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Amp stat stuff closer to old values in most cases
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1 changed files with 1 additions and 1 deletions
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@ -4556,7 +4556,7 @@ void K_SpawnAmps(player_t *player, UINT8 amps, mobj_t *impact)
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INT32 minweight = 1 - 9;
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INT32 maxweight = 9 - 1;
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UINT16 scaledamps = FixedRescale(weighting, minweight, maxweight, Easing_Linear, amps, amps*2);
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UINT16 scaledamps = FixedRescale(weighting, minweight, maxweight, Easing_Linear, amps/2, 5*amps/4);
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// Debug print for scaledamps calculation
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// CONS_Printf("K_SpawnAmps: player=%s, amps=%d, kartspeed=%d, kartweight=%d, itemdistance=%d, itemdistmult=%0.2f, statscaledamps=%d, distscaledamps=%d\n",
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