Do not Guard-Break player in power-up collect animation

This commit is contained in:
James R 2024-03-07 07:44:32 -08:00
parent 79177f6aff
commit 80a65cd61f

View file

@ -1016,7 +1016,8 @@ boolean K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2)
K_SpawnBumpForObjs(mobj1, mobj2);
if (mobj1->type == MT_PLAYER && mobj2->type == MT_PLAYER)
if (mobj1->type == MT_PLAYER && mobj2->type == MT_PLAYER
&& !mobj1->player->powerupVFXTimer && !mobj2->player->powerupVFXTimer)
{
boolean guard1 = K_PlayerGuard(mobj1->player);
boolean guard2 = K_PlayerGuard(mobj2->player);