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https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'focusvoice' into 'master'
Include voice in tabbed out audio settings (fixes #37) Closes #37 See merge request kart-krew-dev/ring-racers!44
This commit is contained in:
commit
7f8b5ec43e
4 changed files with 14 additions and 4 deletions
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@ -420,7 +420,11 @@ consvar_t cv_bgaudio = Player("bgaudio", "Nothing").onchange_noinit(BGAudio_OnCh
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{0, "Nothing"},
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{1, "Music"},
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{2, "Sounds"},
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{4, "Voices"},
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{3, "Music&Sounds"},
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{5, "Music&Voices"},
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{6, "Sounds&Voices"},
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{7, "MusicSounds&Voices"}
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});
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// Pause game upon window losing focus
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@ -5396,7 +5396,7 @@ static void PT_HandleVoiceClient(SINT8 node, boolean isserver)
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{
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continue;
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}
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if (cv_voice_selfdeafen.value != 1 && playernum != g_localplayers[0])
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if (cv_voice_selfdeafen.value != 1 && playernum != g_localplayers[0] && !g_voice_disabled)
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{
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S_QueueVoiceFrameFromPlayer(playernum, (void*)decoded_out, decoded_samples * sizeof(float), false);
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}
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@ -5410,7 +5410,7 @@ static void PT_HandleVoiceClient(SINT8 node, boolean isserver)
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return;
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}
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if (cv_voice_selfdeafen.value != 1 && playernum != g_localplayers[0])
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if (cv_voice_selfdeafen.value != 1 && playernum != g_localplayers[0] && !g_voice_disabled)
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{
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S_QueueVoiceFrameFromPlayer(playernum, (void*)decoded_out, decoded_samples * sizeof(float), terminal);
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}
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@ -7674,7 +7674,7 @@ void NetVoiceUpdate(void)
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continue;
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}
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if (cv_voice_selfdeafen.value == 1)
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if (cv_voice_selfdeafen.value == 1 || g_voice_disabled)
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{
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continue;
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}
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@ -2858,6 +2858,9 @@ void BGAudio_OnChange(void)
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if (window_notinfocus && !(cv_bgaudio.value & 2))
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S_StopSounds();
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if (window_notinfocus && !(cv_bgaudio.value & 4))
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g_voice_disabled = true;
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}
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@ -2889,7 +2892,7 @@ void S_QueueVoiceFrameFromPlayer(INT32 playernum, void *data, UINT32 len, boolea
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{
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return;
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}
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if (cv_voice_selfdeafen.value != 1)
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if (cv_voice_selfdeafen.value != 1 && !g_voice_disabled)
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{
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I_QueueVoiceFrameFromPlayer(playernum, data, len, terminal);
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}
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@ -523,6 +523,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
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window_notinfocus = false;
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S_SetMusicVolume();
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g_voice_disabled = cv_voice_selfdeafen.value;
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if (!firsttimeonmouse)
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{
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@ -537,6 +538,8 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
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I_SetMusicVolume(0);
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if (!(cv_bgaudio.value & 2))
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S_StopSounds();
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if (!(cv_bgaudio.value & 4))
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g_voice_disabled = true;
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G_ResetAllDeviceGameKeyDown();
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G_ResetAllDeviceResponding();
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