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HUD: realign 1P ping counter and FPS counter positions
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1 changed files with 2 additions and 2 deletions
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@ -532,7 +532,7 @@ void SCR_DisplayTicRate(void)
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const UINT8 *ticcntcolor = NULL;
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UINT32 cap = R_GetFramerateCap();
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UINT32 benchmark = (cap == 0) ? I_GetRefreshRate() : cap;
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INT32 x = 318;
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INT32 x = 317;
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double fps = round(averageFPS);
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if (fps > (benchmark * 0.9))
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@ -586,7 +586,7 @@ void SCR_DisplayLocalPing(void)
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return;
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}
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INT32 dispy = cv_ticrate.value ? 160 : 181;
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INT32 dispy = cv_ticrate.value ? 170 : 181;
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boolean offline = (consoleplayer == serverplayer);
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HU_drawPing(307 * FRACUNIT, dispy * FRACUNIT, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM, offline, 0);
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