P_DamageMobj: nil player fastfall

This commit is contained in:
James R 2023-08-11 18:39:33 -07:00
parent 6b85dacaaa
commit 80ec082f5b

View file

@ -2507,6 +2507,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player->sneakertimer = player->numsneakers = 0;
player->driftboost = player->strongdriftboost = 0;
player->gateBoost = 0;
player->fastfall = 0;
player->fastfallBase = 0;
player->ringboost = 0;
player->glanceDir = 0;
player->pflags &= ~PF_GAINAX;