Merge branch 'dropstuff' into 'master'

Item drop code cleanup

See merge request KartKrew/Kart!236
This commit is contained in:
Sal 2020-04-15 16:12:55 -04:00
commit 80ce1c7c6d
3 changed files with 62 additions and 60 deletions

View file

@ -1445,7 +1445,7 @@ static void K_DebtStingPlayer(player_t *player, INT32 length)
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
K_DropHnextList(player);
K_DropHnextList(player, false);
return;
}
@ -2886,7 +2886,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
if (cv_kartdebughuddrop.value && !modeattacking)
K_DropItems(player);
else
K_DropHnextList(player);
K_DropHnextList(player, false);
return;
}
@ -3031,7 +3031,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
if (cv_kartdebughuddrop.value && !modeattacking)
K_DropItems(player);
else
K_DropHnextList(player);
K_DropHnextList(player, false);
return;
}
@ -3237,7 +3237,7 @@ void K_StealBumper(player_t *player, player_t *victim, boolean force)
if (cv_kartdebughuddrop.value && !modeattacking)
K_DropItems(victim);
else
K_DropHnextList(victim);
K_DropHnextList(victim, false);
return;
}
@ -4700,54 +4700,58 @@ void K_UpdateHnextList(player_t *player, boolean clean)
nextwork = work->hnext;
while ((work = nextwork) && !P_MobjWasRemoved(work))
while ((work = nextwork) && !(work == NULL || P_MobjWasRemoved(work)))
{
nextwork = work->hnext;
if (!clean && (!work->movedir || work->movedir <= (UINT16)player->kartstuff[k_itemamount]))
{
continue;
}
P_RemoveMobj(work);
}
if (player->mo->hnext == NULL || P_MobjWasRemoved(player->mo->hnext))
{
// Like below, try to clean up the pointer if it's NULL.
// Maybe this was a cause of the shrink/eggbox fails?
P_SetTarget(&player->mo->hnext, NULL);
}
}
// For getting hit!
void K_DropHnextList(player_t *player)
void K_DropHnextList(player_t *player, boolean keepshields)
{
mobj_t *work = player->mo, *nextwork, *dropwork;
INT32 flip;
mobjtype_t type;
boolean orbit, ponground, dropall = true;
INT32 shield = K_GetShieldFromItem(player->kartstuff[k_itemtype]);
if (!work || P_MobjWasRemoved(work))
if (work == NULL || P_MobjWasRemoved(work))
{
return;
}
flip = P_MobjFlip(player->mo);
ponground = P_IsObjectOnGround(player->mo);
if (player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD)
if (shield != KSHIELD_NONE && !keepshields)
{
if (shield == KSHIELD_THUNDER)
{
K_DoThunderShield(player);
player->kartstuff[k_itemtype] = KITEM_NONE;
player->kartstuff[k_itemamount] = 0;
player->kartstuff[k_curshield] = KSHIELD_NONE;
}
else if (player->kartstuff[k_itemtype] == KITEM_BUBBLESHIELD)
{
player->kartstuff[k_itemtype] = KITEM_NONE;
player->kartstuff[k_itemamount] = 0;
player->kartstuff[k_curshield] = KSHIELD_NONE;
}
else if (player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)
{
player->kartstuff[k_itemtype] = KITEM_NONE;
player->kartstuff[k_itemamount] = 0;
player->kartstuff[k_curshield] = KSHIELD_NONE;
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
}
nextwork = work->hnext;
while ((work = nextwork) && !P_MobjWasRemoved(work))
while ((work = nextwork) && !(work == NULL || P_MobjWasRemoved(work)))
{
nextwork = work->hnext;
@ -4776,20 +4780,20 @@ void K_DropHnextList(player_t *player)
orbit = false;
type = MT_EGGMANITEM;
break;
// intentionally do nothing
case MT_SINK_SHIELD:
case MT_ROCKETSNEAKER:
return;
default:
continue;
}
dropwork = P_SpawnMobj(work->x, work->y, work->z, type);
P_SetTarget(&dropwork->target, player->mo);
P_AddKartItem(dropwork); // needs to be called here so shrink can bust items off players in front of the user.
dropwork->angle = work->angle;
dropwork->flags2 = work->flags2;
dropwork->flags |= MF_NOCLIPTHING;
dropwork->flags2 = work->flags2;
dropwork->floorz = work->floorz;
dropwork->ceilingz = work->ceilingz;
@ -4818,19 +4822,29 @@ void K_DropHnextList(player_t *player)
if (orbit) // splay out
{
dropwork->flags2 |= MF2_AMBUSH;
dropwork->z += flip;
dropwork->momx = player->mo->momx>>1;
dropwork->momy = player->mo->momy>>1;
dropwork->momz = 3*flip*mapobjectscale;
if (dropwork->eflags & MFE_UNDERWATER)
dropwork->momz = (117 * dropwork->momz) / 200;
P_Thrust(dropwork, work->angle - ANGLE_90, 6*mapobjectscale);
dropwork->movecount = 2;
dropwork->movedir = work->angle - ANGLE_90;
P_SetMobjState(dropwork, dropwork->info->deathstate);
dropwork->tics = -1;
if (type == MT_JAWZ_DUD)
{
dropwork->z += 20*flip*dropwork->scale;
}
else
{
dropwork->color = work->color;
@ -4846,12 +4860,15 @@ void K_DropHnextList(player_t *player)
P_RemoveMobj(work);
}
{
// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
P_SetTarget(&player->mo->hnext, NULL);
player->kartstuff[k_bananadrag] = 0;
if (player->kartstuff[k_eggmanheld])
{
player->kartstuff[k_eggmanheld] = 0;
}
else if (player->kartstuff[k_itemheld]
&& (dropall || (--player->kartstuff[k_itemamount] <= 0)))
{
@ -4859,26 +4876,17 @@ void K_DropHnextList(player_t *player)
player->kartstuff[k_itemtype] = KITEM_NONE;
}
}
}
// For getting EXTRA hit!
void K_DropItems(player_t *player)
{
INT32 shieldhack = 0;
K_DropHnextList(player, true);
if (player->kartstuff[k_curshield])
shieldhack = K_GetShieldFromItem(player->kartstuff[k_itemtype]);
if (shieldhack)
player->kartstuff[k_itemtype] = KITEM_NONE;
K_DropHnextList(player);
if (player->mo && !P_MobjWasRemoved(player->mo) && player->kartstuff[k_itemamount])
if (player->mo && !P_MobjWasRemoved(player->mo) && player->kartstuff[k_itemamount] > 0)
{
mobj_t *drop = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FLOATINGITEM);
P_SetScale(drop, drop->scale>>4);
drop->destscale = (3*drop->destscale)/2;;
drop->destscale = (3*drop->destscale)/2;
drop->angle = player->mo->angle + ANGLE_90;
P_Thrust(drop,
@ -4888,13 +4896,7 @@ void K_DropItems(player_t *player)
if (drop->eflags & MFE_UNDERWATER)
drop->momz = (117 * drop->momz) / 200;
switch (shieldhack)
{
case KSHIELD_THUNDER: drop->threshold = KITEM_THUNDERSHIELD; break;
case KSHIELD_BUBBLE: drop->threshold = KITEM_BUBBLESHIELD; break;
case KSHIELD_FLAME: drop->threshold = KITEM_FLAMESHIELD; break;
default: drop->threshold = player->kartstuff[k_itemtype]; break;
}
drop->threshold = player->kartstuff[k_itemtype];
drop->movecount = player->kartstuff[k_itemamount];
drop->flags |= MF_NOCLIPTHING;

View file

@ -56,7 +56,7 @@ void K_DoSneaker(player_t *player, INT32 type);
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound);
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);
void K_UpdateHnextList(player_t *player, boolean clean);
void K_DropHnextList(player_t *player);
void K_DropHnextList(player_t *player, boolean keepshields);
void K_RepairOrbitChain(mobj_t *orbit);
player_t *K_FindJawzTarget(mobj_t *actor, player_t *source);
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);

View file

@ -542,7 +542,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (player->kartstuff[k_bubbleblowup] > 0)
{
K_DropHnextList(player);
K_DropHnextList(player, false);
special->extravalue1 = 2; // WAIT...
special->extravalue2 = 52; // Slightly over the respawn timer length
return;