CD Special Stage UFO changes

- MT_CDUFO is now a valid type of Prison in Prison Break
    - Tracked on counter
    - Tracked on HUD
    - Tracked on minimap
- P_AddBrokenPrison in p_inter.c
    - Generalises behaviour on breaking a Prison Break object
- MT_CDUFO polish
    - Can now be broken with all damaging objects EXCEPT Shield Orbinaut/Shield Jawz
        - These two are exceptions to prevent them from denying you your on-contact item grab., which these will still give you if you touch them
    - Breaking the object by touching it now causes hitlag instead of fireworks
        - The fireworks were to make touching it feel good... but hitlag feels better :P
    - Now supports mapobjectscale directly.
    - Scaled 1.5x mapobjectscale
    - Hitbox now far closer to actual sprite (which was just replaced, but was inexplicably far away from the old one too)
This commit is contained in:
toaster 2023-03-18 00:22:44 +00:00
parent 4a7e72482d
commit 81e880464a
8 changed files with 100 additions and 63 deletions

View file

@ -26250,13 +26250,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_cdfm19, // deathsound
0, // speed
70*FRACUNIT, // radius
70*FRACUNIT, // height
55*FRACUNIT, // radius
95*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SPECIAL, // flags
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},

View file

@ -778,6 +778,8 @@ void K_BattleInit(boolean singleplayercontext)
{
if (mt->type == mobjinfo[MT_BATTLECAPSULE].doomednum)
P_SpawnMapThing(mt);
else if (mt->type == mobjinfo[MT_CDUFO].doomednum)
maptargets++;
}
battlecapsules = true;

View file

@ -76,7 +76,7 @@ patch_t *kp_facehighlight[8];
static patch_t *kp_nocontestminimap;
static patch_t *kp_spbminimap;
static patch_t *kp_capsuleminimap[2];
static patch_t *kp_capsuleminimap[3];
static patch_t *kp_ringsticker[2];
static patch_t *kp_ringstickersplit[4];
@ -350,6 +350,7 @@ void K_LoadKartHUDGraphics(void)
HU_UpdatePatch(&kp_spbminimap, "SPBMMAP");
HU_UpdatePatch(&kp_capsuleminimap[0], "MINICAP1");
HU_UpdatePatch(&kp_capsuleminimap[1], "MINICAP2");
HU_UpdatePatch(&kp_capsuleminimap[2], "MINICAP3");
// Rings & Lives
HU_UpdatePatch(&kp_ringsticker[0], "RNGBACKA");
@ -3744,6 +3745,10 @@ static void K_drawKartMinimap(void)
case MT_BATTLECAPSULE:
workingPic = kp_capsuleminimap[(mobj->extravalue1 != 0 ? 1 : 0)];
break;
case MT_CDUFO:
if (battlecapsules) //!battleprisons
workingPic = kp_capsuleminimap[2];
break;
default:
break;
}

View file

@ -181,7 +181,8 @@ void K_DrawTargetTracking(const TargetTracking& target)
borderDir.y = FRACUNIT;
}
if (target.mobj->type == MT_BATTLECAPSULE)
if (target.mobj->type == MT_BATTLECAPSULE
|| target.mobj->type == MT_CDUFO)
{
targetPatch = kp_capsuletarget_icon[timer & 1];
}
@ -363,6 +364,9 @@ bool is_object_tracking_target(const mobj_t* mobj)
switch (mobj->type)
{
case MT_BATTLECAPSULE:
case MT_CDUFO:
return battlecapsules; // battleprisons
case MT_SPECIAL_UFO:
return true;

View file

@ -5891,7 +5891,8 @@ static void K_DoShrink(player_t *user)
next = mobj->itnext;
if (mobj->type == MT_SPB
|| mobj->type == MT_BATTLECAPSULE)
|| mobj->type == MT_BATTLECAPSULE
|| mobj->type == MT_CDUFO)
{
continue;
}

View file

@ -123,7 +123,8 @@ static void RankCapsules_LoadTextmap(void)
{
UINT16 type = atol(val);
if (type == mobjinfo[MT_BATTLECAPSULE].doomednum)
if (type == mobjinfo[MT_BATTLECAPSULE].doomednum
|| type == mobjinfo[MT_CDUFO].doomednum)
{
g_rankCapsules_count++;
}
@ -163,7 +164,8 @@ static void RankCapsules_LoadThingsLump(UINT8 *data)
data += 2; // options
if (type == mobjinfo[MT_BATTLECAPSULE].doomednum)
if (type == mobjinfo[MT_BATTLECAPSULE].doomednum
|| type == mobjinfo[MT_CDUFO].doomednum)
{
g_rankCapsules_count++;
}

View file

@ -200,7 +200,6 @@ boolean P_EmblemWasCollected(INT32 emblemID)
void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
{
player_t *player;
INT32 i;
if (objectplacing)
return;
@ -444,7 +443,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
K_StartItemRoulette(player);
// Karma fireworks
for (i = 0; i < 5; i++)
/*for (i = 0; i < 5; i++)
{
mobj_t *firework = P_SpawnMobj(special->x, special->y, special->z, MT_KARMAFIREWORK);
firework->momx = toucher->momx;
@ -453,14 +452,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_Thrust(firework, FixedAngle((72*i)<<FRACBITS), P_RandomRange(PR_ITEM_DEBRIS, 1,8)*special->scale);
P_SetObjectMomZ(firework, P_RandomRange(PR_ITEM_DEBRIS, 1,8)*special->scale, false);
firework->color = toucher->color;
}
}*/
S_StartSound(toucher, sfx_cdfm73); // they don't make this sound in the original game but it's nice to have a "reward" for good play
K_SetHitLagForObjects(special, toucher, 2, true);
//special->momx = special->momy = special->momz = 0;
special->momz = -(3*special->scale)/2;
//P_SetTarget(&special->target, toucher);
special->fuse = 2*TICRATE;
break;
case MT_BALLOON: // SRB2kart
@ -636,6 +631,61 @@ void P_TouchStarPost(mobj_t *post, player_t *player, boolean snaptopost)
player->starpostnum = post->health;
}
static void P_AddBrokenPrison(mobj_t *target, mobj_t *source)
{
(void)target;
if (!battlecapsules) // !battleprisons
return;
if ((gametyperules & GTR_POINTLIMIT) && (source && source->player))
{
/*mobj_t * ring;
for (i = 0; i < 2; i++)
{
dir += (ANGLE_MAX/3);
ring = P_SpawnMobj(target->x, target->y, target->z, MT_RING);
ring->angle = dir;
P_InstaThrust(ring, dir, 16*ring->scale);
ring->momz = 8 * target->scale * P_MobjFlip(target);
P_SetTarget(&ring->tracer, source);
source->player->pickuprings++;
}*/
P_AddPlayerScore(source->player, 1);
K_SpawnBattlePoints(source->player, NULL, 1);
}
if (++numtargets >= maptargets)
{
UINT8 i;
boolean givelife = false;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
P_DoPlayerExit(&players[i]);
if (!G_GametypeUsesLives())
continue;
P_GivePlayerLives(&players[i], 1);
givelife = true;
}
if (givelife)
S_StartSound(NULL, sfx_cdfm73);
}
else
{
S_StartSound(NULL, sfx_s221);
if (timelimitintics)
{
extratimeintics += 10*TICRATE;
secretextratime = TICRATE/2;
}
}
}
/** Checks if the level timer is over the timelimit and the round should end,
* unless you are in overtime. In which case leveltime may stretch out beyond
* timelimitintics and overtime's status will be checked here each tick.
@ -1521,7 +1571,6 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
case MT_BATTLECAPSULE:
{
UINT8 i;
mobj_t *cur;
angle_t dir = 0;
@ -1568,52 +1617,17 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
S_StartSound(target, sfx_mbs60);
if ((gametyperules & GTR_POINTLIMIT) && (source && source->player))
{
/*mobj_t * ring;
for (i = 0; i < 2; i++)
{
dir += (ANGLE_MAX/3);
ring = P_SpawnMobj(target->x, target->y, target->z, MT_RING);
ring->angle = dir;
P_InstaThrust(ring, dir, 16*ring->scale);
ring->momz = 8 * target->scale * P_MobjFlip(target);
P_SetTarget(&ring->tracer, source);
source->player->pickuprings++;
}*/
P_AddBrokenPrison(target, source);
}
break;
P_AddPlayerScore(source->player, 1);
K_SpawnBattlePoints(source->player, NULL, 1);
}
case MT_CDUFO:
S_StartSound(inflictor, sfx_cdfm73); // they don't make this sound in the original game but it's nice to have a "reward" for good play
// All targets busted!
if (++numtargets >= maptargets)
{
boolean givelife = false;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
P_DoPlayerExit(&players[i]);
if (!grandprixinfo.gp)
continue;
P_GivePlayerLives(&players[i], 1);
givelife = true;
}
target->momz = -(3*mapobjectscale)/2;
target->fuse = 2*TICRATE;
if (givelife)
S_StartSound(NULL, sfx_cdfm73);
}
else
{
S_StartSound(NULL, sfx_s221);
if (timelimitintics)
{
extratimeintics += 10*TICRATE;
secretextratime = TICRATE/2;
}
}
}
P_AddBrokenPrison(target, source);
break;
case MT_BATTLEBUMPER:
@ -2097,6 +2111,11 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
damage = Obj_MonitorGetDamage(target, inflictor, damagetype);
Obj_MonitorOnDamage(target, inflictor, damage);
break;
case MT_CDUFO:
// Make it possible to pick them up during race
if (inflictor->type == MT_ORBINAUT_SHIELD || inflictor->type == MT_JAWZ_SHIELD)
return false;
break;
default:
break;

View file

@ -5260,6 +5260,7 @@ static boolean P_IsTrackerType(INT32 type)
// Primarily for minimap data, handle with care
case MT_SPB:
case MT_BATTLECAPSULE:
case MT_CDUFO:
case MT_SPECIAL_UFO:
return true;
@ -8645,7 +8646,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
mobj->movecount--;
break;
}
else if (P_AproxDistance(mobj->x - (mobj->spawnpoint->x<<FRACBITS), mobj->y - (mobj->spawnpoint->y<<FRACBITS)) < (420<<FRACBITS))
else if (P_AproxDistance(mobj->x - (mobj->spawnpoint->x<<FRACBITS), mobj->y - (mobj->spawnpoint->y<<FRACBITS)) < (840*mapobjectscale))
break;
mobj->movecount = 3;
@ -10817,6 +10818,9 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_BIGRING:
P_SetScale(mobj, (mobj->destscale = 3*FRACUNIT));
break;
case MT_CDUFO:
P_SetScale(mobj, (mobj->destscale = 3*FRACUNIT/2));
break;
case MT_RANDOMAUDIENCE:
{
fixed_t randu = P_RandomFixed(PR_UNDEFINED);