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Correct player colour persistence, *actually* resolving #255.
An explanation for the approach: I started writing a whole system where an extra pflag would be defined for "colour is not currently the player's ACTUAL colour". Then I looked at the actual code flow that would be affected by it - the single line guarded by `if (forcereset)` - and decided it was simpler to just do an extra write in this once-per-player-per-frame function instead of increasing across-the-board complexity.
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286f1c34a5
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1 changed files with 7 additions and 13 deletions
20
src/k_kart.c
20
src/k_kart.c
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@ -7679,7 +7679,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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void K_KartResetPlayerColor(player_t *player)
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{
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boolean forcereset = false;
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boolean fullbright = false;
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if (!player->mo || P_MobjWasRemoved(player->mo)) // Can't do anything
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@ -7695,9 +7694,9 @@ void K_KartResetPlayerColor(player_t *player)
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if (player->eggmanexplode) // You're gonna diiiiie
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{
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const INT32 flashtime = 4<<(player->eggmanexplode/TICRATE);
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if (player->eggmanexplode == 1 || (player->eggmanexplode % (flashtime/2) != 0))
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if (player->eggmanexplode % (flashtime/2) != 0)
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{
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forcereset = true;
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;
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}
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else if (player->eggmanexplode % flashtime == 0)
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{
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@ -7719,6 +7718,7 @@ void K_KartResetPlayerColor(player_t *player)
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{
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const tic_t defaultTime = itemtime+(2*TICRATE);
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tic_t flicker = 2;
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boolean skip = false;
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fullbright = true;
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@ -7726,22 +7726,21 @@ void K_KartResetPlayerColor(player_t *player)
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{
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player->mo->color = K_RainbowColor(leveltime / 2);
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player->mo->colorized = true;
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forcereset = false;
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skip = true;
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}
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else
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{
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flicker += (defaultTime - player->invincibilitytimer) / TICRATE / 2;
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forcereset = true;
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}
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if (leveltime % flicker == 0)
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{
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player->mo->color = SKINCOLOR_INVINCFLASH;
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player->mo->colorized = true;
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forcereset = false;
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skip = true;
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}
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if (!forcereset)
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if (skip)
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{
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goto finalise;
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}
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@ -7756,8 +7755,6 @@ void K_KartResetPlayerColor(player_t *player)
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fullbright = true;
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goto finalise;
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}
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forcereset = true;
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}
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if (player->ringboost && (leveltime & 1)) // ring boosting
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@ -7769,10 +7766,7 @@ void K_KartResetPlayerColor(player_t *player)
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else
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{
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player->mo->colorized = (player->dye != 0);
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if (forcereset)
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{
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player->mo->color = player->dye ? player->dye : player->skincolor;
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}
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player->mo->color = player->dye ? player->dye : player->skincolor;
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}
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finalise:
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