diff --git a/src/p_setup.c b/src/p_setup.c index 6cd4ffd72..ba46c60e5 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -4013,7 +4013,7 @@ boolean P_LoadLevel(boolean fromnetsave) I_Error("Map %s not found.\n", maplumpname); R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette, - (encoremode ? W_CheckNumForName(va("%sE", maplumpname)) : LUMPERROR)); + W_CheckNumForName(va("%s%c", maplumpname, (encoremode ? 'E' : 'T')))); CON_SetupBackColormap(); // SRB2 determines the sky texture to be used depending on the map header.