From 8180033ae1217105b568f9824e92617123cc5dfa Mon Sep 17 00:00:00 2001 From: toaster Date: Thu, 7 Mar 2024 22:51:47 +0000 Subject: [PATCH] Since Versus intros have special behaviour in time attack, also allow them to avoid the white fade/warp sound of MapWarp --- src/p_setup.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_setup.cpp b/src/p_setup.cpp index 42b3482bf..f61b01869 100644 --- a/src/p_setup.cpp +++ b/src/p_setup.cpp @@ -8399,7 +8399,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate) // Special stage & record attack retry fade to white // This is handled BEFORE sounds are stopped. - if (G_IsModeAttackRetrying() && !demo.playback && gametype != GT_VERSUS) + if (G_IsModeAttackRetrying() && !demo.playback && (gametyperules & GTR_BOSS) == 0) { ranspecialwipe = 2; //wipestyleflags |= (WSF_FADEOUT|WSF_TOWHITE); @@ -8477,7 +8477,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate) levelfadecol = 0; wipetype = wipe_encore_towhite; } - else if (skipstats == 1) + else if (skipstats == 1 && (gametyperules & GTR_BOSS) == 0) { // MapWarp if (ranspecialwipe != 2)