INT8 -> SINT8

This commit is contained in:
James R 2023-12-30 00:19:51 -08:00
parent 9ce15d3e15
commit 82aeb0d9a7

View file

@ -605,12 +605,12 @@ void K_IncreaseBotDifficulty(player_t *bot)
increase = (beatenDelta + winnerDelta + disruptDelta - 2) / 3;
INT8 rankNudge = 1; // Generally, we want bots to rank up at least once, but...
SINT8 rankNudge = 1; // Generally, we want bots to rank up at least once, but...
// If humans are struggling, we want to back off, or even derank if it's dire.
// Average human ranks to determine general bot "rank inertia".
INT8 totalRank = 0;
INT8 humanPlayers = 0;
SINT8 totalRank = 0;
SINT8 humanPlayers = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
player_t *human = NULL;
@ -631,7 +631,7 @@ void K_IncreaseBotDifficulty(player_t *bot)
totalRank += human->tally.rank;
}
INT8 averageRank = totalRank / humanPlayers;
SINT8 averageRank = totalRank / humanPlayers;
switch(averageRank)
{