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Allow final failsafe in RESPAWNST_DROP (take 2)
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1 changed files with 1 additions and 1 deletions
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@ -8808,7 +8808,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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K_RemoveGrowShrink(player);
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K_RemoveGrowShrink(player);
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}
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}
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if (player->respawn.state == RESPAWNST_NONE && (player->cmd.buttons & BT_RESPAWN) == BT_RESPAWN)
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if (player->respawn.state != RESPAWNST_MOVE && (player->cmd.buttons & BT_RESPAWN) == BT_RESPAWN)
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{
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{
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player->finalfailsafe++; // Decremented by ringshooter to "freeze" this timer
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player->finalfailsafe++; // Decremented by ringshooter to "freeze" this timer
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// Part-way through the auto-respawn timer, you can tap Ring Shooter to respawn early
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// Part-way through the auto-respawn timer, you can tap Ring Shooter to respawn early
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