mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Rewrite random map buffer
Each map now just has a countdown for when they'll reappear (stored in mapheader), which gets decremented each time a new map is played. This means it's now compatible across gametype switches, is a lot less complex, and is easy to retrieve the value for a specific map without needing to iterate constantly. Lots of the old unused code surrounding this function was also removed. Lastly, added a PARANOIA check for callAgainSoon being mishandled.
This commit is contained in:
parent
b799862ccb
commit
81871bc73b
7 changed files with 123 additions and 150 deletions
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@ -2617,15 +2617,23 @@ void D_SetupVote(void)
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{
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UINT8 buf[(VOTE_NUM_LEVELS * 2) + 2]; // four UINT16 maps (at twice the width of a UINT8), and two gametypes
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UINT8 *p = buf;
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INT32 i;
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INT16 votebuffer[VOTE_NUM_LEVELS] = {-1};
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INT16 votebuffer[VOTE_NUM_LEVELS + 1] = {-1};
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votebuffer[VOTE_NUM_LEVELS] = 0; // End marker for G_RandMap
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WRITEUINT8(p, ((cv_kartencore.value == 1) && (gametyperules & GTR_ENCORE)));
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WRITEUINT8(p, G_SometimesGetDifferentEncore());
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for (i = 0; i < VOTE_NUM_LEVELS; i++)
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{
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UINT16 m = G_RandMap(G_TOLFlag(gametype), prevmap, 0, 0, true, votebuffer);
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UINT16 m = G_RandMap(
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G_TOLFlag(gametype),
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prevmap, false,
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(i < VOTE_NUM_LEVELS-1),
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votebuffer
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);
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votebuffer[i] = m;
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WRITEUINT16(p, m);
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}
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@ -3202,7 +3210,7 @@ static void Command_RandomMap(void)
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oldmapnum = -1;
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}
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newmapnum = G_RandMap(G_TOLFlag(newgametype), oldmapnum, 0, 0, false, NULL) + 1;
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newmapnum = G_RandMap(G_TOLFlag(newgametype), oldmapnum, false, false, NULL) + 1;
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D_MapChange(newmapnum, newgametype, newencore, newresetplayers, 0, false, false);
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}
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@ -410,6 +410,8 @@ struct mapheader_t
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cupheader_t *cup; ///< Cached cup
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size_t justPlayed; ///< Prevent this map from showing up in votes if it was recently picked.
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// Titlecard information
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char lvlttl[22]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
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char subttl[33]; ///< Subtitle for level
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@ -2250,7 +2250,7 @@ void F_TitleScreenTicker(boolean run)
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// prevent console spam if failed
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demoIdleLeft = demoIdleTime;
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mapnum = G_RandMap(TOL_RACE|TOL_BATTLE, -2, 2, 0, false, NULL);
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mapnum = G_RandMap(TOL_RACE|TOL_BATTLE, -2, true, false, NULL);
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if (mapnum == 0) // gotta have ONE
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{
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return;
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237
src/g_game.c
237
src/g_game.c
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@ -319,23 +319,6 @@ boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" mess
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tic_t curlap; // Current lap time
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tic_t bestlap; // Best lap time
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typedef struct
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{
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INT16 *mapbuffer; // Pointer to zone memory
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INT32 lastnummapheaders; // Reset if nummapheaders != this
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} randmaps_t;
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static randmaps_t randmaps = {NULL, 0};
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static void G_ResetRandMapBuffer(void)
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{
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INT32 i;
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Z_Free(randmaps.mapbuffer);
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randmaps.lastnummapheaders = nummapheaders;
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randmaps.mapbuffer = Z_Malloc(randmaps.lastnummapheaders * sizeof(INT16), PU_STATIC, NULL);
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for (i = 0; i < randmaps.lastnummapheaders; i++)
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randmaps.mapbuffer[i] = -1;
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}
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typedef struct joystickvector2_s
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{
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INT32 xaxis;
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@ -3726,188 +3709,170 @@ static INT32 TOLMaps(UINT8 pgametype)
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* has those flags.
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* \author Graue <graue@oceanbase.org>
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*/
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static INT16 *okmaps = NULL;
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INT16 G_RandMap(UINT32 tolflags, INT16 pprevmap, UINT8 ignorebuffer, UINT8 maphell, boolean callagainsoon, INT16 *extbuffer)
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static INT16 *g_allowedMaps = NULL;
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#ifdef PARANOIA
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static INT32 g_randMapStack = 0;
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#endif
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INT16 G_RandMap(UINT32 tolflags, INT16 pprevmap, boolean ignoreBuffers, boolean callAgainSoon, INT16 *extBuffer)
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{
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UINT32 numokmaps = 0;
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INT16 ix, bufx;
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UINT16 extbufsize = 0;
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INT32 allowedMapsCount = 0;
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INT32 extBufferCount = 0;
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INT16 ret = 0;
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INT32 i, j;
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if (randmaps.lastnummapheaders != nummapheaders)
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#ifdef PARANOIA
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g_randMapStack++;
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#endif
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if (g_allowedMaps == NULL)
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{
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G_ResetRandMapBuffer();
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g_allowedMaps = Z_Malloc(nummapheaders * sizeof(INT16), PU_STATIC, NULL);
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}
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if (!okmaps)
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if (extBuffer != NULL)
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{
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//CONS_Printf("(making okmaps)\n");
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okmaps = Z_Malloc(nummapheaders * sizeof(INT16), PU_STATIC, NULL);
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}
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if (extbuffer != NULL)
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{
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bufx = 0;
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while (extbuffer[bufx])
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for (i = 0; extBuffer[i] != 0; i++)
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{
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extbufsize++;
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bufx++;
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extBufferCount++;
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}
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}
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tryagain:
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tryAgain:
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// Find all the maps that are ok and and put them in an array.
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for (ix = 0; ix < nummapheaders; ix++)
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for (i = 0; i < nummapheaders; i++)
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{
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boolean isokmap = true;
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if (!mapheaderinfo[ix] || mapheaderinfo[ix]->lumpnum == LUMPERROR)
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if (mapheaderinfo[i] == NULL || mapheaderinfo[i]->lumpnum == LUMPERROR)
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{
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// Doesn't exist?
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continue;
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}
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if (!(mapheaderinfo[ix]->typeoflevel & tolflags)
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|| ix == pprevmap
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|| M_MapLocked(ix+1)
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|| (mapheaderinfo[ix]->menuflags & LF2_HIDEINMENU)) // this is bad
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if (i == pprevmap)
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{
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continue; //isokmap = false;
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// We were just here.
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continue;
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}
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if ((mapheaderinfo[i]->typeoflevel & tolflags) == 0)
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{
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// Doesn't match our gametype.
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continue;
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}
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if (pprevmap == -2 // title demo hack
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&& mapheaderinfo[ix]->ghostCount == 0)
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&& mapheaderinfo[i]->ghostCount == 0)
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{
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// Doesn't have any ghosts, so it's not suitable for title demos.
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continue;
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}
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if (!ignorebuffer)
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if ((mapheaderinfo[i]->menuflags & LF2_HIDEINMENU) == LF2_HIDEINMENU)
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{
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if (extbufsize > 0)
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// Not intended to be accessed in multiplayer.
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continue;
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}
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if (M_MapLocked(i + 1) == true)
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{
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// We haven't earned this one.
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continue;
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}
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if (ignoreBuffers == false)
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{
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if (mapheaderinfo[i]->justPlayed > 0)
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{
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for (bufx = 0; bufx < extbufsize; bufx++)
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// We just played this map, don't play it again.
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continue;
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}
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if (extBufferCount > 0)
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{
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// An optional additional buffer,
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// to avoid duplicates on the voting screen.
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for (j = 0; j < extBufferCount; j++)
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{
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if (extbuffer[bufx] == -1) // Rest of buffer SHOULD be empty
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if (extBuffer[j] < 0 || extBuffer[j] >= nummapheaders)
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{
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// Rest of buffer SHOULD be empty.
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break;
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}
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if (ix == extbuffer[bufx])
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if (i == extBuffer[j])
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{
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isokmap = false;
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// Map is in this other buffer, don't duplicate.
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break;
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}
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}
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if (!isokmap)
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if (j < extBufferCount)
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{
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// Didn't make it out of this buffer, so don't add this map.
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continue;
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}
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}
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for (bufx = 0; bufx < (maphell ? 3 : randmaps.lastnummapheaders); bufx++)
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{
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if (randmaps.mapbuffer[bufx] == -1) // Rest of buffer SHOULD be empty
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{
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break;
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}
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if (ix == randmaps.mapbuffer[bufx])
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{
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isokmap = false;
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break;
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}
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}
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if (!isokmap)
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continue;
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}
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okmaps[numokmaps++] = ix;
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// Got past the gauntlet, so we can allow this one.
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g_allowedMaps[ allowedMapsCount++ ] = i;
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}
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if (numokmaps == 0) // If there's no matches... (Goodbye, incredibly silly function chains :V)
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if (allowedMapsCount == 0)
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{
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if (!ignorebuffer)
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// No maps are available.
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if (ignoreBuffers == false)
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{
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if (randmaps.mapbuffer[VOTE_NUM_LEVELS] == -1) // Is the buffer basically empty?
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{
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ignorebuffer = 1; // This will probably only help in situations where there's very few maps, but it's folly not to at least try it
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//CONS_Printf("RANDMAP - ignoring buffer\n");
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goto tryagain;
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}
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for (bufx = VOTE_NUM_LEVELS; bufx < randmaps.lastnummapheaders; bufx++) // Let's clear all but the three most recent maps...
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{
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randmaps.mapbuffer[bufx] = -1;
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}
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//CONS_Printf("RANDMAP - emptying randmapbuffer\n");
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goto tryagain;
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// Try again with ignoring the buffer before giving up.
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ignoreBuffers = true;
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goto tryAgain;
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}
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//CONS_Printf("RANDMAP - defaulting to map01\n");
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ix = 0; // Sorry, none match. You get MAP01.
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if (ignorebuffer == 1)
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{
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//CONS_Printf("(emptying randmapbuffer entirely)\n");
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for (bufx = 0; bufx < randmaps.lastnummapheaders; bufx++)
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{
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randmaps.mapbuffer[bufx] = -1; // if we're having trouble finding a map we should probably clear it
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}
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}
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// Nothing else actually worked. Welp!
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// You just get whatever was added first.
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ret = 0;
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}
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else
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{
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//CONS_Printf("RANDMAP - %d maps available to grab\n", numokmaps);
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ix = okmaps[M_RandomKey(numokmaps)];
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ret = g_allowedMaps[ M_RandomKey(allowedMapsCount) ];
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}
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if (!callagainsoon)
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if (callAgainSoon == false)
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{
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//CONS_Printf("(freeing okmaps)\n");
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Z_Free(okmaps);
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okmaps = NULL;
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Z_Free(g_allowedMaps);
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g_allowedMaps = NULL;
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#ifdef PARANOIA
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// Crash if callAgainSoon was mishandled.
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I_Assert(g_randMapStack == 1);
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#endif
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}
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return ix;
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#ifdef PARANOIA
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g_randMapStack--;
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#endif
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return ret;
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}
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void G_AddMapToBuffer(INT16 map)
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{
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INT16 bufx;
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INT16 refreshnum = (TOLMaps(gametype)) - VOTE_NUM_LEVELS;
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if (refreshnum < 0)
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if (mapheaderinfo[map]->justPlayed == 0) // Started playing a new map.
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{
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refreshnum = 0;
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}
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if (nummapheaders != randmaps.lastnummapheaders)
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{
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G_ResetRandMapBuffer();
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}
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else
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{
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for (bufx = randmaps.lastnummapheaders - 1; bufx > 0; bufx--)
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// Decrement every maps' justPlayed value.
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INT32 i;
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for (i = 0; i < nummapheaders; i++)
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{
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randmaps.mapbuffer[bufx] = randmaps.mapbuffer[bufx-1];
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if (mapheaderinfo[i]->justPlayed > 0)
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{
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mapheaderinfo[i]->justPlayed--;
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}
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}
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}
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randmaps.mapbuffer[0] = map;
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// We're getting pretty full, so lets flush this for future usage.
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if (randmaps.mapbuffer[refreshnum] != -1)
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{
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// Clear all but the most recent maps.
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for (bufx = VOTE_NUM_LEVELS; bufx < randmaps.lastnummapheaders; bufx++)
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{
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randmaps.mapbuffer[bufx] = -1;
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}
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//CONS_Printf("Random map buffer has been flushed.\n");
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}
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// Set our map's justPlayed value.
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mapheaderinfo[map]->justPlayed = TOLMaps(gametype) - VOTE_NUM_LEVELS;
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}
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//
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@ -4234,7 +4199,7 @@ static void G_GetNextMap(void)
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}
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/* FALLTHRU */
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case 2: // Go to random map.
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nextmap = G_RandMap(G_TOLFlag(gametype), prevmap, 0, 0, false, NULL);
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nextmap = G_RandMap(G_TOLFlag(gametype), prevmap, false, false, NULL);
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break;
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default:
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if (nextmap >= NEXTMAP_SPECIAL) // Loop back around
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@ -5394,8 +5359,6 @@ void G_DeferedInitNew(boolean pencoremode, INT32 map, INT32 pickedchar, UINT8 ss
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G_FreeGhosts(); // TODO: do we actually need to do this?
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G_ResetRandMapBuffer();
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// this leave the actual game if needed
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SV_StartSinglePlayerServer(gametype, false);
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@ -255,7 +255,7 @@ FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
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UINT32 G_TOLFlag(INT32 pgametype);
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INT16 G_GetFirstMapOfGametype(UINT8 pgametype);
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INT16 G_RandMap(UINT32 tolflags, INT16 pprevmap, UINT8 ignorebuffer, UINT8 maphell, boolean callagainsoon, INT16 *extbuffer);
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INT16 G_RandMap(UINT32 tolflags, INT16 pprevmap, boolean ignoreBuffers, boolean callAgainSoon, INT16 *extBuffer);
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void G_AddMapToBuffer(INT16 map);
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#ifdef __cplusplus
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@ -5282,7 +5282,7 @@ static void M_DrawChallengePreview(INT32 x, INT32 y)
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static UINT16 encoremapcache = NEXTMAP_INVALID;
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if (encoremapcache > nummapheaders)
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{
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encoremapcache = G_RandMap(G_TOLFlag(GT_RACE), -1, 2, 0, false, NULL);
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encoremapcache = G_RandMap(G_TOLFlag(GT_RACE), -1, true, false, NULL);
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}
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specialmap = encoremapcache;
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break;
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@ -5292,7 +5292,7 @@ static void M_DrawChallengePreview(INT32 x, INT32 y)
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static UINT16 tamapcache = NEXTMAP_INVALID;
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if (tamapcache > nummapheaders)
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{
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tamapcache = G_RandMap(G_TOLFlag(GT_RACE), -1, 2, 0, false, NULL);
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tamapcache = G_RandMap(G_TOLFlag(GT_RACE), -1, true, false, NULL);
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}
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specialmap = tamapcache;
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break;
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@ -5302,7 +5302,7 @@ static void M_DrawChallengePreview(INT32 x, INT32 y)
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static UINT16 btcmapcache = NEXTMAP_INVALID;
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if (btcmapcache > nummapheaders)
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{
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btcmapcache = G_RandMap(G_TOLFlag(GT_BATTLE), -1, 2, 0, false, NULL);
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btcmapcache = G_RandMap(G_TOLFlag(GT_BATTLE), -1, true, false, NULL);
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}
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specialmap = btcmapcache;
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break;
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@ -5312,7 +5312,7 @@ static void M_DrawChallengePreview(INT32 x, INT32 y)
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static UINT16 sscmapcache = NEXTMAP_INVALID;
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if (sscmapcache > nummapheaders)
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{
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sscmapcache = G_RandMap(G_TOLFlag(GT_SPECIAL), -1, 2, 0, false, NULL);
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sscmapcache = G_RandMap(G_TOLFlag(GT_SPECIAL), -1, true, false, NULL);
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}
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specialmap = sscmapcache;
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break;
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@ -5322,7 +5322,7 @@ static void M_DrawChallengePreview(INT32 x, INT32 y)
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static UINT16 spbmapcache = NEXTMAP_INVALID;
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if (spbmapcache > nummapheaders)
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{
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spbmapcache = G_RandMap(G_TOLFlag(GT_RACE), -1, 2, 0, false, NULL);
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spbmapcache = G_RandMap(G_TOLFlag(GT_RACE), -1, true, false, NULL);
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}
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specialmap = spbmapcache;
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break;
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@ -5332,7 +5332,7 @@ static void M_DrawChallengePreview(INT32 x, INT32 y)
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static UINT16 hardmapcache = NEXTMAP_INVALID;
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if (hardmapcache > nummapheaders)
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{
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hardmapcache = G_RandMap(G_TOLFlag(GT_RACE), -1, 2, 0, false, NULL);
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hardmapcache = G_RandMap(G_TOLFlag(GT_RACE), -1, true, false, NULL);
|
||||
}
|
||||
specialmap = hardmapcache;
|
||||
break;
|
||||
|
|
@ -5342,7 +5342,7 @@ static void M_DrawChallengePreview(INT32 x, INT32 y)
|
|||
static UINT16 mastermapcache = NEXTMAP_INVALID;
|
||||
if (mastermapcache > nummapheaders)
|
||||
{
|
||||
mastermapcache = G_RandMap(G_TOLFlag(GT_RACE), -1, 2, 0, false, NULL);
|
||||
mastermapcache = G_RandMap(G_TOLFlag(GT_RACE), -1, true, false, NULL);
|
||||
}
|
||||
specialmap = mastermapcache;
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -76,7 +76,7 @@
|
|||
#define BULB_FRAMES (4)
|
||||
|
||||
#define CATCHER_SPEED (8*FRACUNIT)
|
||||
#define CATCHER_Y_OFFSET (32*FRACUNIT)
|
||||
#define CATCHER_Y_OFFSET (48*FRACUNIT)
|
||||
#define CATCHER_OFFSCREEN (-CATCHER_Y_OFFSET * 2)
|
||||
|
||||
#define SELECTION_WIDTH (72*FRACUNIT)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue