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Do not Guard-Break player in power-up collect animation
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1 changed files with 2 additions and 1 deletions
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@ -1016,7 +1016,8 @@ boolean K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2)
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K_SpawnBumpForObjs(mobj1, mobj2);
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if (mobj1->type == MT_PLAYER && mobj2->type == MT_PLAYER)
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if (mobj1->type == MT_PLAYER && mobj2->type == MT_PLAYER
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&& !mobj1->player->powerupVFXTimer && !mobj2->player->powerupVFXTimer)
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{
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boolean guard1 = K_PlayerGuard(mobj1->player);
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boolean guard2 = K_PlayerGuard(mobj2->player);
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