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	Merge branch 'fast-snake' into 'master'
Quick reptile See merge request KartKrew/Kart!451
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						8109bc8e61
					
				
					 3 changed files with 23 additions and 2 deletions
				
			
		|  | @ -263,6 +263,7 @@ typedef struct respawnvars_s | ||||||
| 	fixed_t pointz; | 	fixed_t pointz; | ||||||
| 	boolean flip; // Flip upside down or not
 | 	boolean flip; // Flip upside down or not
 | ||||||
| 	tic_t timer; // Time left on respawn animation once you're there
 | 	tic_t timer; // Time left on respawn animation once you're there
 | ||||||
|  | 	tic_t airtimer; // Time spent in the air before respawning
 | ||||||
| 	UINT32 distanceleft; // How far along the course to respawn you
 | 	UINT32 distanceleft; // How far along the course to respawn you
 | ||||||
| 	tic_t dropdash; // Drop Dash charge timer
 | 	tic_t dropdash; // Drop Dash charge timer
 | ||||||
| } respawnvars_t; | } respawnvars_t; | ||||||
|  |  | ||||||
|  | @ -276,6 +276,8 @@ void K_DoIngameRespawn(player_t *player) | ||||||
| 
 | 
 | ||||||
| 	player->respawn.timer = RESPAWN_TIME; | 	player->respawn.timer = RESPAWN_TIME; | ||||||
| 	player->respawn.state = RESPAWNST_MOVE; | 	player->respawn.state = RESPAWNST_MOVE; | ||||||
|  | 
 | ||||||
|  | 	player->respawn.airtimer = player->airtime; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /*--------------------------------------------------
 | /*--------------------------------------------------
 | ||||||
|  | @ -318,8 +320,9 @@ size_t K_NextRespawnWaypointIndex(waypoint_t *waypoint) | ||||||
| --------------------------------------------------*/ | --------------------------------------------------*/ | ||||||
| static void K_MovePlayerToRespawnPoint(player_t *player) | static void K_MovePlayerToRespawnPoint(player_t *player) | ||||||
| { | { | ||||||
| 	const fixed_t realstepamt = (64 * mapobjectscale); | 	const int airCompensation = 128; | ||||||
| 	fixed_t stepamt = realstepamt; | 	fixed_t realstepamt = (64 * mapobjectscale); | ||||||
|  | 	fixed_t stepamt; | ||||||
| 
 | 
 | ||||||
| 	vector3_t dest, step, laser; | 	vector3_t dest, step, laser; | ||||||
| 	angle_t stepha, stepva; | 	angle_t stepha, stepva; | ||||||
|  | @ -330,6 +333,13 @@ static void K_MovePlayerToRespawnPoint(player_t *player) | ||||||
| 	waypoint_t *laserwp; | 	waypoint_t *laserwp; | ||||||
| 	boolean laserflip; | 	boolean laserflip; | ||||||
| 
 | 
 | ||||||
|  | 	/* speed up if in the air for a long time */ | ||||||
|  | 	realstepamt += FixedMul(realstepamt, | ||||||
|  | 			(player->respawn.airtimer * FRACUNIT) | ||||||
|  | 			/ airCompensation); | ||||||
|  | 
 | ||||||
|  | 	stepamt = realstepamt; | ||||||
|  | 
 | ||||||
| 	player->mo->momx = player->mo->momy = player->mo->momz = 0; | 	player->mo->momx = player->mo->momy = player->mo->momz = 0; | ||||||
| 
 | 
 | ||||||
| 	player->flashing = 2; | 	player->flashing = 2; | ||||||
|  |  | ||||||
							
								
								
									
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							|  | @ -2966,6 +2966,10 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall | ||||||
| 		else | 		else | ||||||
| 			lookbackdelay[num]--; | 			lookbackdelay[num]--; | ||||||
| 	} | 	} | ||||||
|  | 	else if (player->respawn.state != RESPAWNST_NONE) | ||||||
|  | 	{ | ||||||
|  | 		camspeed = 3*FRACUNIT/4; | ||||||
|  | 	} | ||||||
| 	lookbackdown = (lookbackdelay[num] == MAXLOOKBACKDELAY) != lookbackactive[num]; | 	lookbackdown = (lookbackdelay[num] == MAXLOOKBACKDELAY) != lookbackactive[num]; | ||||||
| 	lookbackactive[num] = (lookbackdelay[num] == MAXLOOKBACKDELAY); | 	lookbackactive[num] = (lookbackdelay[num] == MAXLOOKBACKDELAY); | ||||||
| #undef MAXLOOKBACKDELAY | #undef MAXLOOKBACKDELAY | ||||||
|  | @ -4090,6 +4094,12 @@ DoABarrelRoll (player_t *player) | ||||||
| 
 | 
 | ||||||
| 	fixed_t smoothing; | 	fixed_t smoothing; | ||||||
| 
 | 
 | ||||||
|  | 	if (player->respawn.state != RESPAWNST_NONE) | ||||||
|  | 	{ | ||||||
|  | 		player->tilt = 0; | ||||||
|  | 		return; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
| 	if (player->exiting) | 	if (player->exiting) | ||||||
| 	{ | 	{ | ||||||
| 		return; | 		return; | ||||||
|  |  | ||||||
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	 James R
						James R