Merge public master

This commit is contained in:
Eidolon 2025-08-23 11:28:58 -05:00
commit 7febf53ec0
31 changed files with 1485 additions and 121 deletions

View file

@ -126,6 +126,8 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
lua_hudlib_drawlist.c
lua_followerlib.c
lua_itemroulettelib.c
lua_respawnvarslib.c
lua_waypointslib.c
lua_profile.cpp
k_kart.c
k_respawn.c
@ -213,7 +215,7 @@ if(("${CMAKE_COMPILER_IS_GNUCC}" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang") AND
target_link_options(SRB2SDL2 PRIVATE -Wl,--add-stdcall-alias -static-libgcc -static-libstdc++ -static -lpthread)
set(THREADS_PREFER_PTHREAD_FLAG TRUE)
find_package(Threads REQUIRED)
target_link_libraries(SRB2SDL2 PRIVATE Threads::Threads)
target_link_libraries(SRB2SDL2 PRIVATE Threads::Threads)
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
target_link_options(SRB2SDL2 PRIVATE "-Wl,--large-address-aware")

View file

@ -3368,6 +3368,12 @@ enum
THING_PROP_HNEXT,
THING_PROP_HPREV,
THING_PROP_ITNEXT,
THING_PROP_BAKEDXOFFSET,
THING_PROP_BAKEDYOFFSET,
THING_PROP_BAKEDZOFFSET,
THING_PROP_BAKEDXPIVOT,
THING_PROP_BAKEDYPIVOT,
THING_PROP_BAKEDZPIVOT,
THING_PROP__MAX
};
@ -3553,6 +3559,12 @@ bool CallFunc_GetThingProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, A
PROP_MOBJ(THING_PROP_HNEXT, hnext)
PROP_MOBJ(THING_PROP_HPREV, hprev)
PROP_MOBJ(THING_PROP_ITNEXT, itnext)
PROP_INT(THING_PROP_BAKEDXOFFSET, bakexoff)
PROP_INT(THING_PROP_BAKEDYOFFSET, bakeyoff)
PROP_INT(THING_PROP_BAKEDZOFFSET, bakezoff)
PROP_INT(THING_PROP_BAKEDXPIVOT, bakexpiv)
PROP_INT(THING_PROP_BAKEDYPIVOT, bakeypiv)
PROP_INT(THING_PROP_BAKEDZPIVOT, bakezpiv)
default:
{
CONS_Alert(CONS_WARNING, "GetThingProperty type %d out of range (expected 0 - %d).\n", property, THING_PROP__MAX-1);

View file

@ -26,6 +26,8 @@
#include "k_boss.h" // spottype_t (for lua)
#include "k_follower.h" // followermode_t (for lua)
#include "music.h" // tune flags (for lua)
#include "k_respawn.h" // respawn values (for lua)
#include "k_waypoint.h" // waypoint values (for lua)
#include "deh_tables.h"
@ -4857,6 +4859,7 @@ struct int_const_s const INT_CONST[] = {
{"OV_DONT3DOFFSET", OV_DONT3DOFFSET},
{"OV_DONTXYSCALE", OV_DONTXYSCALE},
{"OV_DONTROLL", OV_DONTROLL},
{"OV_DONTBAKEOFFSET", OV_DONTBAKEOFFSET},
// Player state (playerstate_t)
{"PST_LIVE",PST_LIVE}, // Playing or camping.
@ -5339,6 +5342,16 @@ struct int_const_s const INT_CONST[] = {
{"TN_NIGHTCOREABLE",TN_NIGHTCOREABLE},
{"TN_CHANGEPITCH",TN_CHANGEPITCH},
{"TN_LOOPING",TN_LOOPING},
// k_respawn.h values
{"RESPAWN_DIST",RESPAWN_DIST},
{"RESPAWN_TIME",RESPAWN_TIME},
{"RESPAWNST_NONE",RESPAWNST_NONE},
{"RESPAWNST_MOVE",RESPAWNST_MOVE},
{"RESPAWNST_DROP",RESPAWNST_DROP},
// k_waypoint.h values
{"DEFAULT_WAYPOINT_RADIUS",DEFAULT_WAYPOINT_RADIUS},
{"PICKUP_RINGORSPHERE", PICKUP_RINGORSPHERE},
{"PICKUP_ITEMBOX", PICKUP_ITEMBOX},

View file

@ -3115,11 +3115,15 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
R_InterpolateMobjState(thing, FRACUNIT, &interp);
}
// hitlag vibrating (todo: interp somehow?)
// hitlag vibrating
if (thing->hitlag > 0 && (thing->eflags & MFE_DAMAGEHITLAG))
{
fixed_t mul = thing->hitlag * HITLAGJITTERS;
fixed_t jitters = HITLAGJITTERS;
if (R_UsingFrameInterpolation() && !paused)
jitters += (rendertimefrac / HITLAGDIV);
fixed_t mul = thing->hitlag * jitters;
// perhaps there could be a way to interp this too?
if (leveltime & 1)
{
mul = -mul;
@ -4666,6 +4670,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
patch_t *rotsprite = NULL;
INT32 rollangle = 0;
angle_t spriterotangle = 0;
vector2_t visoffs;
#endif
// uncapped/interpolation
@ -4685,10 +4690,14 @@ static void HWR_ProjectSprite(mobj_t *thing)
dispoffset = thing->dispoffset;
// hitlag vibrating (todo: interp somehow?)
// hitlag vibrating
if (thing->hitlag > 0 && (thing->eflags & MFE_DAMAGEHITLAG))
{
fixed_t mul = thing->hitlag * HITLAGJITTERS;
fixed_t jitters = HITLAGJITTERS;
if (R_UsingFrameInterpolation() && !paused)
jitters += (rendertimefrac / HITLAGDIV);
fixed_t mul = thing->hitlag * jitters;
if (leveltime & 1)
{
@ -4861,12 +4870,31 @@ static void HWR_ProjectSprite(mobj_t *thing)
flip = 0;
}
}
// initialize and rotate pitch/roll vector
visoffs.x = 0;
visoffs.y = 0;
const fixed_t visoffymul = (vflip ? -FRACUNIT : FRACUNIT);
if (R_ThingIsUsingBakedOffsets(thing))
{
R_RotateSpriteOffsetsByPitchRoll(thing,
vflip,
hflip,
&visoffs);
}
#endif
if (thing->renderflags & RF_ABSOLUTEOFFSETS)
{
spr_offset = interp.spritexoffset;
#ifdef ROTSPRITE
spr_topoffset = (interp.spriteyoffset + FixedDiv((visoffs.y * visoffymul),
mapobjectscale));
#else
spr_topoffset = interp.spriteyoffset;
#endif
}
else
{
@ -4876,7 +4904,13 @@ static void HWR_ProjectSprite(mobj_t *thing)
flipoffset = -1;
spr_offset += interp.spritexoffset * flipoffset;
#ifdef ROTSPRITE
spr_topoffset += (interp.spriteyoffset + FixedDiv((visoffs.y * visoffymul),
mapobjectscale))
* flipoffset;
#else
spr_topoffset += interp.spriteyoffset * flipoffset;
#endif
}
if (papersprite)
@ -4934,17 +4968,28 @@ static void HWR_ProjectSprite(mobj_t *thing)
}
else
{
#ifdef ROTSPRITE
if (visoffs.x)
{
visoffs.x = (FixedDiv((visoffs.x * FRACUNIT), mapobjectscale));
}
#endif
if (flip)
{
x1 = (FIXED_TO_FLOAT(spr_width - spr_offset) * this_xscale);
#ifdef ROTSPRITE
spr_offset -= visoffs.x;
#endif
x1 = (FIXED_TO_FLOAT((spr_width - spr_offset)) * this_xscale);
x2 = (FIXED_TO_FLOAT(spr_offset) * this_xscale);
}
else
{
#ifdef ROTSPRITE
spr_offset += visoffs.x;
#endif
x1 = (FIXED_TO_FLOAT(spr_offset) * this_xscale);
x2 = (FIXED_TO_FLOAT(spr_width - spr_offset) * this_xscale);
}
// test if too close
/*
if (papersprite)

View file

@ -1404,7 +1404,10 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
// hitlag vibrating
if (spr->mobj->hitlag > 0 && (spr->mobj->eflags & MFE_DAMAGEHITLAG))
{
fixed_t mul = spr->mobj->hitlag * HITLAGJITTERS;
fixed_t jitters = HITLAGJITTERS;
if (R_UsingFrameInterpolation() && !paused)
jitters += (rendertimefrac / HITLAGDIV);
fixed_t mul = spr->mobj->hitlag * jitters;
if (leveltime & 1)
{
@ -1670,14 +1673,23 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
p.angley = FIXED_TO_FLOAT(anglef);
}
angle_t pitchR, rollR, fixedAngY;
pitchR = 0;
rollR = 0;
fixedAngY = 0;
{
fixed_t anglef = AngleFixed(R_ModelRotationAngle(spr->mobj, NULL));
p.rollangle = 0.0f;
// make fixedAngY a disguised fixed_t first
fixedAngY = FLOAT_TO_FIXED(p.angley);
if (anglef)
{
fixed_t camAngleDiff = AngleFixed(viewangle) - FLOAT_TO_FIXED(p.angley); // dumb reconversion back, I know
fixed_t camAngleDiff = AngleFixed(viewangle) - (fixed_t)(fixedAngY); // dumb reconversion back, I know
p.rollangle = FIXED_TO_FLOAT(anglef);
p.roll = true;
@ -1687,9 +1699,19 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
p.centery = FIXED_TO_FLOAT(spr->mobj->height / 2);
// rotation axes relative to camera
p.rollx = FIXED_TO_FLOAT(FINECOSINE(FixedAngle(camAngleDiff) >> ANGLETOFINESHIFT));
p.rollz = FIXED_TO_FLOAT(FINESINE(FixedAngle(camAngleDiff) >> ANGLETOFINESHIFT));
pitchR = FINESINE(FixedAngle(camAngleDiff) >> ANGLETOFINESHIFT);
rollR = FINECOSINE(FixedAngle(camAngleDiff) >> ANGLETOFINESHIFT);
p.rollx = FIXED_TO_FLOAT((fixed_t)rollR);
p.rollz = FIXED_TO_FLOAT((fixed_t)pitchR);
// convert to angles
pitchR = FixedAngle((fixed_t)pitchR);
rollR = FixedAngle((fixed_t)rollR);
}
// make this a proper angle now
fixedAngY = FixedAngle(fixedAngY);
}
p.anglez = FIXED_TO_FLOAT(AngleFixed(R_InterpolateAngle(spr->mobj->old_pitch, spr->mobj->pitch)));
@ -1713,6 +1735,88 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
p.y += ox * gl_viewcos;
p.z += oy;
if (R_ThingIsUsingBakedOffsets(spr->mobj))
{
// visoffset stuff
float xx, xy, yx, yy;
float zx, zy, zz;
float xpiv, ypiv, zpiv;
fixed_t zh;
fixed_t xoffs, yoffs;
// xoffs = (cos(xoff) + sin(yoff))
xoffs =
FixedMul(spr->mobj->bakeyoff, -FINECOSINE(fixedAngY >> ANGLETOFINESHIFT)) +
FixedMul(spr->mobj->bakexoff, FINESINE(fixedAngY >> ANGLETOFINESHIFT));
// yoffs = (-sin(xoff) + cos(yoff))
yoffs =
FixedMul(spr->mobj->bakeyoff, -FINESINE(fixedAngY >> ANGLETOFINESHIFT)) +
FixedMul(spr->mobj->bakexoff, FINECOSINE(fixedAngY >> ANGLETOFINESHIFT));
const fixed_t hflipmul = hflip ? -FRACUNIT : FRACUNIT;
xpiv = FIXED_TO_FLOAT(
FixedMul(
FixedMul(spr->mobj->bakeypiv,
-FINECOSINE(fixedAngY >> ANGLETOFINESHIFT)) +
FixedMul(spr->mobj->bakexpiv,
FINESINE(fixedAngY >> ANGLETOFINESHIFT)),
hflipmul));
ypiv = FIXED_TO_FLOAT(
FixedMul(
FixedMul(spr->mobj->bakeypiv,
-FINESINE(fixedAngY >> ANGLETOFINESHIFT)) +
FixedMul(spr->mobj->bakexpiv,
FINECOSINE(fixedAngY >> ANGLETOFINESHIFT)),
hflipmul));
zpiv = FIXED_TO_FLOAT(spr->mobj->bakezpiv * ((flip) ? -1 : 1));
pitchR = ((pitchR + spr->mobj->pitch) * ((flip) ? -1 : 1));
rollR = ((rollR + spr->mobj->roll) * ((flip) ? -1 : 1));
// x offset
xx = FIXED_TO_FLOAT(FixedMul(FixedMul(
FixedMul(xoffs,spr->mobj->spritexscale),
hflipmul),
FINECOSINE(pitchR >> ANGLETOFINESHIFT)
));
xy = FIXED_TO_FLOAT(FixedMul(FixedMul(
FixedMul(xoffs,spr->mobj->spritexscale),
hflipmul),
-FINESINE(pitchR >> ANGLETOFINESHIFT)
));
// y offset
yx = FIXED_TO_FLOAT(FixedMul(FixedMul(
FixedMul(yoffs,spr->mobj->spritexscale),
hflipmul),
FINECOSINE(rollR >> ANGLETOFINESHIFT)
));
yy = FIXED_TO_FLOAT(FixedMul(FixedMul(
FixedMul(yoffs,spr->mobj->spritexscale),
hflipmul),
-FINESINE(rollR >> ANGLETOFINESHIFT)
));
// z offset
zh = FixedMul(FixedMul(spr->mobj->bakezoff,spr->mobj->spriteyscale),
FINECOSINE(rollR >> ANGLETOFINESHIFT));
zz = FIXED_TO_FLOAT(FixedMul(zh,
FINECOSINE(pitchR >> ANGLETOFINESHIFT)));
zx = FIXED_TO_FLOAT(FixedMul(zh,
FINESINE(pitchR >> ANGLETOFINESHIFT)));
zy = FIXED_TO_FLOAT(FixedMul(zh,
FINESINE(rollR >> ANGLETOFINESHIFT)));
// do these namings even make sense at this point?
p.x += xx + zx + xpiv;
p.z += (xy + yy + zz * (flip ? -1 : 1)) + zpiv;
p.y += yx + zy + ypiv;
}
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, md2->scale * xs, md2->scale * ys, flip, hflip, &Surf);
}
}

View file

@ -564,7 +564,7 @@ extern boolean actionsoverridden[NUMACTIONS];
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
#define NUMMOBJFREESLOTS 1024
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
#define NUMSPRITEFREESLOTS (NUMMOBJFREESLOTS*2)
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!

View file

@ -21,7 +21,8 @@ extern "C" {
#endif
#define MAXHITLAGTICS (30)
#define HITLAGJITTERS (FRACUNIT / 20)
#define HITLAGDIV (20) // define this so we arent using a magic number
#define HITLAGJITTERS (FRACUNIT / HITLAGDIV)
#define NUM_HITLAG_STATES (9)
#define NUM_HITLAG_SOUNDS (4)

View file

@ -6866,7 +6866,11 @@ static void K_drawKartFirstPerson(void)
// hitlag vibrating
if (stplyr->mo->hitlag > 0 && (stplyr->mo->eflags & MFE_DAMAGEHITLAG))
{
fixed_t mul = stplyr->mo->hitlag * HITLAGJITTERS;
fixed_t jitters = HITLAGJITTERS;
if (R_UsingFrameInterpolation() && !paused)
jitters += (rendertimefrac / HITLAGDIV);
fixed_t mul = stplyr->mo->hitlag * jitters;
if (r_splitscreen && mul > FRACUNIT)
mul = FRACUNIT;

View file

@ -9537,6 +9537,13 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->mo->spritexoffset = 0;
player->mo->spriteyoffset = 0;
player->mo->bakexoff = 0;
player->mo->bakeyoff = 0;
player->mo->bakezoff = 0;
player->mo->bakexpiv = 0;
player->mo->bakeypiv = 0;
player->mo->bakezpiv = 0;
player->cameraOffset = 0;
player->pflags &= ~(PF_CASTSHADOW);

View file

@ -2119,6 +2119,9 @@ static void M_DrawCharSelectPreview(UINT8 num)
{
INT32 randomskin = 0;
INT32 doping = 0;
char variadicInfoBuffer[(MAXCOLORNAME*2) + 1 + 2 + 1];//+1 for spacing, +2 for brackets, +1 for null terminator
UINT16 folcol;
switch (p->mdepth)
{
case CSSTEP_ALTS: // Select clone
@ -2149,7 +2152,12 @@ static void M_DrawCharSelectPreview(UINT8 num)
case CSSTEP_COLORS: // Select color
if (p->color < numskincolors)
{
V_DrawThinString(x-3, y+2, 0, skincolors[p->color].name);
if(p->color == SKINCOLOR_NONE) //'default' handling
sprintf(variadicInfoBuffer, "%s (%s)", skincolors[p->color].name, skincolors[skins[p->skin]->prefcolor].name);
else
sprintf(variadicInfoBuffer, "%s", skincolors[p->color].name);
V_DrawThinString(x-3, y+2, 0, variadicInfoBuffer);
}
else
{
@ -2179,17 +2187,26 @@ static void M_DrawCharSelectPreview(UINT8 num)
}
break;
case CSSTEP_FOLLOWERCOLORS:
folcol = K_GetEffectiveFollowerColor(p->followercolor, &followers[p->followern], p->color, skins[p->skin]);
if (p->followercolor == FOLLOWERCOLOR_MATCH)
{
V_DrawThinString(x-3, y+2, 0, "Match");
sprintf(variadicInfoBuffer, "Match (%s)", skincolors[folcol].name);
V_DrawThinString(x-3, y+2, 0, variadicInfoBuffer);
}
else if (p->followercolor == FOLLOWERCOLOR_OPPOSITE)
{
V_DrawThinString(x-3, y+2, 0, "Opposite");
sprintf(variadicInfoBuffer, "Opposite (%s)", skincolors[folcol].name);
V_DrawThinString(x-3, y+2, 0, variadicInfoBuffer);
}
else if (p->followercolor < numskincolors)
{
V_DrawThinString(x-3, y+2, 0, skincolors[p->followercolor].name);
if(p->followercolor == SKINCOLOR_NONE) //'default' handling
sprintf(variadicInfoBuffer, "%s (%s)", skincolors[p->followercolor].name, skincolors[folcol].name);
else
sprintf(variadicInfoBuffer, "%s", skincolors[p->followercolor].name);
V_DrawThinString(x-3, y+2, 0, variadicInfoBuffer);
}
else
{
@ -5889,7 +5906,7 @@ void M_DrawItemToggles(void)
// Button prompts
K_DrawGameControl(
(BASEVIDWIDTH/2) - cv_kartfrantic.value, BASEVIDHEIGHT-20, 0,
(BASEVIDWIDTH/2) - cv_kartfrantic.value, BASEVIDHEIGHT-20, 0,
va(
"<c_animated> Toggle All %s<white> <r_animated> Frantic Mode: %s",
cv_thunderdome.value ? "<yellow>(Ring Box Mode) " : "<gold>(Item Box Mode)",

View file

@ -61,18 +61,11 @@ static void K_FudgeRespawn(player_t *player, const waypoint_t *const waypoint)
}
/*--------------------------------------------------
static void K_RespawnAtWaypoint(player_t *player, waypoint_t *waypoint)
void K_RespawnAtWaypoint(player_t *player, waypoint_t *waypoint)
Updates a player's respawn variables to go to the provided waypoint.
Input Arguments:-
player - Player to preform for.
waypoint - Waypoint to respawn to.
Return:-
None
See header file for description.
--------------------------------------------------*/
static void K_RespawnAtWaypoint(player_t *player, waypoint_t *waypoint)
void K_RespawnAtWaypoint(player_t *player, waypoint_t *waypoint)
{
if (player == NULL || player->mo == NULL || P_MobjWasRemoved(player->mo))
{

View file

@ -42,6 +42,19 @@ extern "C" {
fixed_t K_RespawnOffset(player_t *player, boolean flip);
/*--------------------------------------------------
void K_RespawnAtWaypoint(player_t *player, waypoint_t *waypoint)
Updates a player's respawn variables to go to the provided waypoint.
Input Arguments:-
player - Player to preform for.
waypoint - Waypoint to respawn to.
Return:-
None
--------------------------------------------------*/
void K_RespawnAtWaypoint(player_t *player, waypoint_t *waypoint);
/*--------------------------------------------------
void K_DoFault(player_t *player);

View file

@ -151,6 +151,27 @@ boolean K_GetWaypointIsEnabled(waypoint_t *waypoint)
return waypointisenabled;
}
/*--------------------------------------------------
boolean K_SetWaypointIsEnabled(waypoint_t *waypoint, boolean enabled)
See header file for description.
--------------------------------------------------*/
void K_SetWaypointIsEnabled(waypoint_t *waypoint, boolean enabled)
{
if (waypoint == NULL)
{
CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_SetWaypointIsEnabled.\n");
}
else if ((waypoint->mobj == NULL) || (P_MobjWasRemoved(waypoint->mobj) == true))
{
CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_SetWaypointIsEnabled.\n");
}
else
{
waypoint->mobj->extravalue1 = enabled ? 1 : 0;
}
}
/*--------------------------------------------------
boolean K_GetWaypointIsSpawnpoint(waypoint_t *waypoint)
@ -162,11 +183,11 @@ boolean K_GetWaypointIsSpawnpoint(waypoint_t *waypoint)
if (waypoint == NULL)
{
CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointIsEnabled.\n");
CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointIsSpawnpoint.\n");
}
else if ((waypoint->mobj == NULL) || (P_MobjWasRemoved(waypoint->mobj) == true))
{
CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_GetWaypointIsEnabled.\n");
CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_GetWaypointIsSpawnpoint.\n");
}
else
{
@ -516,7 +537,7 @@ size_t K_GetWaypointHeapIndex(waypoint_t *waypoint)
if (waypoint == NULL)
{
CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointID.\n");
CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointHeapIndex.\n");
}
else
{

View file

@ -115,6 +115,18 @@ boolean K_GetWaypointIsShortcut(waypoint_t *waypoint);
boolean K_GetWaypointIsEnabled(waypoint_t *waypoint);
/*--------------------------------------------------
boolean K_SetWaypointIsEnabled(waypoint_t *waypoint, boolean enabled)
Sets whether the waypoint is enabled or not.
Input Arguments:-
waypoint - The waypoint to set its enabled status to.
enabled - Boolean that sets the waypoint's enabled status.
--------------------------------------------------*/
void K_SetWaypointIsEnabled(waypoint_t *waypoint, boolean enabled);
/*--------------------------------------------------
boolean K_GetWaypointIsSpawnpoint(waypoint_t *waypoint)

View file

@ -34,6 +34,8 @@
#include "k_endcam.h"
#include "k_hud.h"
#include "k_grandprix.h"
#include "k_waypoint.h"
#include "k_respawn.h"
#include "k_specialstage.h"
#include "d_netcmd.h" // IsPlayerAdmin
#include "k_menu.h" // Player Setup menu color stuff
@ -5965,6 +5967,392 @@ static int lib_kRemoveBot(lua_State *L)
return 0;
}
static int lib_kRespawnOffset(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
boolean flip = lua_optboolean(L, 2);
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushfixed(L, K_RespawnOffset(player, flip));
return 1;
}
static int lib_kRespawnAtWaypoint(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
waypoint_t *wp = *((waypoint_t **)luaL_checkudata(L, 2, META_WAYPOINT));
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
if (!wp)
return LUA_ErrInvalid(L, "waypoint_t");
K_RespawnAtWaypoint(player, wp);
return 0;
}
static int lib_kDoFault(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
K_DoFault(player);
return 0;
}
static int lib_kDoIngameRespawn(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
K_DoIngameRespawn(player);
return 0;
}
static int lib_kNextRespawnWaypointIndex(lua_State *L)
{
waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
INLEVEL
if (!waypoint)
return LUA_ErrInvalid(L, "waypoint_t");
lua_pushinteger(L, K_NextRespawnWaypointIndex(waypoint));
return 1;
}
static int lib_kGetFinishLineWaypoint(lua_State *L)
{
INLEVEL
LUA_PushUserdata(L, K_GetFinishLineWaypoint(), META_WAYPOINT);
return 1;
}
static int lib_kGetStartingWaypoint(lua_State *L)
{
INLEVEL
LUA_PushUserdata(L, K_GetStartingWaypoint(), META_WAYPOINT);
return 1;
}
static int lib_kGetWaypointIsFinishline(lua_State *L)
{
waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
INLEVEL
if (!waypoint)
return LUA_ErrInvalid(L, "waypoint_t");
lua_pushboolean(L, K_GetWaypointIsFinishline(waypoint));
return 1;
}
static int lib_kGetWaypointIsShortcut(lua_State *L)
{
waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
INLEVEL
if (!waypoint)
return LUA_ErrInvalid(L, "waypoint_t");
lua_pushboolean(L, K_GetWaypointIsShortcut(waypoint));
return 1;
}
static int lib_kGetWaypointIsEnabled(lua_State *L)
{
waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
INLEVEL
if (!waypoint)
return LUA_ErrInvalid(L, "waypoint_t");
lua_pushboolean(L, K_GetWaypointIsEnabled(waypoint));
return 1;
}
static int lib_kSetWaypointIsEnabled(lua_State *L)
{
waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
boolean enabled = luaL_checkboolean(L, 2);
INLEVEL
if (!waypoint)
return LUA_ErrInvalid(L, "waypoint_t");
K_SetWaypointIsEnabled(waypoint, enabled);
return 0;
}
static int lib_kGetWaypointIsSpawnpoint(lua_State *L)
{
waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
INLEVEL
if (!waypoint)
return LUA_ErrInvalid(L, "waypoint_t");
lua_pushboolean(L, K_GetWaypointIsSpawnpoint(waypoint));
return 1;
}
static int lib_kGetWaypointNextID(lua_State *L)
{
waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
INLEVEL
if (!waypoint)
return LUA_ErrInvalid(L, "waypoint_t");
lua_pushinteger(L, K_GetWaypointNextID(waypoint));
return 1;
}
static int lib_kGetWaypointID(lua_State *L)
{
waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
INLEVEL
if (!waypoint)
return LUA_ErrInvalid(L, "waypoint_t");
lua_pushinteger(L, K_GetWaypointID(waypoint));
return 1;
}
static int lib_kGetWaypointFromID(lua_State *L)
{
INT32 waypointId = luaL_checkinteger(L, 1);
INLEVEL
LUA_PushUserdata(L, K_GetWaypointFromID(waypointId), META_WAYPOINT);
return 1;
}
static int lib_kGetCircuitLength(lua_State *L)
{
INLEVEL
lua_pushinteger(L, K_GetCircuitLength());
return 1;
}
static int lib_kGetTrackComplexity(lua_State *L)
{
INLEVEL
lua_pushinteger(L, K_GetTrackComplexity());
return 1;
}
static int lib_kGetClosestWaypointToMobj(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
INLEVEL
if (!mobj)
return LUA_ErrInvalid(L, "mobj_t");
LUA_PushUserdata(L, K_GetClosestWaypointToMobj(mobj), META_WAYPOINT);
return 1;
}
static int lib_kGetBestWaypointForMobj(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
waypoint_t *hint = NULL;
INLEVEL
if (!mobj)
return LUA_ErrInvalid(L, "mobj_t");
// Optional waypoint parameter:
if (lua_isuserdata(L, 2) && lua_getmetatable(L, 2))
{
lua_getfield(L, LUA_REGISTRYINDEX, META_WAYPOINT);
int result = lua_rawequal(L, -1, -2);
lua_pop(L, 2);
if (!result)
{
return LUA_ErrInvalid(L, "waypoint_t");
}
else
hint = *((waypoint_t **)lua_touserdata(L, 2));
}
else if (!lua_isnoneornil(L, 2))
{
// If we reach this point and it isn't an userdata,
// the scripter used a basic data type. Let them know
// they messed up. (Just use nil or nothing, please.)
return LUA_ErrInvalid(L, "waypoint_t");
}
LUA_PushUserdata(L, K_GetBestWaypointForMobj(mobj, hint), META_WAYPOINT);
return 1;
}
/*
JugadorXEI @ 01/11/2025 (MM/DD/AAAA)
This was my way to work around giving path_t and pathfindnode_t objects
to Lua, as usually these are dynamically allocated. We give them a deep
copy of the values and then we free this memory after the fact.
Lua can manage its own copy itself.
*/
static void pushDeepCopyOfPathTypeAsTable(lua_State *L, path_t *const path)
{
lua_createtable(L, 0, 3);
lua_pushinteger(L, path->numnodes);
lua_setfield(L, -2, "numnodes");
lua_createtable(L, path->numnodes, 0);
for (size_t i = 0; i < path->numnodes; i++)
{
lua_createtable(L, 0, 3);
// It doesn't make sense for heap-related stuff to be exposed to Lua.
// lua_pushinteger(L, path->array[i].heapindex);
// lua_setfield(L, -2, "heapindex");
LUA_PushUserdata(L, (waypoint_t *)path->array[i].nodedata, META_WAYPOINT);
lua_setfield(L, -2, "nodedata");
lua_pushinteger(L, path->array[i].gscore);
lua_setfield(L, -2, "gscore");
lua_pushinteger(L, path->array[i].hscore);
lua_setfield(L, -2, "hscore");
lua_rawseti(L, -2, 1 + i);
}
lua_setfield(L, -2, "array");
lua_pushinteger(L, path->totaldist);
lua_setfield(L, -2, "totaldist");
}
static int lib_kPathfindToWaypoint(lua_State *L)
{
waypoint_t *sourcewaypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
waypoint_t *destinationwaypoint = *((waypoint_t **)luaL_checkudata(L, 2, META_WAYPOINT));
boolean useshortcuts = lua_optboolean(L, 3);
boolean huntbackwards = lua_optboolean(L, 4);
INLEVEL
if (!sourcewaypoint || !destinationwaypoint)
return LUA_ErrInvalid(L, "waypoint_t");
path_t returnpath = {0};
boolean success = K_PathfindToWaypoint(sourcewaypoint, destinationwaypoint, &returnpath, useshortcuts, huntbackwards);
lua_pushboolean(L, success);
if (success)
{
pushDeepCopyOfPathTypeAsTable(L, &returnpath);
}
else
lua_pushnil(L);
Z_Free(returnpath.array);
return 2;
}
static int lib_kPathfindThruCircuit(lua_State *L)
{
waypoint_t *sourcewaypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
fixed_t traveldistance = luaL_checkfixed(L, 2);
boolean useshortcuts = lua_optboolean(L, 3);
boolean huntbackwards = lua_optboolean(L, 4);
INLEVEL
if (!sourcewaypoint)
return LUA_ErrInvalid(L, "waypoint_t");
path_t returnpath = {0};
boolean success = K_PathfindThruCircuit(sourcewaypoint, traveldistance, &returnpath, useshortcuts, huntbackwards);
lua_pushboolean(L, success);
if (success)
{
pushDeepCopyOfPathTypeAsTable(L, &returnpath);
}
else
lua_pushnil(L);
Z_Free(returnpath.array);
return 2;
}
static int lib_kPathfindThruCircuitSpawnable(lua_State *L)
{
waypoint_t *sourcewaypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
fixed_t traveldistance = luaL_checkfixed(L, 2);
boolean useshortcuts = lua_optboolean(L, 3);
boolean huntbackwards = lua_optboolean(L, 4);
INLEVEL
if (!sourcewaypoint)
return LUA_ErrInvalid(L, "waypoint_t");
path_t returnpath = {0};
boolean success = K_PathfindThruCircuitSpawnable(sourcewaypoint, traveldistance, &returnpath, useshortcuts, huntbackwards);
lua_pushboolean(L, success);
if (success)
{
pushDeepCopyOfPathTypeAsTable(L, &returnpath);
}
else
lua_pushnil(L);
Z_Free(returnpath.array);
return 2;
}
static int lib_kGetNextWaypointToDestination(lua_State *L)
{
waypoint_t *sourcewaypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
waypoint_t *destinationwaypoint = *((waypoint_t **)luaL_checkudata(L, 2, META_WAYPOINT));
boolean useshortcuts = lua_optboolean(L, 3);
boolean huntbackwards = lua_optboolean(L, 4);
INLEVEL
if (!sourcewaypoint || !destinationwaypoint)
return LUA_ErrInvalid(L, "waypoint_t");
LUA_PushUserdata(L, K_GetNextWaypointToDestination(sourcewaypoint, destinationwaypoint, useshortcuts, huntbackwards), META_WAYPOINT);
return 1;
}
static int lib_kSearchWaypointGraphForMobj(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
INLEVEL
if (!mobj)
return LUA_ErrInvalid(L, "mobj_t");
LUA_PushUserdata(L, K_SearchWaypointGraphForMobj(mobj), META_WAYPOINT);
return 1;
}
static int lib_kSearchWaypointHeapForMobj(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
INLEVEL
if (!mobj)
return LUA_ErrInvalid(L, "mobj_t");
LUA_PushUserdata(L, K_SearchWaypointHeapForMobj(mobj), META_WAYPOINT);
return 1;
}
static int lib_getTimeMicros(lua_State *L)
{
lua_pushinteger(L, I_GetPreciseTime() / (I_GetPrecisePrecision() / 1000000));
@ -6515,6 +6903,27 @@ static luaL_Reg lib[] = {
// k_grandprix
{"K_CanChangeRules", lib_kCanChangeRules},
// k_respawn
{"K_RespawnOffset", lib_kRespawnOffset},
{"K_RespawnAtWaypoint", lib_kRespawnAtWaypoint},
{"K_DoFault", lib_kDoFault},
{"K_DoIngameRespawn", lib_kDoIngameRespawn},
{"K_NextRespawnWaypointIndex", lib_kNextRespawnWaypointIndex},
// k_waypoint
{"K_GetFinishLineWaypoint", lib_kGetFinishLineWaypoint},
{"K_GetStartingWaypoint", lib_kGetStartingWaypoint},
{"K_GetWaypointIsFinishline", lib_kGetWaypointIsFinishline},
{"K_GetWaypointIsShortcut", lib_kGetWaypointIsShortcut},
{"K_GetWaypointIsEnabled", lib_kGetWaypointIsEnabled},
{"K_SetWaypointIsEnabled", lib_kSetWaypointIsEnabled},
{"K_GetWaypointIsSpawnpoint", lib_kGetWaypointIsSpawnpoint},
{"K_GetWaypointNextID", lib_kGetWaypointNextID},
{"K_GetWaypointID", lib_kGetWaypointID},
{"K_GetWaypointFromID", lib_kGetWaypointFromID},
{"K_GetCircuitLength", lib_kGetCircuitLength},
{"K_GetTrackComplexity", lib_kGetTrackComplexity},
// k_bot
{"K_PlayerUsesBotMovement", lib_kPlayerUsesBotMovement},
{"K_BotCanTakeCut", lib_kBotCanTakeCut},
@ -6527,6 +6936,14 @@ static luaL_Reg lib[] = {
{"K_SetNameForBot", lib_kSetNameForBot},
// Lua-only function to allow safely removing bots.
{"K_RemoveBot", lib_kRemoveBot},
{"K_GetClosestWaypointToMobj", lib_kGetClosestWaypointToMobj},
{"K_GetBestWaypointForMobj", lib_kGetBestWaypointForMobj},
{"K_PathfindToWaypoint", lib_kPathfindToWaypoint},
{"K_PathfindThruCircuit", lib_kPathfindThruCircuit},
{"K_PathfindThruCircuitSpawnable", lib_kPathfindThruCircuitSpawnable},
{"K_GetNextWaypointToDestination", lib_kGetNextWaypointToDestination},
{"K_SearchWaypointGraphForMobj", lib_kSearchWaypointGraphForMobj},
{"K_SearchWaypointHeapForMobj", lib_kSearchWaypointHeapForMobj},
// hu_stuff technically?
{"HU_DoTitlecardCEcho", lib_startTitlecardCecho},

View file

@ -105,6 +105,7 @@ extern lua_State *gL;
#define META_FOLLOWER "FOLLOWER_T*"
#define META_ITEMROULETTE "ITEMROULETTE_T"
#define META_ITEMROULETTE_ITEMLIST "ITEMROULETTE_T.ITEMLIST"
#define META_WAYPOINT "WAYPOINT_T*"
#define META_SONICLOOPVARS "SONICLOOPVARS_T*"
#define META_SONICLOOPCAMVARS "SONICLOOPCAMVARS_T*"
@ -139,6 +140,8 @@ int LUA_FollowerLib(lua_State *L);
int LUA_ItemRouletteLib(lua_State *L);
int LUA_BotVarsLib(lua_State *L);
int LUA_TerrainLib(lua_State *L);
int LUA_RespawnVarsLib(lua_State *L);
int LUA_WaypointLib(lua_State *L);
#ifdef __cplusplus
} // extern "C"

View file

@ -101,6 +101,12 @@ enum mobj_e {
mobj_sprxoff,
mobj_spryoff,
mobj_sprzoff,
mobj_bakexoff,
mobj_bakeyoff,
mobj_bakezoff,
mobj_bakexpiv,
mobj_bakeypiv,
mobj_bakezpiv,
mobj_terrain,
mobj_hitlag,
mobj_waterskip,
@ -192,6 +198,12 @@ static const char *const mobj_opt[] = {
"sprxoff",
"spryoff",
"sprzoff",
"bakexoff",
"bakeyoff",
"bakezoff",
"bakexpiv",
"bakeypiv",
"bakezpiv",
"terrain",
"hitlag",
"waterskip",
@ -481,6 +493,24 @@ static int mobj_get(lua_State *L)
case mobj_sprzoff:
lua_pushfixed(L, mo->sprzoff);
break;
case mobj_bakexoff:
lua_pushfixed(L, mo->bakexoff);
break;
case mobj_bakeyoff:
lua_pushfixed(L, mo->bakeyoff);
break;
case mobj_bakezoff:
lua_pushfixed(L, mo->bakezoff);
break;
case mobj_bakexpiv:
lua_pushfixed(L, mo->bakexpiv);
break;
case mobj_bakeypiv:
lua_pushfixed(L, mo->bakeypiv);
break;
case mobj_bakezpiv:
lua_pushfixed(L, mo->bakezpiv);
break;
case mobj_terrain:
LUA_PushUserdata(L, mo->terrain, META_TERRAIN);
break;
@ -899,6 +929,24 @@ static int mobj_set(lua_State *L)
case mobj_sprzoff:
mo->sprzoff = luaL_checkfixed(L, 3);
break;
case mobj_bakexoff:
mo->bakexoff = luaL_checkfixed(L, 3);
break;
case mobj_bakeyoff:
mo->bakeyoff = luaL_checkfixed(L, 3);
break;
case mobj_bakezoff:
mo->bakezoff = luaL_checkfixed(L, 3);
break;
case mobj_bakexpiv:
mo->bakexpiv = luaL_checkfixed(L, 3);
break;
case mobj_bakeypiv:
mo->bakeypiv = luaL_checkfixed(L, 3);
break;
case mobj_bakezpiv:
mo->bakezpiv = luaL_checkfixed(L, 3);
break;
case mobj_terrain:
mo->terrain = *((terrain_t **)luaL_checkudata(L, 3, META_TERRAIN));
break;

View file

@ -225,10 +225,16 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->lastpickupdistance);
else if (fastcmp(field,"lastpickuptype"))
lua_pushinteger(L, plr->lastpickuptype);
else if (fastcmp(field,"currentwaypoint"))
LUA_PushUserdata(L, plr->currentwaypoint, META_WAYPOINT);
else if (fastcmp(field,"nextwaypoint"))
LUA_PushUserdata(L, plr->nextwaypoint, META_WAYPOINT);
else if (fastcmp(field,"airtime"))
lua_pushinteger(L, plr->airtime);
else if (fastcmp(field,"lastairtime"))
lua_pushinteger(L, plr->lastairtime);
else if (fastcmp(field,"bigwaypointgap"))
lua_pushinteger(L, plr->bigwaypointgap);
else if (fastcmp(field,"flashing"))
lua_pushinteger(L, plr->flashing);
else if (fastcmp(field,"spinouttimer"))
@ -311,6 +317,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->gateSound);
else if (fastcmp(field,"startboost"))
lua_pushinteger(L, plr->startboost);
else if (fastcmp(field,"dropdashboost"))
lua_pushinteger(L, plr->dropdashboost);
else if (fastcmp(field,"aizdriftstrat"))
lua_pushinteger(L, plr->aizdriftstrat);
else if (fastcmp(field,"aizdriftextend"))
@ -872,15 +880,17 @@ static int player_set(lua_State *L)
else if (fastcmp(field,"teamimportance"))
plr->teamimportance = luaL_checkinteger(L, 3);
else if (fastcmp(field,"distancetofinish"))
return NOSET;
plr->distancetofinish = luaL_checkfixed(L, 3);
else if (fastcmp(field,"distancetofinishprev"))
return NOSET;
plr->distancetofinishprev = luaL_checkfixed(L, 3);
else if (fastcmp(field,"lastpickupdistance"))
plr->lastpickupdistance = luaL_checkinteger(L, 3);
else if (fastcmp(field,"airtime"))
plr->airtime = luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastairtime"))
plr->lastairtime = luaL_checkinteger(L, 3);
else if (fastcmp(field,"bigwaypointgap"))
plr->bigwaypointgap = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flashing"))
plr->flashing = luaL_checkinteger(L, 3);
else if (fastcmp(field,"spinouttimer"))
@ -968,6 +978,8 @@ static int player_set(lua_State *L)
plr->gateSound = luaL_checkinteger(L, 3);
else if (fastcmp(field,"startboost"))
plr->startboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"dropdashboost"))
plr->dropdashboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"aizdriftstrat"))
plr->aizdriftstrat = luaL_checkinteger(L, 3);
else if (fastcmp(field,"aizdrifttilt"))
@ -1542,81 +1554,6 @@ static int ticcmd_set(lua_State *L)
#undef NOFIELD
// Same shit for player.respawn variable... Why is everything in different sub-variables again now???
#define RNOFIELD luaL_error(L, LUA_QL("respawnvars_t") " has no field named " LUA_QS, field)
#define RUNIMPLEMENTED luaL_error(L, LUA_QL("respawnvars_t") " unimplemented field " LUA_QS " cannot be read or set.", field)
// @TODO: Waypoints in Lua possibly maybe? No don't count on me to do it...
static int respawn_get(lua_State *L)
{
respawnvars_t *rsp = *((respawnvars_t **)luaL_checkudata(L, 1, META_RESPAWN));
const char *field = luaL_checkstring(L, 2);
if (!rsp)
return LUA_ErrInvalid(L, "player_t");
if (fastcmp(field,"state"))
lua_pushinteger(L, rsp->state);
else if (fastcmp(field,"waypoint"))
return RUNIMPLEMENTED;
else if (fastcmp(field,"pointx"))
lua_pushfixed(L, rsp->pointx);
else if (fastcmp(field,"pointy"))
lua_pushfixed(L, rsp->pointy);
else if (fastcmp(field,"pointz"))
lua_pushfixed(L, rsp->pointz);
else if (fastcmp(field,"flip"))
lua_pushboolean(L, rsp->flip);
else if (fastcmp(field,"timer"))
lua_pushinteger(L, rsp->timer);
else if (fastcmp(field,"distanceleft"))
lua_pushinteger(L, rsp->distanceleft); // Can't possibly foresee any problem when pushing UINT32 to Lua's INT32 hahahahaha, get ready for dumb hacky shit on high distances.
else if (fastcmp(field,"dropdash"))
lua_pushinteger(L, rsp->dropdash);
else
return RNOFIELD;
return 1;
}
static int respawn_set(lua_State *L)
{
respawnvars_t *rsp = *((respawnvars_t **)luaL_checkudata(L, 1, META_RESPAWN));
const char *field = luaL_checkstring(L, 2);
if (!rsp)
return LUA_ErrInvalid(L, "respawnvars_t");
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter player_t in CMD building code!");
if (fastcmp(field,"state"))
rsp->state = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"waypoint"))
return RUNIMPLEMENTED;
else if (fastcmp(field,"pointx"))
rsp->pointx = luaL_checkfixed(L, 3);
else if (fastcmp(field,"pointy"))
rsp->pointy = luaL_checkfixed(L, 3);
else if (fastcmp(field,"pointz"))
rsp->pointz = luaL_checkfixed(L, 3);
else if (fastcmp(field,"flip"))
rsp->flip = luaL_checkboolean(L, 3);
else if (fastcmp(field,"timer"))
rsp->timer = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"distanceleft"))
rsp->distanceleft = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"dropdash"))
rsp->dropdash = (tic_t)luaL_checkinteger(L, 3);
else
return RNOFIELD;
return 0;
}
#undef RNOFIELD
#undef RUNIMPLEMENTED
enum sonicloopvars {
sonicloopvars_radius = 0,
sonicloopvars_revolution,
@ -1798,14 +1735,6 @@ int LUA_PlayerLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L,1);
luaL_newmetatable(L, META_RESPAWN);
lua_pushcfunction(L, respawn_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, respawn_set);
lua_setfield(L, -2, "__newindex");
lua_pop(L,1);
luaL_newmetatable(L, META_TICCMD);
lua_pushcfunction(L, ticcmd_get);
lua_setfield(L, -2, "__index");

221
src/lua_respawnvarslib.c Normal file
View file

@ -0,0 +1,221 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2016 by John "JTE" Muniz.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_respawnvarslib.c
/// \brief player respawn variables library for Lua scripting
#include "doomdef.h"
#include "fastcmp.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#include "lua_hook.h" // hook_cmd_running errors
enum respawnvars {
respawnvars_state = 0,
respawnvars_waypoint,
respawnvars_pointx,
respawnvars_pointy,
respawnvars_pointz,
respawnvars_pointangle,
respawnvars_flip,
respawnvars_timer,
respawnvars_airtimer,
respawnvars_distanceleft,
respawnvars_dropdash,
respawnvars_truedeath,
respawnvars_manual,
respawnvars_fromringshooter,
respawnvars_init,
respawnvars_fast,
respawnvars_returnspeed,
};
static const char *const respawnvars_opt[] = {
"state",
"waypoint",
"pointx",
"pointy",
"pointz",
"pointangle",
"flip",
"timer",
"airtimer",
"distanceleft",
"dropdash",
"truedeath",
"manual",
"fromringshooter",
"init",
"fast",
"returnspeed",
NULL
};
#define RNOFIELD luaL_error(L, LUA_QL("respawnvars_t") " has no field named " LUA_QS, field)
#define RUNIMPLEMENTED luaL_error(L, LUA_QL("respawnvars_t") " unimplemented field " LUA_QS " cannot be read or set.", field)
static int respawn_get(lua_State *L)
{
respawnvars_t *rsp = *((respawnvars_t **)luaL_checkudata(L, 1, META_RESPAWN));
enum respawnvars field = luaL_checkoption(L, 2, NULL, respawnvars_opt);
if (!rsp)
return LUA_ErrInvalid(L, "player_t");
switch (field)
{
case respawnvars_state:
lua_pushinteger(L, rsp->state);
break;
case respawnvars_waypoint:
LUA_PushUserdata(L, rsp->wp, META_WAYPOINT);
break;
case respawnvars_pointx:
lua_pushfixed(L, rsp->pointx);
break;
case respawnvars_pointy:
lua_pushfixed(L, rsp->pointy);
break;
case respawnvars_pointz:
lua_pushfixed(L, rsp->pointz);
break;
case respawnvars_pointangle:
lua_pushangle(L, rsp->pointangle);
break;
case respawnvars_flip:
lua_pushboolean(L, rsp->flip);
break;
case respawnvars_timer:
lua_pushinteger(L, rsp->timer);
break;
case respawnvars_airtimer:
lua_pushinteger(L, rsp->airtimer);
break;
case respawnvars_distanceleft:
lua_pushinteger(L, rsp->distanceleft);
break;
case respawnvars_dropdash:
lua_pushinteger(L, rsp->dropdash);
break;
case respawnvars_truedeath:
lua_pushboolean(L, rsp->truedeath);
break;
case respawnvars_manual:
lua_pushboolean(L, rsp->manual);
break;
case respawnvars_fromringshooter:
lua_pushboolean(L, rsp->fromRingShooter);
break;
case respawnvars_init:
lua_pushboolean(L, rsp->init);
break;
case respawnvars_fast:
lua_pushboolean(L, rsp->fast);
break;
case respawnvars_returnspeed:
lua_pushfixed(L, rsp->returnspeed);
break;
default:
return RNOFIELD;
}
return 1;
}
static int respawn_set(lua_State *L)
{
respawnvars_t *rsp = *((respawnvars_t **)luaL_checkudata(L, 1, META_RESPAWN));
enum respawnvars field = luaL_checkoption(L, 2, respawnvars_opt[0], respawnvars_opt);
if (!rsp)
return LUA_ErrInvalid(L, "respawnvars_t");
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter player_t in CMD building code!");
switch (field)
{
case respawnvars_state:
rsp->state = (UINT8)luaL_checkinteger(L, 3);
break;
case respawnvars_waypoint:
rsp->wp = *((waypoint_t **)luaL_checkudata(L, 3, META_WAYPOINT));
break;
case respawnvars_pointx:
rsp->pointx = luaL_checkfixed(L, 3);
break;
case respawnvars_pointy:
rsp->pointy = luaL_checkfixed(L, 3);
break;
case respawnvars_pointz:
rsp->pointz = luaL_checkfixed(L, 3);
break;
case respawnvars_pointangle:
rsp->pointangle = luaL_checkangle(L, 3);
break;
case respawnvars_flip:
rsp->flip = luaL_checkboolean(L, 3);
break;
case respawnvars_timer:
rsp->timer = (tic_t)luaL_checkinteger(L, 3);
break;
case respawnvars_airtimer:
rsp->airtimer = (tic_t)luaL_checkinteger(L, 3);
break;
case respawnvars_distanceleft:
rsp->distanceleft = (UINT32)luaL_checkinteger(L, 3);
break;
case respawnvars_dropdash:
rsp->dropdash = (tic_t)luaL_checkinteger(L, 3);
break;
case respawnvars_truedeath:
rsp->truedeath = luaL_checkboolean(L, 3);
break;
case respawnvars_manual:
rsp->manual = luaL_checkboolean(L, 3);
break;
case respawnvars_fromringshooter:
rsp->fromRingShooter = luaL_checkboolean(L, 3);
break;
case respawnvars_init:
rsp->init = luaL_checkboolean(L, 3);
break;
case respawnvars_fast:
rsp->fast = luaL_checkboolean(L, 3);
break;
case respawnvars_returnspeed:
rsp->returnspeed = luaL_checkfixed(L, 3);
break;
default:
return RNOFIELD;
}
return 0;
}
#undef RNOFIELD
#undef RUNIMPLEMENTED
int LUA_RespawnVarsLib(lua_State *L)
{
luaL_newmetatable(L, META_RESPAWN);
lua_pushcfunction(L, respawn_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, respawn_set);
lua_setfield(L, -2, "__newindex");
lua_pop(L,1);
return 0;
}

View file

@ -64,6 +64,8 @@ static lua_CFunction liblist[] = {
LUA_ItemRouletteLib, // itemroulette_t
LUA_BotVarsLib, // botvars_t
LUA_TerrainLib, // t_splash_t, t_footstep_t, t_overlay_t, terrain_t
LUA_RespawnVarsLib, // respawnvars_t
LUA_WaypointLib, // waypoint_t
NULL
};
@ -874,6 +876,10 @@ void LUA_InvalidateLevel(void)
LUA_InvalidateUserdata(nodes[i].children);
}
#endif
for (i = 0; i < K_GetNumWaypoints(); i++)
{
LUA_InvalidateUserdata(K_GetWaypointFromIndex(i));
}
}
void LUA_InvalidateMapthings(void)

293
src/lua_waypointslib.c Normal file
View file

@ -0,0 +1,293 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2016 by John "JTE" Muniz.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_waypointslib.c
/// \brief wapoint structure library for Lua scripting
#include "doomdef.h"
#include "fastcmp.h"
#include "lua_script.h"
#include "lua_libs.h"
enum waypointvars {
waypointvars_valid = 0,
waypointvars_mobj,
waypointvars_x,
waypointvars_y,
waypointvars_z,
waypointvars_onaline,
waypointvars_nextwaypoints,
waypointvars_prevwaypoints,
waypointvars_nextwaypointdistances,
waypointvars_prevwaypointdistances,
waypointvars_numnextwaypoints,
waypointvars_numprevwaypoints,
};
static const char *const waypointvars_opt[] = {
"valid",
"mobj",
"x",
"y",
"z",
"onaline",
"nextwaypoints",
"prevwaypoints",
"nextwaypointdistances",
"prevwaypointdistances",
"numnextwaypoints",
"numprevwaypoints",
NULL
};
#define RNOFIELD luaL_error(L, LUA_QL("waypoint_t") " has no field named " LUA_QS, field)
#define RNOSET luaL_error(L, LUA_QL("waypoint_t") " field " LUA_QS " cannot be set.", field)
#define RNOGET luaL_error(L, LUA_QL("waypoint_t") " field " LUA_QS " cannot be get.", field)
static int waypoint_get(lua_State *L)
{
waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
enum waypointvars field = luaL_checkoption(L, 2, NULL, waypointvars_opt);
if (!waypoint)
{
switch (field)
{
case waypointvars_valid:
lua_pushboolean(L, false);
return 1;
default:
return LUA_ErrInvalid(L, "waypoint_t");
}
}
// It could totally happen that some scripter just deletes the mobj,
// which would have us check a null pointer, so we're checking against that
// just in case.
mobj_t *waypointMobj = NULL;
if (waypoint->mobj != NULL && P_MobjWasRemoved(waypoint->mobj) == false)
waypointMobj = waypoint->mobj;
switch (field)
{
case waypointvars_valid:
lua_pushboolean(L, true);
break;
case waypointvars_mobj:
return RNOGET;
case waypointvars_x:
if (waypointMobj)
lua_pushfixed(L, waypointMobj->x);
else
lua_pushnil(L);
break;
case waypointvars_y:
if (waypointMobj)
lua_pushinteger(L, waypointMobj->y);
else
lua_pushnil(L);
break;
case waypointvars_z:
if (waypointMobj)
lua_pushinteger(L, waypointMobj->z);
else
lua_pushnil(L);
break;
case waypointvars_onaline:
lua_pushboolean(L, waypoint->onaline);
break;
case waypointvars_nextwaypoints:
lua_createtable(L, waypoint->numnextwaypoints, 0);
for (size_t i = 0; i < waypoint->numnextwaypoints; i++)
{
LUA_PushUserdata(L, waypoint->nextwaypoints[i], META_WAYPOINT);
lua_rawseti(L, -2, 1 + i);
}
break;
case waypointvars_prevwaypoints:
lua_createtable(L, waypoint->numprevwaypoints, 0);
for (size_t i = 0; i < waypoint->numprevwaypoints; i++)
{
LUA_PushUserdata(L, waypoint->prevwaypoints[i], META_WAYPOINT);
lua_rawseti(L, -2, 1 + i);
}
break;
case waypointvars_nextwaypointdistances:
lua_createtable(L, waypoint->numnextwaypoints, 0);
for (size_t i = 0; i < waypoint->numnextwaypoints; i++)
{
lua_pushinteger(L, waypoint->nextwaypointdistances[i]);
lua_rawseti(L, -2, 1 + i);
}
break;
case waypointvars_prevwaypointdistances:
lua_createtable(L, waypoint->numprevwaypoints, 0);
for (size_t i = 0; i < waypoint->numprevwaypoints; i++)
{
lua_pushinteger(L, waypoint->prevwaypointdistances[i]);
lua_rawseti(L, -2, 1 + i);
}
break;
case waypointvars_numnextwaypoints:
lua_pushinteger(L, waypoint->numnextwaypoints);
break;
case waypointvars_numprevwaypoints:
lua_pushinteger(L, waypoint->numprevwaypoints);
break;
default:
return RNOFIELD;
}
return 1;
}
static int waypoint_set(lua_State *L)
{
waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
enum waypointvars field = luaL_checkoption(L, 2, waypointvars_opt[0], waypointvars_opt);
if (!waypoint)
return LUA_ErrInvalid(L, "waypoint_t");
INLEVEL
switch (field)
{
case waypointvars_mobj:
return RNOSET;
case waypointvars_x:
return RNOSET;
case waypointvars_y:
return RNOSET;
case waypointvars_z:
return RNOSET;
case waypointvars_onaline:
return RNOSET;
// A function should be used to set these instead.
case waypointvars_nextwaypoints:
return RNOSET;
case waypointvars_prevwaypoints:
return RNOSET;
case waypointvars_nextwaypointdistances:
return RNOSET;
case waypointvars_prevwaypointdistances:
return RNOSET;
case waypointvars_numnextwaypoints:
return RNOSET;
case waypointvars_numprevwaypoints:
return RNOSET;
default:
return RNOFIELD;
}
return 0;
}
#undef RNOSET
#undef RNOFIELD
static int waypoint_num(lua_State *L)
{
waypoint_t *waypoint = *((waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT));
if (!waypoint)
return LUA_ErrInvalid(L, "waypoint_t");
lua_pushinteger(L, K_GetWaypointHeapIndex(waypoint));
return 1;
}
static int lib_iterateWaypoints(lua_State *L)
{
size_t i;
if (lua_gettop(L) < 2)
{
lua_pushcfunction(L, lib_iterateWaypoints);
return 1;
}
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = K_GetWaypointHeapIndex(*(waypoint_t **)luaL_checkudata(L, 1, META_WAYPOINT)) + 1;
else
i = 0;
if (i < K_GetNumWaypoints())
{
LUA_PushUserdata(L, K_GetWaypointFromIndex(i), META_WAYPOINT);
return 1;
}
return 0;
}
static int lib_getWaypoint(lua_State *L)
{
const char *field;
size_t i;
// find waypoint by number
if (lua_type(L, 2) == LUA_TNUMBER)
{
i = luaL_checkinteger(L, 2);
if (i >= K_GetNumWaypoints())
return luaL_error(L, "waypoints[] index %d out of range (0 - %d)", i, K_GetNumWaypoints()-1);
LUA_PushUserdata(L, K_GetWaypointFromIndex(i), META_WAYPOINT);
return 1;
}
field = luaL_checkstring(L, 2);
// special function iterate
if (fastcmp(field,"iterate"))
{
lua_pushcfunction(L, lib_iterateWaypoints);
return 1;
}
return 0;
}
static int lib_numWaypoints(lua_State *L)
{
lua_pushinteger(L, K_GetNumWaypoints());
return 1;
}
int LUA_WaypointLib(lua_State *L)
{
luaL_newmetatable(L, META_WAYPOINT);
lua_pushcfunction(L, waypoint_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, waypoint_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, waypoint_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getWaypoint);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numWaypoints);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "waypoints");
return 0;
}

View file

@ -207,6 +207,13 @@ struct Mobj : mobj_t
FIXED_METHOD(spryoff)
FIXED_METHOD(sprzoff)
FIXED_METHOD(bakexoff)
FIXED_METHOD(bakeyoff)
FIXED_METHOD(bakezoff)
FIXED_METHOD(bakexpiv)
FIXED_METHOD(bakeypiv)
FIXED_METHOD(bakezpiv)
vec2 spritescale() const { return {spritexscale(), spriteyscale()}; }
void spritescale(const vec2& v)
{

View file

@ -276,6 +276,7 @@ void P_RunOverlays(void);
#define OV_DONT3DOFFSET 1<<1
#define OV_DONTXYSCALE 1<<2
#define OV_DONTROLL 1<<3
#define OV_DONTBAKEOFFSET 1<<4
void P_HandleMinecartSegments(mobj_t *mobj);
void P_MobjThinker(mobj_t *mobj);

View file

@ -5581,6 +5581,18 @@ void P_RunOverlays(void)
mo->roll = mo->target->roll;
}
if (!(mo->threshold & OV_DONTBAKEOFFSET))
{
// offsets
mo->bakexoff = mo->target->bakexoff;
mo->bakeyoff = mo->target->bakeyoff;
mo->bakezoff = mo->target->bakezoff;
// pivots
mo->bakexpiv = mo->target->bakexpiv;
mo->bakeypiv = mo->target->bakeypiv;
mo->bakezpiv = mo->target->bakezpiv;
}
mo->hitlag = mo->target->hitlag;
mo->eflags = (mo->eflags & ~MFE_DAMAGEHITLAG) | (mo->target->eflags & MFE_DAMAGEHITLAG);

View file

@ -422,6 +422,8 @@ struct mobj_t
UINT8 shadowcolor; // Palette index to use for rendering the shadow
fixed_t sprxoff, spryoff, sprzoff; // Sprite offsets in real space, does NOT affect position or collision
fixed_t bakexoff, bakeyoff, bakezoff; // BAKED sprite offsets. Simulates visuals in real space, and rotates along the object's sprite
fixed_t bakexpiv, bakeypiv, bakezpiv; // Pivot points for baked offsets. These are *not* rotated with a sprite
terrain_t *terrain; // Terrain definition of the floor this object last hit. NULL when in the air.
mobj_t *terrainOverlay; // Overlay sprite object for terrain

View file

@ -3063,6 +3063,7 @@ typedef enum
MD3_REAPPEAR = 1<<1,
MD3_PUNT_REF = 1<<2,
MD3_OWNER = 1<<3,
MD3_BAKEDOFFSET = 1<<4,
} mobj_diff3_t;
typedef enum
@ -3386,6 +3387,9 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
diff3 |= MD3_PUNT_REF;
if (mobj->owner)
diff3 |= MD3_OWNER;
if (mobj->bakexoff || mobj->bakeyoff || mobj->bakezoff || mobj->bakexpiv ||
mobj->bakeypiv || mobj->bakezpiv)
diff3 |= MD3_BAKEDOFFSET;
if (diff3 != 0)
diff2 |= MD2_MORE;
@ -3676,6 +3680,15 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
{
WRITEUINT32(save->p, mobj->owner->mobjnum);
}
if (diff3 & MD3_BAKEDOFFSET)
{
WRITEFIXED(save->p, mobj->bakexoff);
WRITEFIXED(save->p, mobj->bakeyoff);
WRITEFIXED(save->p, mobj->bakezoff);
WRITEFIXED(save->p, mobj->bakexpiv);
WRITEFIXED(save->p, mobj->bakeypiv);
WRITEFIXED(save->p, mobj->bakezpiv);
}
WRITEUINT32(save->p, mobj->mobjnum);
}
@ -4989,6 +5002,20 @@ static thinker_t* LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
{
mobj->owner = (mobj_t *)(size_t)READUINT32(save->p);
}
if (diff3 & MD3_BAKEDOFFSET)
{
mobj->bakexoff = READFIXED(save->p);
mobj->bakeyoff = READFIXED(save->p);
mobj->bakezoff = READFIXED(save->p);
mobj->bakexpiv = READFIXED(save->p);
mobj->bakeypiv = READFIXED(save->p);
mobj->bakezpiv = READFIXED(save->p);
}
else
{
mobj->bakexoff = mobj->bakeyoff = mobj->bakezoff = 0;
mobj->bakexpiv = mobj->bakeypiv = mobj->bakezpiv = 0;
}
// link tid set earlier
P_AddThingTID(mobj);

View file

@ -1120,6 +1120,15 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
ghost->sprxoff = mobj->sprxoff;
ghost->spryoff = mobj->spryoff;
ghost->sprzoff = mobj->sprzoff;
// baked offsets
ghost->bakexoff = mobj->bakexoff;
ghost->bakeyoff = mobj->bakeyoff;
ghost->bakezoff = mobj->bakezoff;
ghost->bakexpiv = mobj->bakexpiv;
ghost->bakeypiv = mobj->bakeypiv;
ghost->bakezpiv = mobj->bakezpiv;
ghost->rollangle = mobj->rollangle;
ghost->spritexscale = mobj->spritexscale;

View file

@ -52,6 +52,11 @@ INT32 R_GetRollAngle(angle_t rollangle);
angle_t R_GetPitchRollAngle(mobj_t *mobj, player_t *viewPlayer);
angle_t R_ModelRotationAngle(mobj_t *mobj, player_t *viewPlayer);
angle_t R_SpriteRotationAngle(mobj_t *mobj, player_t *viewPlayer);
vector2_t* R_RotateSpriteOffsetsByPitchRoll(
mobj_t* mobj,
boolean vflip,
boolean hflip,
vector2_t* out);
#endif
#ifdef __cplusplus

View file

@ -105,6 +105,98 @@ INT32 R_GetRollAngle(angle_t rollangle)
return ra;
}
#define VISROTMUL (ANG1 * ROTANGDIFF)
vector2_t* R_RotateSpriteOffsetsByPitchRoll(
mobj_t* mobj,
boolean vflip,
boolean hflip,
vector2_t* out)
{
fixed_t rotcos, rotsin, finx, finy;
vector2_t xvec, yvec;
// input offsets
fixed_t xoffs, yoffs, xpiv, ypiv;
// final offsets
INT16 visx, visy, visz;
INT16 vxpiv, vypiv;
// visual rotation
angle_t visrollang;
// camera angle
angle_t viewingAngle = R_PointToAngle(mobj->x, mobj->y);
// rotate ourselves entirely by the sprite's own rotation angle
angle_t visrot = R_SpriteRotationAngle(mobj, NULL);
// xoffs = (-cos(xoff) + sin(yoff))
xoffs =
FixedMul(mobj->bakeyoff, -FINECOSINE(mobj->angle >> ANGLETOFINESHIFT)) +
FixedMul(mobj->bakexoff, FINESINE(mobj->angle >> ANGLETOFINESHIFT));
xpiv =
FixedMul(mobj->bakeypiv, -FINECOSINE(mobj->angle >> ANGLETOFINESHIFT)) +
FixedMul(mobj->bakexpiv, FINESINE(mobj->angle >> ANGLETOFINESHIFT));
// yoffs = (-sin(yoff) + cos(xoff))
yoffs =
FixedMul(mobj->bakeyoff, -FINESINE(mobj->angle >> ANGLETOFINESHIFT)) +
FixedMul(mobj->bakexoff, FINECOSINE(mobj->angle >> ANGLETOFINESHIFT));
ypiv =
FixedMul(mobj->bakeypiv, -FINESINE(mobj->angle >> ANGLETOFINESHIFT)) +
FixedMul(mobj->bakexpiv, FINECOSINE(mobj->angle >> ANGLETOFINESHIFT));
visrollang = (R_GetRollAngle(visrot) * VISROTMUL) * (hflip ? -1 : 1);
// get pitch and roll multipliers, mainly used to align the
// viewpoint with the camera
fixed_t pitchMul = -FINESINE(viewingAngle >> ANGLETOFINESHIFT);
fixed_t rollMul = FINECOSINE(viewingAngle >> ANGLETOFINESHIFT);
// get visual positions
visz = visy = visx = 0;
visz = (INT16)(-(mobj->bakezoff / FRACUNIT));
visx = (INT16)(FixedMul((yoffs / FRACUNIT), rollMul));
visy = (INT16)(FixedMul((xoffs / FRACUNIT), pitchMul));
vxpiv = (INT16)(FixedMul((ypiv / FRACUNIT), rollMul));
vypiv = (INT16)(FixedMul((xpiv / FRACUNIT), pitchMul));
// rotate by rollangle
finx = (visx + visy);
finy = -visz;
rotcos = FINECOSINE(visrollang >> ANGLETOFINESHIFT);
rotsin = FINESINE(visrollang >> ANGLETOFINESHIFT);
xvec.x = FixedMul(finx, rotcos);
xvec.y = FixedMul(finx, -rotsin);
yvec.x = FixedMul(finy, rotsin);
yvec.y = FixedMul(finy, -rotcos);
// set finalized offsets
out->x = (fixed_t)(xvec.x + yvec.x + vxpiv + vypiv);
out->y = (fixed_t)(xvec.y - yvec.y) + (mobj->bakezpiv / FRACUNIT);
// flip based on vflip and hflip
// flip the view angle if we're horizontally flipped
if (hflip)
{
out->x *= -1;
}
if (vflip)
{
out->y *= -1;
}
return out;
}
#undef VISROTMUL
patch_t *Patch_GetRotated(patch_t *patch, INT32 angle, boolean flip)
{
rotsprite_t *rotsprite = patch->rotated;

View file

@ -834,6 +834,12 @@ boolean R_ThingIsFlashing(mobj_t *thing)
baddie_is_flashing(thing);
}
boolean R_ThingIsUsingBakedOffsets(mobj_t* thing)
{
return ((thing->bakexoff) || (thing->bakeyoff) || (thing->bakezoff) ||
(thing->bakexpiv) || (thing->bakeypiv) || (thing->bakezpiv));
}
UINT8 *R_GetSpriteTranslation(vissprite_t *vis)
{
if (vis->cut & SC_PRECIP)
@ -1777,6 +1783,7 @@ static void R_ProjectSprite(mobj_t *thing)
patch_t *rotsprite = NULL;
INT32 rollangle = 0;
angle_t spriterotangle = 0;
vector2_t visoffs;
#endif
// uncapped/interpolation
@ -1794,7 +1801,7 @@ static void R_ProjectSprite(mobj_t *thing)
this_scale = interp.scale;
// hitlag vibrating (todo: interp somehow?)
// hitlag vibrating
if (thing->hitlag > 0 && (thing->eflags & MFE_DAMAGEHITLAG))
{
fixed_t mul = thing->hitlag * HITLAGJITTERS;
@ -1987,10 +1994,31 @@ static void R_ProjectSprite(mobj_t *thing)
if (spritexscale < 1 || spriteyscale < 1)
return;
#ifdef ROTSPRITE
// initialize and rotate pitch/roll vector
visoffs.x = 0;
visoffs.y = 0;
const fixed_t visoffymul = (vflip ? -FRACUNIT : FRACUNIT);
if (R_ThingIsUsingBakedOffsets(thing))
{
R_RotateSpriteOffsetsByPitchRoll(thing,
vflip,
hflip,
&visoffs);
}
#endif
if (thing->renderflags & RF_ABSOLUTEOFFSETS)
{
spr_offset = interp.spritexoffset;
#ifdef ROTSPRITE
spr_topoffset = (interp.spriteyoffset + FixedDiv((visoffs.y * visoffymul),
mapobjectscale));
#else
spr_topoffset = interp.spriteyoffset;
#endif
}
else
{
@ -1999,8 +2027,14 @@ static void R_ProjectSprite(mobj_t *thing)
if ((thing->renderflags & RF_FLIPOFFSETS) && flip)
flipoffset = -1;
spr_offset += interp.spritexoffset * flipoffset;
spr_offset += (interp.spritexoffset) * flipoffset;
#ifdef ROTSPRITE
spr_topoffset += (interp.spriteyoffset + FixedDiv((visoffs.y * visoffymul),
mapobjectscale))
* flipoffset;
#else
spr_topoffset += interp.spriteyoffset * flipoffset;
#endif
}
if (flip)
@ -2008,6 +2042,13 @@ static void R_ProjectSprite(mobj_t *thing)
else
offset = -spr_offset;
#ifdef ROTSPRITE
if (visoffs.x)
{
offset -= FixedDiv((visoffs.x * FRACUNIT), mapobjectscale);
}
#endif
offset = FixedMul(offset, FixedMul(spritexscale, this_scale));
offset2 = FixedMul(spr_width, FixedMul(spritexscale, this_scale));
@ -2172,10 +2213,15 @@ static void R_ProjectSprite(mobj_t *thing)
R_InterpolateMobjState(thing, FRACUNIT, &tracer_interp);
}
// hitlag vibrating (todo: interp somehow?)
// hitlag vibrating
if (thing->hitlag > 0 && (thing->eflags & MFE_DAMAGEHITLAG))
{
fixed_t mul = thing->hitlag * (FRACUNIT / 10);
// previous code multiplied by (FRACUNIT / 10) instead of HITLAGJITTERS, um wadaflip
fixed_t jitters = HITLAGJITTERS;
if (R_UsingFrameInterpolation() && !paused)
jitters += (rendertimefrac / HITLAGDIV);
fixed_t mul = thing->hitlag * jitters;
if (leveltime & 1)
{

View file

@ -97,6 +97,8 @@ boolean R_ThingModelUsesDirectionalLighting(mobj_t *thing);
boolean R_ThingIsFlashing(mobj_t *thing);
boolean R_ThingIsUsingBakedOffsets(mobj_t *thing);
INT32 R_ThingLightLevel(mobj_t *thing);
boolean R_SplatSlope(mobj_t *thing, vector3_t position, pslope_t *slope);
boolean R_CustomShadowZ(mobj_t *thing, fixed_t *return_z, pslope_t **return_slope);