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1 minor, non-engine related change I wanted to make while I was at it:
Minor priority change to two voice lines; the "passing someone" line has the same priority as every other line, and gave it's boosted priority to the way more gameplay-important "hit 'em" line.
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9891080360
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8102756abd
1 changed files with 2 additions and 2 deletions
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@ -955,8 +955,8 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"kattk2", false, 64, 96, -1, NULL, 0, SKSKATK2, -1, LUMPERROR},
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{"kbost1", false, 64, 96, -1, NULL, 0, SKSKBST1, -1, LUMPERROR},
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{"kbost2", false, 64, 96, -1, NULL, 0, SKSKBST2, -1, LUMPERROR},
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{"kslow", false, 128, 32, -1, NULL, 0, SKSKSLOW, -1, LUMPERROR},
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{"khitem", false, 64, 32, -1, NULL, 0, SKSKHITM, -1, LUMPERROR},
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{"kslow", false, 64, 32, -1, NULL, 0, SKSKSLOW, -1, LUMPERROR},
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{"khitem", false, 128, 32, -1, NULL, 0, SKSKHITM, -1, LUMPERROR},
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{"kgloat", false, 64, 48, -1, NULL, 0, SKSKPOWR, -1, LUMPERROR},
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// skin sounds free slots to add sounds at run time (Boris HACK!!!)
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