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https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-15 18:17:19 +00:00
Some fixes
- Use SKINCOLOR_PURPLE instead of SKINCOLOR_THISTLE for the drift boost explosion. - Use steering instead of cmd.turning in a few places. I dunno if I forgot to change these, or if it was accidentally reverted, or what. (Anything with a specific reason to use cmd.turning over steering will have a comment near it saying why.)
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5827c0c0b2
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2 changed files with 24 additions and 19 deletions
39
src/k_kart.c
39
src/k_kart.c
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@ -1971,6 +1971,7 @@ void K_KartMoveAnimation(player_t *player)
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SINT8 destGlanceDir = 0;
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SINT8 drift = player->drift;
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// Uses turning over steering -- it's important to show player feedback immediately.
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if (player->cmd.turning < -minturn)
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{
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turndir = -1;
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@ -3631,7 +3632,7 @@ static void K_SpawnDriftElectricity(player_t *player)
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; // idk what you're doing spawning drift sparks when you're not drifting but you do you
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else
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{
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scalefactor = -(2*i - 1) * min(max(player->cmd.turning, -1), 1) * FRACUNIT;
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scalefactor = -(2*i - 1) * min(max(player->steering, -1), 1) * FRACUNIT;
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if ((player->drift > 0) == !(i)) // inwards spark should be closer to the player
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verticalradius = 0;
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}
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@ -3801,8 +3802,8 @@ static void K_SpawnDriftSparks(player_t *player)
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}
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}
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if ((player->drift > 0 && player->cmd.turning > 0) // Inward drifts
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|| (player->drift < 0 && player->cmd.turning < 0))
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if ((player->drift > 0 && player->steering > 0) // Inward drifts
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|| (player->drift < 0 && player->steering < 0))
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{
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if ((player->drift < 0 && (i & 1))
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|| (player->drift > 0 && !(i & 1)))
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@ -3815,8 +3816,8 @@ static void K_SpawnDriftSparks(player_t *player)
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size--;
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}
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}
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else if ((player->drift > 0 && player->cmd.turning < 0) // Outward drifts
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|| (player->drift < 0 && player->cmd.turning > 0))
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else if ((player->drift > 0 && player->steering < 0) // Outward drifts
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|| (player->drift < 0 && player->steering > 0))
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{
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if ((player->drift < 0 && (i & 1))
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|| (player->drift > 0 && !(i & 1)))
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@ -7368,7 +7369,7 @@ void K_SpawnDriftBoostExplosion(player_t *player, int stage)
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break;
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case 3:
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overlay->color = SKINCOLOR_THISTLE;
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overlay->color = SKINCOLOR_PURPLE;
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overlay->fuse = 48;
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S_StartSound(player->mo, sfx_kc5b);
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@ -7497,6 +7498,8 @@ static void K_KartDrift(player_t *player, boolean onground)
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else if (player->speed > minspeed
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&& (player->drift == 0 || (player->pflags & PF_DRIFTEND)))
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{
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// Uses turning over steering, since this is very binary.
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// Using steering would cause a lot more "wrong drifts".
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if (player->cmd.turning > 0)
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{
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// Starting left drift
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@ -7533,10 +7536,10 @@ static void K_KartDrift(player_t *player, boolean onground)
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if (player->drift > 5)
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player->drift = 5;
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if (player->cmd.turning > 0) // Inward
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driftadditive += abs(player->cmd.turning)/100;
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if (player->cmd.turning < 0) // Outward
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driftadditive -= abs(player->cmd.turning)/75;
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if (player->steering > 0) // Inward
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driftadditive += abs(player->steering)/100;
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if (player->steering < 0) // Outward
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driftadditive -= abs(player->steering)/75;
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}
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else if (player->drift <= -1) // Drifting to the right
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{
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@ -7544,10 +7547,10 @@ static void K_KartDrift(player_t *player, boolean onground)
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if (player->drift < -5)
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player->drift = -5;
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if (player->cmd.turning < 0) // Inward
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driftadditive += abs(player->cmd.turning)/100;
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if (player->cmd.turning > 0) // Outward
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driftadditive -= abs(player->cmd.turning)/75;
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if (player->steering < 0) // Inward
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driftadditive += abs(player->steering)/100;
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if (player->steering > 0) // Outward
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driftadditive -= abs(player->steering)/75;
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}
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// Disable drift-sparks until you're going fast enough
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@ -7611,9 +7614,9 @@ static void K_KartDrift(player_t *player, boolean onground)
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}
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if ((player->handleboost == 0)
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|| (!player->cmd.turning)
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|| (!player->steering)
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|| (!player->aizdriftstrat)
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|| (player->cmd.turning > 0) != (player->aizdriftstrat > 0))
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|| (player->steering > 0) != (player->aizdriftstrat > 0))
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{
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if (!player->drift)
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player->aizdriftstrat = 0;
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@ -7946,7 +7949,7 @@ static void K_KartSpindash(player_t *player)
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return;
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}
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if (player->speed == 0 && cmd->turning != 0 && leveltime % 8 == 0)
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if (player->speed == 0 && player->steering != 0 && leveltime % 8 == 0)
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{
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// Rubber burn turn sfx
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S_StartSound(player->mo, sfx_ruburn);
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@ -8783,7 +8786,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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else if (!(player->pflags & PF_TRICKDELAY)) // don't allow tricking at the same frame you tumble obv
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{
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// Uses cmd->turning over steering intentionally.
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if (cmd->turning > 0)
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{
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P_InstaThrust(player->mo, player->mo->angle + lr, max(basespeed, speed*5/2));
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@ -6475,7 +6475,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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else if (mobj->fuse <= 32)
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mobj->color = SKINCOLOR_SAPPHIRE;
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else if (mobj->fuse <= 48)
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mobj->color = SKINCOLOR_THISTLE;
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mobj->color = SKINCOLOR_PURPLE;
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else if (mobj->fuse > 48)
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mobj->color = K_RainbowColor(
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(SKINCOLOR_PURPLE - SKINCOLOR_PINK) // Smoothly transition into the other state
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@ -7684,6 +7684,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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break;
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}
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// Uses cmd.turning over steering intentionally.
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if (abs(player->cmd.turning) > 100)
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{
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INT32 lastsign = 0;
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@ -7840,6 +7841,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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break;
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}
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// Uses cmd.turning over steering intentionally.
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if (abs(player->cmd.turning) > 100)
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{
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INT32 lastsign = 0;
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