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P_Ticker: Do not evaluate interesting player conditions during introtime
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1 changed files with 2 additions and 2 deletions
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@ -632,8 +632,8 @@ void P_Ticker(boolean run)
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ps_playerthink_time = I_GetPreciseTime() - ps_playerthink_time;
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// TODO would this be laggy with more conditions in play...
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if ((!demo.playback && M_UpdateUnlockablesAndExtraEmblems(true))
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|| (gamedata && gamedata->deferredsave))
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if ((leveltime > introtime) && ((!demo.playback && M_UpdateUnlockablesAndExtraEmblems(true))
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|| (gamedata && gamedata->deferredsave)))
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G_SaveGameData(true);
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}
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