Get the Server Browser working again

- KartKrew/Kart-Public!313 has finally been integrated with the changed menu code
    - Attempts multiple times to get every public server, up to nettimeout
    - Clear the server list when entering/exiting and refrehing
    - Show visible servers and potential servers opposite the Refresh input
    - I would have done this in another commit, but the system was too broken to repair without just putting the working solution in wholesale
- Improved visual scrolling behaviour
- Pressing A actually joins the server
- CORE vs MODDED is handled in SL_InsertServer, not a seperate function to drop/memcpy things around

Also, abstract out the little "PLEASE WAIT..." message popup during potential IO block into M_PleaseWait (only used on connect process via Menu)
This commit is contained in:
toaster 2023-08-27 21:41:51 +01:00
parent 170894ee71
commit 7fd64a4c3d
6 changed files with 223 additions and 87 deletions

View file

@ -1550,6 +1550,10 @@ static void SendAskInfo(INT32 node)
serverelem_t serverlist[MAXSERVERLIST]; serverelem_t serverlist[MAXSERVERLIST];
UINT32 serverlistcount = 0; UINT32 serverlistcount = 0;
UINT32 serverlistultimatecount = 0;
static boolean resendserverlistnode[MAXNETNODES];
static tic_t serverlistepoch;
static void SL_ClearServerList(INT32 connectedserver) static void SL_ClearServerList(INT32 connectedserver)
{ {
@ -1562,6 +1566,8 @@ static void SL_ClearServerList(INT32 connectedserver)
serverlist[i].node = 0; serverlist[i].node = 0;
} }
serverlistcount = 0; serverlistcount = 0;
memset(resendserverlistnode, 0, sizeof resendserverlistnode);
} }
static UINT32 SL_SearchServer(INT32 node) static UINT32 SL_SearchServer(INT32 node)
@ -1578,6 +1584,8 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
{ {
UINT32 i; UINT32 i;
resendserverlistnode[node] = false;
// search if not already on it // search if not already on it
i = SL_SearchServer(node); i = SL_SearchServer(node);
if (i == UINT32_MAX) if (i == UINT32_MAX)
@ -1601,6 +1609,9 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
if (strcmp(info->application, SRB2APPLICATION)) if (strcmp(info->application, SRB2APPLICATION))
return;/* that's a different mod */ return;/* that's a different mod */
if (info->modifiedgame != (mpmenu.room == 1))
return;/* CORE vs MODDED! */
i = serverlistcount++; i = serverlistcount++;
} }
@ -1617,6 +1628,8 @@ void CL_QueryServerList (msg_server_t *server_list)
CL_UpdateServerList(); CL_UpdateServerList();
serverlistepoch = I_GetTime();
for (i = 0; server_list[i].header.buffer[0]; i++) for (i = 0; server_list[i].header.buffer[0]; i++)
{ {
// Make sure MS version matches our own, to // Make sure MS version matches our own, to
@ -1629,19 +1642,43 @@ void CL_QueryServerList (msg_server_t *server_list)
if (node == -1) if (node == -1)
break; // no more node free break; // no more node free
SendAskInfo(node); SendAskInfo(node);
// Force close the connection so that servers can't eat
// up nodes forever if we never get a reply back from them resendserverlistnode[node] = true;
// (usually when they've not forwarded their ports). // Leave this node open. It'll be closed if the
// // request times out (CL_TimeoutServerList).
// Don't worry, we'll get in contact with the working }
// servers again when they send SERVERINFO to us later! }
//
// (Note: as a side effect this probably means every serverlistultimatecount = i;
// server in the list will probably be using the same node (e.g. node 1), }
// not that it matters which nodes they use when
// the connections are closed afterwards anyway) #define SERVERLISTRESENDRATE NEWTICRATE
// -- Monster Iestyn 12/11/18
Net_CloseConnection(node|FORCECLOSE); void CL_TimeoutServerList(void)
{
if (netgame && serverlistultimatecount > serverlistcount)
{
const tic_t timediff = I_GetTime() - serverlistepoch;
const tic_t timetoresend = timediff % SERVERLISTRESENDRATE;
const boolean timedout = timediff > connectiontimeout;
if (timedout || (timediff > 0 && timetoresend == 0))
{
INT32 node;
for (node = 1; node < MAXNETNODES; ++node)
{
if (resendserverlistnode[node])
{
if (timedout)
Net_CloseConnection(node|FORCECLOSE);
else
SendAskInfo(node);
}
}
if (timedout)
serverlistultimatecount = serverlistcount;
} }
} }
} }

View file

@ -460,7 +460,7 @@ struct serverelem_t
}; };
extern serverelem_t serverlist[MAXSERVERLIST]; extern serverelem_t serverlist[MAXSERVERLIST];
extern UINT32 serverlistcount; extern UINT32 serverlistcount, serverlistultimatecount;
extern INT32 mapchangepending; extern INT32 mapchangepending;
// Points inside doomcom // Points inside doomcom
@ -595,6 +595,7 @@ void CL_ClearPlayer(INT32 playernum);
void CL_RemovePlayer(INT32 playernum, kickreason_t reason); void CL_RemovePlayer(INT32 playernum, kickreason_t reason);
void CL_QueryServerList(msg_server_t *list); void CL_QueryServerList(msg_server_t *list);
void CL_UpdateServerList(void); void CL_UpdateServerList(void);
void CL_TimeoutServerList(void);
// Is there a game running // Is there a game running
boolean Playing(void); boolean Playing(void);

View file

@ -29,8 +29,6 @@
extern "C" { extern "C" {
#endif #endif
#define SERVERLISTDEBUG
// flags for items in the menu // flags for items in the menu
// menu handle (what we do when key is pressed // menu handle (what we do when key is pressed
#define IT_TYPE 14 // (2+4+8) #define IT_TYPE 14 // (2+4+8)
@ -842,6 +840,8 @@ extern struct mpmenu_s {
} mpmenu; } mpmenu;
void M_PleaseWait(void);
// Time Attack // Time Attack
void M_PrepareTimeAttack(INT32 choice); void M_PrepareTimeAttack(INT32 choice);
void M_StartTimeAttack(INT32 choice); void M_StartTimeAttack(INT32 choice);
@ -895,11 +895,6 @@ void Fetch_servers_thread (int *id);
void M_RefreshServers(INT32 choice); void M_RefreshServers(INT32 choice);
void M_ServersMenu(INT32 choice); void M_ServersMenu(INT32 choice);
// for debugging purposes...
#ifdef SERVERLISTDEBUG
void M_ServerListFillDebug(void);
#endif
// Options menu: // Options menu:
// mode descriptions for video mode menu // mode descriptions for video mode menu

View file

@ -3408,6 +3408,89 @@ void M_DrawMPRoomSelect(void)
} }
// SERVER BROWSER // SERVER BROWSER
static void M_DrawServerCountAndHorizontalBar(void)
{
const char *text;
INT32 y = currentMenu->y+STRINGHEIGHT;
const char throbber[4] = {'-', '\\', '|', '/'};
UINT8 throbindex = (mpmenu.ticker/4) % 4;
switch (M_GetWaitingMode())
{
case M_WAITING_VERSION:
text = "Checking for updates";
break;
case M_WAITING_SERVERS:
text = "Loading server list";
break;
default:
if (serverlistultimatecount > serverlistcount)
{
text = va("%d/%d server%s found...",
serverlistcount,
serverlistultimatecount,
serverlistultimatecount == 1 ? "" : "s"
);
}
else
{
throbindex = UINT8_MAX; // No throbber!
if (serverlistcount > 0)
{
text = va("%d server%s found",
serverlistcount,
serverlistcount == 1 ? "" : "s"
);
}
else
{
text = "No servers found";
}
}
}
if (throbindex == UINT8_MAX)
{
V_DrawRightAlignedString(
BASEVIDWIDTH - currentMenu->x,
y,
highlightflags,
text
);
}
else
{
V_DrawRightAlignedString(
BASEVIDWIDTH - currentMenu->x - 12, y,
highlightflags,
text
);
V_DrawCenteredString( // Only clean way to center the throbber without exposing character width
BASEVIDWIDTH - currentMenu->x - 4, y,
highlightflags,
va("%c", throbber[throbindex])
);
}
// Did you change the Server Browser address? Have a little reminder.
INT32 mservflags = 0;
if (CV_IsSetToDefault(&cv_masterserver))
mservflags = highlightflags|V_30TRANS;
else
mservflags = warningflags;
y = BASEVIDHEIGHT - 24;
V_DrawFadeFill(0, y-1, BASEVIDWIDTH, 10, 0, 31, 5);
V_DrawCenteredString(BASEVIDWIDTH/2, y,
mservflags, va("MS: %s", cv_masterserver.string));
}
void M_DrawMPServerBrowser(void) void M_DrawMPServerBrowser(void)
{ {
patch_t *text1 = W_CachePatchName("MENUBGT1", PU_CACHE); patch_t *text1 = W_CachePatchName("MENUBGT1", PU_CACHE);
@ -3508,6 +3591,8 @@ void M_DrawMPServerBrowser(void)
// normal menu options // normal menu options
M_DrawGenericMenu(); M_DrawGenericMenu();
// And finally, the overlay bar!
M_DrawServerCountAndHorizontalBar();
} }
// OPTIONS MENU // OPTIONS MENU

View file

@ -6,6 +6,7 @@
#include "../i_system.h" // I_OsPolling #include "../i_system.h" // I_OsPolling
#include "../i_video.h" // I_UpdateNoBlit #include "../i_video.h" // I_UpdateNoBlit
#include "../m_misc.h" // NUMLOGIP #include "../m_misc.h" // NUMLOGIP
#include "../f_finale.h" // g_wipeskiprender
menuitem_t PLAY_MP_JoinIP[] = menuitem_t PLAY_MP_JoinIP[] =
{ {
@ -56,6 +57,21 @@ void M_MPJoinIPInit(INT32 choice)
M_SetupNextMenu(&PLAY_MP_JoinIPDef, true); M_SetupNextMenu(&PLAY_MP_JoinIPDef, true);
} }
void M_PleaseWait(void)
{
if (rendermode == render_none)
return;
g_wipeskiprender = true;
M_DrawTextBox(56, BASEVIDHEIGHT/2-12, 24, 2);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "PLEASE WAIT...");
I_OsPolling();
I_UpdateNoBlit();
if (rendermode == render_soft)
I_FinishUpdate(); // page flip or blit buffer
}
// Attempts to join a given IP from the menu. // Attempts to join a given IP from the menu.
void M_JoinIP(const char *ipa) void M_JoinIP(const char *ipa)
{ {
@ -67,13 +83,7 @@ void M_JoinIP(const char *ipa)
COM_BufAddText(va("connect \"%s\"\n", ipa)); COM_BufAddText(va("connect \"%s\"\n", ipa));
// A little "please wait" message. M_PleaseWait();
M_DrawTextBox(56, BASEVIDHEIGHT/2-12, 24, 2);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Connecting to server...");
I_OsPolling();
I_UpdateNoBlit();
if (rendermode == render_soft)
I_FinishUpdate(); // page flip or blit buffer
} }
boolean M_JoinIPInputs(INT32 ch) boolean M_JoinIPInputs(INT32 ch)

View file

@ -3,11 +3,14 @@
#include "../k_menu.h" #include "../k_menu.h"
#include "../v_video.h" #include "../v_video.h"
#include "../i_system.h" // I_OsPolling #include "../s_sound.h"
#include "../i_video.h" // I_UpdateNoBlit
//#define SERVERLISTDEBUG
#ifdef SERVERLISTDEBUG #ifdef SERVERLISTDEBUG
#include "../m_random.h" #include "../m_random.h"
void M_ServerListFillDebug(void);
#endif #endif
menuitem_t PLAY_MP_ServerBrowser[] = menuitem_t PLAY_MP_ServerBrowser[] =
@ -16,8 +19,8 @@ menuitem_t PLAY_MP_ServerBrowser[] =
{IT_STRING | IT_CVAR, "SORT BY", NULL, // tooltip MUST be null. {IT_STRING | IT_CVAR, "SORT BY", NULL, // tooltip MUST be null.
NULL, {.cvar = &cv_serversort}, 0, 0}, NULL, {.cvar = &cv_serversort}, 0, 0},
{IT_STRING, "REFRESH", NULL, {IT_STRING | IT_CALL, "REFRESH", NULL,
NULL, {NULL}, 0, 0}, NULL, {.routine = &M_RefreshServers}, 0, 0},
{IT_NOTHING, NULL, NULL, NULL, {NULL}, 0, 0}, {IT_NOTHING, NULL, NULL, NULL, {NULL}, 0, 0},
}; };
@ -42,28 +45,6 @@ menu_t PLAY_MP_ServerBrowserDef = {
// for server fetch threads... // for server fetch threads...
M_waiting_mode_t m_waiting_mode = M_NOT_WAITING; M_waiting_mode_t m_waiting_mode = M_NOT_WAITING;
// depending on mpmenu.room, either allows only unmodded servers or modded ones. Remove others from the list.
// we do this by iterating backwards.
static void M_CleanServerList(void)
{
UINT8 i = serverlistcount;
while (i)
{
if (serverlist[i].info.modifiedgame != mpmenu.room)
{
// move everything after this index 1 slot down...
if (i != serverlistcount)
memcpy(&serverlist[i], &serverlist[i+1], sizeof(serverelem_t)*(serverlistcount-i));
serverlistcount--;
}
i--;
}
}
void void
M_SetWaitingMode (int mode) M_SetWaitingMode (int mode)
{ {
@ -180,31 +161,19 @@ void M_RefreshServers(INT32 choice)
{ {
(void)choice; (void)choice;
// Display a little "please wait" message. CL_UpdateServerList();
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Searching for servers...");
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, 0, "Please wait.");
I_OsPolling();
I_UpdateNoBlit();
if (rendermode == render_soft)
I_FinishUpdate(); // page flip or blit buffer
#ifdef SERVERLISTDEBUG
M_ServerListFillDebug();
#else /*SERVERLISTDEBUG*/
#ifdef MASTERSERVER #ifdef MASTERSERVER
#ifdef HAVE_THREADS #ifdef HAVE_THREADS
Spawn_masterserver_thread("fetch-servers", Fetch_servers_thread); Spawn_masterserver_thread("fetch-servers", Fetch_servers_thread);
#else/*HAVE_THREADS*/ #else/*HAVE_THREADS*/
Fetch_servers_thread(NULL); Fetch_servers_thread(NULL);
#endif/*HAVE_THREADS*/ #endif/*HAVE_THREADS*/
#else/*MASTERSERVER*/
CL_UpdateServerList();
#endif/*MASTERSERVER*/ #endif/*MASTERSERVER*/
#endif /*SERVERLISTDEBUG*/
#ifdef SERVERLISTDEBUG
M_ServerListFillDebug();
#endif
M_CleanServerList();
M_SortServerList();
} }
#ifdef UPDATE_ALERT #ifdef UPDATE_ALERT
@ -253,6 +222,9 @@ void M_ServersMenu(INT32 choice)
// modified game check: no longer handled // modified game check: no longer handled
// we don't request a restart unless the filelist differs // we don't request a restart unless the filelist differs
CL_UpdateServerList();
mpmenu.ticker = 0;
mpmenu.servernum = 0; mpmenu.servernum = 0;
mpmenu.scrolln = 0; mpmenu.scrolln = 0;
mpmenu.slide = 0; mpmenu.slide = 0;
@ -260,6 +232,10 @@ void M_ServersMenu(INT32 choice)
M_SetupNextMenu(&PLAY_MP_ServerBrowserDef, false); M_SetupNextMenu(&PLAY_MP_ServerBrowserDef, false);
itemOn = 0; itemOn = 0;
#ifdef SERVERLISTDEBUG
M_ServerListFillDebug();
#else /*SERVERLISTDEBUG*/
#if defined (MASTERSERVER) && defined (HAVE_THREADS) #if defined (MASTERSERVER) && defined (HAVE_THREADS)
I_lock_mutex(&ms_QueryId_mutex); I_lock_mutex(&ms_QueryId_mutex);
{ {
@ -289,12 +265,7 @@ void M_ServersMenu(INT32 choice)
M_RefreshServers(0); M_RefreshServers(0);
#endif/*defined (MASTERSERVER) && defined (HAVE_THREADS)*/ #endif/*defined (MASTERSERVER) && defined (HAVE_THREADS)*/
#ifdef SERVERLISTDEBUG #endif /*SERVERLISTDEBUG*/
M_ServerListFillDebug();
#endif
M_CleanServerList();
M_SortServerList();
} }
#ifdef SERVERLISTDEBUG #ifdef SERVERLISTDEBUG
@ -304,7 +275,7 @@ void M_ServerListFillDebug(void)
{ {
UINT8 i = 0; UINT8 i = 0;
serverlistcount = 10; serverlistcount = 40;
memset(serverlist, 0, sizeof(serverlist)); // zero out the array for convenience... memset(serverlist, 0, sizeof(serverlist)); // zero out the array for convenience...
for (i = 0; i < serverlistcount; i++) for (i = 0; i < serverlistcount; i++)
@ -327,6 +298,8 @@ void M_ServerListFillDebug(void)
CONS_Printf("Serv %d | %d...\n", i, serverlist[i].info.modifiedgame); CONS_Printf("Serv %d | %d...\n", i, serverlist[i].info.modifiedgame);
} }
M_SortServerList();
} }
#endif // SERVERLISTDEBUG #endif // SERVERLISTDEBUG
@ -397,14 +370,33 @@ void M_SortServerList(void)
// Server browser inputs & ticker // Server browser inputs & ticker
void M_MPServerBrowserTick(void) void M_MPServerBrowserTick(void)
{ {
mpmenu.ticker++;
mpmenu.slide /= 2; mpmenu.slide /= 2;
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
I_lock_mutex(&ms_ServerList_mutex);
{
if (ms_ServerList)
{
CL_QueryServerList(ms_ServerList);
free(ms_ServerList);
ms_ServerList = NULL;
}
}
I_unlock_mutex(ms_ServerList_mutex);
#endif
CL_TimeoutServerList();
} }
// Input handler for server browser. // Input handler for server browser.
boolean M_ServerBrowserInputs(INT32 ch) boolean M_ServerBrowserInputs(INT32 ch)
{ {
UINT8 pid = 0; UINT8 pid = 0;
UINT8 maxscroll = serverlistcount-(SERVERSPERPAGE/2); INT16 maxscroll = serverlistcount - (SERVERSPERPAGE/2) - 2; // Why? Because
if (maxscroll < 0)
maxscroll = 0;
(void) ch; (void) ch;
if (!itemOn && menucmd[pid].dpad_ud < 0) if (!itemOn && menucmd[pid].dpad_ud < 0)
@ -412,21 +404,37 @@ boolean M_ServerBrowserInputs(INT32 ch)
M_PrevOpt(); // go to itemOn 2 M_PrevOpt(); // go to itemOn 2
if (serverlistcount) if (serverlistcount)
{ {
UINT8 prevscroll = mpmenu.scrolln; INT32 prevscroll = mpmenu.scrolln;
mpmenu.servernum = serverlistcount; mpmenu.servernum = serverlistcount-1;
mpmenu.scrolln = maxscroll; mpmenu.scrolln = maxscroll;
mpmenu.slide = SERVERSPACE * (prevscroll - mpmenu.scrolln); mpmenu.slide = SERVERSPACE * (prevscroll - (INT32)mpmenu.scrolln);
} }
else else
{ {
itemOn = 1; // Sike! If there are no servers, go to refresh instead. itemOn = 1; // Sike! If there are no servers, go to refresh instead.
} }
S_StartSound(NULL, sfx_s3k5b);
M_SetMenuDelay(pid);
return true; // overwrite behaviour. return true; // overwrite behaviour.
} }
else if (itemOn == 2) // server browser itself... else if (itemOn == 2) // server browser itself...
{ {
#ifndef SERVERLISTDEBUG
if (M_MenuConfirmPressed(pid))
{
M_SetMenuDelay(pid);
COM_BufAddText(va("connect node %d\n", serverlist[mpmenu.servernum].node));
M_PleaseWait();
return true;
}
#endif
// we have to manually do that here. // we have to manually do that here.
if (M_MenuBackPressed(pid)) if (M_MenuBackPressed(pid))
{ {
@ -436,12 +444,13 @@ boolean M_ServerBrowserInputs(INT32 ch)
else if (menucmd[pid].dpad_ud > 0) // down else if (menucmd[pid].dpad_ud > 0) // down
{ {
if (mpmenu.servernum >= serverlistcount-1) if ((UINT32)(mpmenu.servernum+1) >= serverlistcount)
{ {
UINT8 prevscroll = mpmenu.scrolln; INT32 prevscroll = mpmenu.scrolln;
mpmenu.servernum = 0; mpmenu.servernum = 0;
mpmenu.scrolln = 0; mpmenu.scrolln = 0;
mpmenu.slide = SERVERSPACE * (prevscroll - mpmenu.scrolln); mpmenu.slide = SERVERSPACE * (prevscroll - (INT32)mpmenu.scrolln);
M_NextOpt(); // Go back to the top of the real menu. M_NextOpt(); // Go back to the top of the real menu.
} }
@ -460,14 +469,13 @@ boolean M_ServerBrowserInputs(INT32 ch)
} }
else if (menucmd[pid].dpad_ud < 0) else if (menucmd[pid].dpad_ud < 0)
{ {
if (!mpmenu.servernum) if (!mpmenu.servernum)
{ {
M_PrevOpt(); M_PrevOpt();
} }
else else
{ {
if (mpmenu.servernum <= serverlistcount-(SERVERSPERPAGE/2) && mpmenu.scrolln) if (mpmenu.servernum <= (INT16)maxscroll && mpmenu.scrolln)
{ {
mpmenu.scrolln--; mpmenu.scrolln--;
mpmenu.slide -= SERVERSPACE; mpmenu.slide -= SERVERSPACE;