Y_CalculateMatchData: Only use player tally if data is valid

This commit is contained in:
toaster 2024-02-17 23:12:31 +00:00
parent b70e59755f
commit 8033417551

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@ -207,7 +207,7 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
i = data.num[data.numplayers];
completed[i] = true;
data.grade[i] = players[i].tally.rank;
data.grade[i] = K_PlayerTallyActive(&players[i]) ? players[i].tally.rank : GRADE_INVALID;
data.color[data.numplayers] = players[i].skincolor;
data.character[data.numplayers] = players[i].skin;