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https://github.com/KartKrewDev/RingRacers.git
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Kill SF_HIRES, use skin_t highresscale instead
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8 changed files with 9 additions and 12 deletions
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@ -35,9 +35,8 @@
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// Extra abilities/settings for skins (combinable stuff)
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typedef enum
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{
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SF_HIRES = 1, // Draw the sprite at different size?
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SF_MACHINE = 1<<1, // Beep boop. Are you a robot?
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SF_IRONMAN = 1<<2, // Pick a new skin during POSITION. I main Random!
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SF_MACHINE = 1, // Beep boop. Are you a robot?
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SF_IRONMAN = 1<<1, // Pick a new skin during POSITION. I main Random!
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// free up to and including 1<<31
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} skinflags_t;
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@ -6321,7 +6321,6 @@ struct int_const_s const INT_CONST[] = {
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{"CR_ZOOMTUBE",CR_ZOOMTUBE},
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// Character flags (skinflags_t)
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{"SF_HIRES",SF_HIRES},
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{"SF_MACHINE",SF_MACHINE},
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{"SF_IRONMAN",SF_IRONMAN},
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@ -5298,7 +5298,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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flip ^= (1<<rot);
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}
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if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
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if (thing->skin && ((skin_t *)thing->skin)->highresscale != FRACUNIT)
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this_scale *= FIXED_TO_FLOAT(((skin_t *)thing->skin)->highresscale);
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spr_width = spritecachedinfo[lumpoff].width;
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@ -1178,7 +1178,7 @@ static boolean M_DrawCharacterSprite(INT16 x, INT16 y, INT16 skin, INT32 addflag
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if (sprframe->flip & 1) // Only for first sprite
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flags |= V_FLIP; // This sprite is left/right flipped!
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if (skins[skin].flags & SF_HIRES)
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if (skins[skin].highresscale != FRACUNIT)
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{
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V_DrawFixedPatch(x<<FRACBITS,
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y<<FRACBITS,
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@ -4169,7 +4169,7 @@ void P_PlayerThink(player_t *player)
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{
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player->stairjank--;
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}
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// Random skin / "ironman"
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if ((!P_MobjWasRemoved(player->mo)) && (skins[player->skin].flags & SF_IRONMAN)) // we are Heavy Magician with a mobj
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{
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@ -563,7 +563,6 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
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// parameters for individual character flags
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// these are uppercase so they can be concatenated with SF_
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// 1, true, yes are all valid values
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GETFLAG(HIRES)
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GETFLAG(MACHINE)
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GETFLAG(IRONMAN)
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#undef GETFLAG
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@ -181,7 +181,7 @@ void R_DrawFloorSplat(vissprite_t *spr)
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splat.height = spr->patch->height;
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splat.scale = mobj->scale;
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if (mobj->skin && ((skin_t *)mobj->skin)->flags & SF_HIRES)
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if (mobj->skin && ((skin_t *)mobj->skin)->highresscale != FRACUNIT)
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splat.scale = FixedMul(splat.scale, ((skin_t *)mobj->skin)->highresscale);
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if (spr->rotateflags & SRF_3D || renderflags & RF_NOSPLATBILLBOARD)
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@ -945,7 +945,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
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frac = vis->startfrac;
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windowtop = windowbottom = sprbotscreen = INT32_MAX;
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if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && ((skin_t *)vis->mobj->skin)->flags & SF_HIRES)
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if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && ((skin_t *)vis->mobj->skin)->highresscale != FRACUNIT)
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this_scale = FixedMul(this_scale, ((skin_t *)vis->mobj->skin)->highresscale);
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if (this_scale <= 0)
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@ -1410,7 +1410,7 @@ static void R_ProjectDropShadow(
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shadow->gzt = groundz + patch->height * shadowyscale / 2;
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shadow->gz = shadow->gzt - patch->height * shadowyscale;
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shadow->texturemid = FixedMul(interp.scale, FixedDiv(shadow->gzt - viewz, shadowyscale));
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if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
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if (thing->skin && ((skin_t *)thing->skin)->highresscale != FRACUNIT)
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shadow->texturemid = FixedMul(shadow->texturemid, ((skin_t *)thing->skin)->highresscale);
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shadow->scalestep = 0;
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shadow->shear.tan = shadowskew; // repurposed variable
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@ -1797,7 +1797,7 @@ static void R_ProjectSprite(mobj_t *thing)
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I_Assert(lump < max_spritelumps);
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if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
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if (thing->skin && ((skin_t *)thing->skin)->highresscale != FRACUNIT)
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this_scale = FixedMul(this_scale, ((skin_t *)thing->skin)->highresscale);
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spr_width = spritecachedinfo[lump].width;
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