Amp stat stuff closer to old values in most cases

This commit is contained in:
Antonio Martinez 2025-10-19 19:05:00 -04:00
parent 653393e5a9
commit 8194b0ee8d

View file

@ -4556,7 +4556,7 @@ void K_SpawnAmps(player_t *player, UINT8 amps, mobj_t *impact)
INT32 minweight = 1 - 9;
INT32 maxweight = 9 - 1;
UINT16 scaledamps = FixedRescale(weighting, minweight, maxweight, Easing_Linear, amps, amps*2);
UINT16 scaledamps = FixedRescale(weighting, minweight, maxweight, Easing_Linear, amps/2, 5*amps/4);
// Debug print for scaledamps calculation
// CONS_Printf("K_SpawnAmps: player=%s, amps=%d, kartspeed=%d, kartweight=%d, itemdistance=%d, itemdistmult=%0.2f, statscaledamps=%d, distscaledamps=%d\n",