Allow final failsafe in RESPAWNST_DROP (take 2)

This commit is contained in:
AJ Martinez 2024-03-09 01:39:52 -07:00
parent 1b3c63f24a
commit 81b8e7c9f1

View file

@ -8808,7 +8808,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_RemoveGrowShrink(player);
}
if (player->respawn.state == RESPAWNST_NONE && (player->cmd.buttons & BT_RESPAWN) == BT_RESPAWN)
if (player->respawn.state != RESPAWNST_MOVE && (player->cmd.buttons & BT_RESPAWN) == BT_RESPAWN)
{
player->finalfailsafe++; // Decremented by ringshooter to "freeze" this timer
// Part-way through the auto-respawn timer, you can tap Ring Shooter to respawn early