Move item box counter stuff into k_battle

This commit is contained in:
Sally Cochenour 2020-03-22 16:23:56 -04:00
parent 198b9770f7
commit 7f07fa9b2d
4 changed files with 5 additions and 5 deletions

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@ -372,7 +372,6 @@ extern UINT16 emeralds;
#define ALL7EMERALDS(v) ((v & (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7)) == (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7))
extern INT32 nummaprings; // keep track of spawned rings/coins
extern INT32 nummapboxes, numgotboxes; // keep track of spawned battle mode items
/** Time attack information, currently a very small structure.
*/

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@ -199,10 +199,6 @@ UINT32 bluescore, redscore; // CTF and Team Match team scores
// ring count... for PERFECT!
INT32 nummaprings = 0;
// box respawning in battle mode
INT32 nummapboxes = 0;
INT32 numgotboxes = 0;
// Elminates unnecessary searching.
boolean CheckForBustableBlocks;
boolean CheckForBouncySector;

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@ -23,6 +23,10 @@ struct battleovertime battleovertime;
// Capsules mode enabled for this map?
boolean battlecapsules = false;
// box respawning in battle mode
INT32 nummapboxes = 0;
INT32 numgotboxes = 0;
// Capsule counters
UINT8 maptargets = 0; // Capsules in map
UINT8 numtargets = 0; // Capsules busted

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@ -12,6 +12,7 @@ extern struct battleovertime
} battleovertime;
extern boolean battlecapsules;
extern INT32 nummapboxes, numgotboxes; // keep track of spawned battle mode items
extern UINT8 maptargets, numtargets;
INT32 K_StartingBumperCount(void);