6 +23,10 @@ struct battleovertime battleovertime;
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// Capsules mode enabled for this map?
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boolean battlecapsules = false;
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// box respawning in battle mode
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INT32 nummapboxes = 0;
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INT32 numgotboxes = 0;
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// Capsule counters
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UINT8 maptargets = 0; // Capsules in map
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UINT8 numtargets = 0; // Capsules busted
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@ -12,6 +12,7 @@ extern struct battleovertime
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} battleovertime;
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extern boolean battlecapsules;
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extern INT32 nummapboxes, numgotboxes; // keep track of spawned battle mode items
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extern UINT8 maptargets, numtargets;
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INT32 K_StartingBumperCount(void);
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