mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Move capsule target code out of k_hud.c, to k_hud_track.cpp
This commit is contained in:
parent
061e5b01ec
commit
83051728f0
4 changed files with 300 additions and 290 deletions
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@ -121,6 +121,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
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k_grandprix.c
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k_boss.c
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k_hud.c
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k_hud_track.cpp
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k_menufunc.c
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k_menudraw.c
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k_terrain.c
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295
src/k_hud.c
295
src/k_hud.c
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@ -174,10 +174,10 @@ static patch_t *kp_bossret[4];
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static patch_t *kp_trickcool[2];
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static patch_t *kp_capsuletarget_arrow[2][2];
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static patch_t *kp_capsuletarget_icon[2];
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static patch_t *kp_capsuletarget_far[2];
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static patch_t *kp_capsuletarget_near[8];
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patch_t *kp_capsuletarget_arrow[2][2];
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patch_t *kp_capsuletarget_icon[2];
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patch_t *kp_capsuletarget_far[2];
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patch_t *kp_capsuletarget_near[8];
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void K_LoadKartHUDGraphics(void)
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{
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@ -3175,217 +3175,6 @@ static void K_DrawWeakSpot(weakspotdraw_t *ws)
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V_DrawFixedPatch(ws->x, ws->y, FRACUNIT, 0, kp_bossret[j+1], colormap);
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}
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typedef struct capsuletracking_s
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{
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mobj_t *mobj;
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vector3_t point;
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fixed_t camDist;
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} capsuletracking_t;
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static void K_DrawCapsuleTracking(capsuletracking_t *caps)
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{
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trackingResult_t result = {0};
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INT32 timer = 0;
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K_ObjectTracking(&result, &caps->point, false);
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if (result.onScreen == false)
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{
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// Off-screen, draw alongside the borders of the screen.
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// Probably the most complicated thing.
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INT32 scrVal = 240;
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vector2_t screenSize = {0};
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INT32 borderSize = 7;
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vector2_t borderWin = {0};
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vector2_t borderDir = {0};
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fixed_t borderLen = FRACUNIT;
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vector2_t arrowDir = {0};
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vector2_t arrowPos = {0};
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patch_t *arrowPatch = NULL;
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INT32 arrowFlags = 0;
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vector2_t capsulePos = {0};
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patch_t *capsulePatch = NULL;
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timer = (leveltime / 3);
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screenSize.x = vid.width / vid.dupx;
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screenSize.y = vid.height / vid.dupy;
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if (r_splitscreen >= 2)
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{
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// Half-wide screens
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screenSize.x >>= 1;
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borderSize >>= 1;
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}
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if (r_splitscreen >= 1)
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{
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// Half-tall screens
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screenSize.y >>= 1;
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}
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scrVal = max(screenSize.x, screenSize.y) - 80;
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borderWin.x = screenSize.x - borderSize;
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borderWin.y = screenSize.y - borderSize;
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arrowDir.x = 0;
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arrowDir.y = P_MobjFlip(caps->mobj) * FRACUNIT;
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// Simply pointing towards the result doesn't work, so inaccurate hack...
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borderDir.x = FixedMul(
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FixedMul(
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FINESINE((-result.angle >> ANGLETOFINESHIFT) & FINEMASK),
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FINECOSINE((-result.pitch >> ANGLETOFINESHIFT) & FINEMASK)
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),
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result.fov
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);
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borderDir.y = FixedMul(
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FINESINE((-result.pitch >> ANGLETOFINESHIFT) & FINEMASK),
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result.fov
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);
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borderLen = R_PointToDist2(0, 0, borderDir.x, borderDir.y);
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if (borderLen > 0)
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{
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borderDir.x = FixedDiv(borderDir.x, borderLen);
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borderDir.y = FixedDiv(borderDir.y, borderLen);
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}
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else
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{
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// Eh just put it at the bottom.
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borderDir.x = 0;
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borderDir.y = FRACUNIT;
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}
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capsulePatch = kp_capsuletarget_icon[timer & 1];
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if (abs(borderDir.x) > abs(borderDir.y))
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{
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// Horizontal arrow
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arrowPatch = kp_capsuletarget_arrow[1][timer & 1];
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arrowDir.y = 0;
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if (borderDir.x < 0)
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{
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// LEFT
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arrowDir.x = -FRACUNIT;
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}
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else
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{
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// RIGHT
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arrowDir.x = FRACUNIT;
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}
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}
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else
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{
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// Vertical arrow
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arrowPatch = kp_capsuletarget_arrow[0][timer & 1];
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arrowDir.x = 0;
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if (borderDir.y < 0)
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{
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// UP
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arrowDir.y = -FRACUNIT;
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}
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else
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{
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// DOWN
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arrowDir.y = FRACUNIT;
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}
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}
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arrowPos.x = (screenSize.x >> 1) + FixedMul(scrVal, borderDir.x);
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arrowPos.y = (screenSize.y >> 1) + FixedMul(scrVal, borderDir.y);
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arrowPos.x = min(max(arrowPos.x, borderSize), borderWin.x) * FRACUNIT;
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arrowPos.y = min(max(arrowPos.y, borderSize), borderWin.y) * FRACUNIT;
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capsulePos.x = arrowPos.x - (arrowDir.x * 12);
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capsulePos.y = arrowPos.y - (arrowDir.y * 12);
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arrowPos.x -= (arrowPatch->width << FRACBITS) >> 1;
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arrowPos.y -= (arrowPatch->height << FRACBITS) >> 1;
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capsulePos.x -= (capsulePatch->width << FRACBITS) >> 1;
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capsulePos.y -= (capsulePatch->height << FRACBITS) >> 1;
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if (arrowDir.x < 0)
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{
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arrowPos.x += arrowPatch->width << FRACBITS;
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arrowFlags |= V_FLIP;
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}
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if (arrowDir.y < 0)
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{
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arrowPos.y += arrowPatch->height << FRACBITS;
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arrowFlags |= V_VFLIP;
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}
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V_DrawFixedPatch(
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capsulePos.x, capsulePos.y,
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FRACUNIT,
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V_SPLITSCREEN,
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capsulePatch, NULL
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);
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V_DrawFixedPatch(
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arrowPos.x, arrowPos.y,
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FRACUNIT,
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V_SPLITSCREEN | arrowFlags,
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arrowPatch, NULL
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);
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}
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else
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{
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// Draw simple overlay.
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const fixed_t farDistance = 1280*mapobjectscale;
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boolean useNear = (caps->camDist < farDistance);
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patch_t *capsulePatch = NULL;
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vector2_t capsulePos = {0};
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boolean visible = P_CheckSight(stplyr->mo, caps->mobj);
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if (visible == false && (leveltime & 1))
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{
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// Flicker when not visible.
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return;
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}
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capsulePos.x = result.x;
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capsulePos.y = result.y;
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if (useNear == true)
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{
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timer = (leveltime / 2);
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capsulePatch = kp_capsuletarget_near[timer % 8];
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}
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else
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{
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timer = (leveltime / 3);
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capsulePatch = kp_capsuletarget_far[timer & 1];
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}
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capsulePos.x -= (capsulePatch->width << FRACBITS) >> 1;
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capsulePos.y -= (capsulePatch->height << FRACBITS) >> 1;
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V_DrawFixedPatch(
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capsulePos.x, capsulePos.y,
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FRACUNIT,
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V_SPLITSCREEN,
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capsulePatch, NULL
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);
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}
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}
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static void K_drawKartNameTags(void)
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{
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const fixed_t maxdistance = 8192*mapobjectscale;
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@ -3487,81 +3276,7 @@ static void K_drawKartNameTags(void)
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if (battlecapsules == true)
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{
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#define MAX_CAPSULE_HUD 32
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capsuletracking_t capsuleList[MAX_CAPSULE_HUD];
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size_t capsuleListLen = 0;
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mobj_t *mobj = NULL;
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mobj_t *next = NULL;
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for (mobj = trackercap; mobj; mobj = next)
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{
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capsuletracking_t *caps = NULL;
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next = mobj->itnext;
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if (mobj->health <= 0)
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{
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continue;
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}
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if (mobj->type != MT_BATTLECAPSULE)
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{
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continue;
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}
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caps = &capsuleList[capsuleListLen];
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caps->mobj = mobj;
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caps->point.x = R_InterpolateFixed(mobj->old_x, mobj->x);
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caps->point.y = R_InterpolateFixed(mobj->old_y, mobj->y);
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caps->point.z = R_InterpolateFixed(mobj->old_z, mobj->z);
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caps->point.z += (mobj->height >> 1);
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caps->camDist = R_PointToDist2(c.x, c.y, caps->point.x, caps->point.y);
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capsuleListLen++;
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if (capsuleListLen >= MAX_CAPSULE_HUD)
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{
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break;
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}
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}
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if (capsuleListLen > 0)
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{
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// Sort by distance from camera.
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if (capsuleListLen > 1)
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{
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for (i = 0; i < capsuleListLen-1; i++)
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{
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size_t swap = i;
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for (j = i + 1; j < capsuleListLen; j++)
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{
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capsuletracking_t *cj = &capsuleList[j];
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capsuletracking_t *cSwap = &capsuleList[swap];
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if (cj->camDist > cSwap->camDist)
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{
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swap = j;
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}
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}
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if (swap != i)
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{
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capsuletracking_t temp = capsuleList[swap];
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capsuleList[swap] = capsuleList[i];
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capsuleList[i] = temp;
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}
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}
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}
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for (i = 0; i < capsuleListLen; i++)
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{
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K_DrawCapsuleTracking(&capsuleList[i]);
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}
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}
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#undef MAX_CAPSULE_HUD
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K_drawTargetHUD(&c, stplyr);
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}
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for (i = 0; i < MAXPLAYERS; i++)
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@ -44,8 +44,13 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT32 splitflags, U
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void K_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer, INT32 hilicol);
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void K_DrawMapThumbnail(INT32 x, INT32 y, INT32 width, UINT32 flags, UINT16 map, UINT8 *colormap);
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void K_DrawLikeMapThumbnail(INT32 x, INT32 y, INT32 width, UINT32 flags, patch_t *patch, UINT8 *colormap);
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void K_drawTargetHUD(const vector3_t *origin, player_t *player);
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extern patch_t *kp_facehighlight[8];
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extern patch_t *kp_capsuletarget_arrow[2][2];
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extern patch_t *kp_capsuletarget_icon[2];
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extern patch_t *kp_capsuletarget_far[2];
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extern patch_t *kp_capsuletarget_near[8];
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#ifdef __cplusplus
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} // extern "C"
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289
src/k_hud_track.cpp
Normal file
289
src/k_hud_track.cpp
Normal file
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@ -0,0 +1,289 @@
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#include <algorithm>
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#include <cstddef>
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#include "k_hud.h"
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#include "m_fixed.h"
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#include "p_local.h"
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#include "p_mobj.h"
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#include "r_fps.h"
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#include "r_main.h"
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#include "v_video.h"
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namespace
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{
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struct capsuletracking_t
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{
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mobj_t* mobj;
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vector3_t point;
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fixed_t camDist;
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};
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void K_DrawCapsuleTracking(capsuletracking_t* caps)
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{
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trackingResult_t result = {};
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int32_t timer = 0;
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K_ObjectTracking(&result, &caps->point, false);
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if (result.onScreen == false)
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{
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// Off-screen, draw alongside the borders of the screen.
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// Probably the most complicated thing.
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int32_t scrVal = 240;
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vector2_t screenSize = {};
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int32_t borderSize = 7;
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vector2_t borderWin = {};
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vector2_t borderDir = {};
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fixed_t borderLen = FRACUNIT;
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vector2_t arrowDir = {};
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vector2_t arrowPos = {};
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patch_t* arrowPatch = nullptr;
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int32_t arrowFlags = 0;
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vector2_t capsulePos = {};
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patch_t* capsulePatch = nullptr;
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timer = (leveltime / 3);
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screenSize.x = vid.width / vid.dupx;
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screenSize.y = vid.height / vid.dupy;
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if (r_splitscreen >= 2)
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{
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// Half-wide screens
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screenSize.x >>= 1;
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borderSize >>= 1;
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}
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if (r_splitscreen >= 1)
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{
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// Half-tall screens
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screenSize.y >>= 1;
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}
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scrVal = std::max(screenSize.x, screenSize.y) - 80;
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borderWin.x = screenSize.x - borderSize;
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borderWin.y = screenSize.y - borderSize;
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arrowDir.x = 0;
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arrowDir.y = P_MobjFlip(caps->mobj) * FRACUNIT;
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// Simply pointing towards the result doesn't work, so inaccurate hack...
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borderDir.x = FixedMul(
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FixedMul(
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FINESINE((-result.angle >> ANGLETOFINESHIFT) & FINEMASK),
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FINECOSINE((-result.pitch >> ANGLETOFINESHIFT) & FINEMASK)
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),
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result.fov
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);
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borderDir.y = FixedMul(FINESINE((-result.pitch >> ANGLETOFINESHIFT) & FINEMASK), result.fov);
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borderLen = R_PointToDist2(0, 0, borderDir.x, borderDir.y);
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if (borderLen > 0)
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{
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borderDir.x = FixedDiv(borderDir.x, borderLen);
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borderDir.y = FixedDiv(borderDir.y, borderLen);
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}
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else
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{
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// Eh just put it at the bottom.
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borderDir.x = 0;
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borderDir.y = FRACUNIT;
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}
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capsulePatch = kp_capsuletarget_icon[timer & 1];
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if (abs(borderDir.x) > abs(borderDir.y))
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{
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// Horizontal arrow
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arrowPatch = kp_capsuletarget_arrow[1][timer & 1];
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arrowDir.y = 0;
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if (borderDir.x < 0)
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{
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// LEFT
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arrowDir.x = -FRACUNIT;
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}
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else
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{
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// RIGHT
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arrowDir.x = FRACUNIT;
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}
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}
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else
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{
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// Vertical arrow
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arrowPatch = kp_capsuletarget_arrow[0][timer & 1];
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arrowDir.x = 0;
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if (borderDir.y < 0)
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{
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// UP
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arrowDir.y = -FRACUNIT;
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}
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else
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{
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// DOWN
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arrowDir.y = FRACUNIT;
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}
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}
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arrowPos.x = (screenSize.x >> 1) + FixedMul(scrVal, borderDir.x);
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arrowPos.y = (screenSize.y >> 1) + FixedMul(scrVal, borderDir.y);
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arrowPos.x = std::clamp(arrowPos.x, borderSize, borderWin.x) * FRACUNIT;
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arrowPos.y = std::clamp(arrowPos.y, borderSize, borderWin.y) * FRACUNIT;
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capsulePos.x = arrowPos.x - (arrowDir.x * 12);
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capsulePos.y = arrowPos.y - (arrowDir.y * 12);
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arrowPos.x -= (arrowPatch->width << FRACBITS) >> 1;
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arrowPos.y -= (arrowPatch->height << FRACBITS) >> 1;
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capsulePos.x -= (capsulePatch->width << FRACBITS) >> 1;
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capsulePos.y -= (capsulePatch->height << FRACBITS) >> 1;
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if (arrowDir.x < 0)
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{
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arrowPos.x += arrowPatch->width << FRACBITS;
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||||
arrowFlags |= V_FLIP;
|
||||
}
|
||||
|
||||
if (arrowDir.y < 0)
|
||||
{
|
||||
arrowPos.y += arrowPatch->height << FRACBITS;
|
||||
arrowFlags |= V_VFLIP;
|
||||
}
|
||||
|
||||
V_DrawFixedPatch(capsulePos.x, capsulePos.y, FRACUNIT, V_SPLITSCREEN, capsulePatch, nullptr);
|
||||
|
||||
V_DrawFixedPatch(arrowPos.x, arrowPos.y, FRACUNIT, V_SPLITSCREEN | arrowFlags, arrowPatch, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw simple overlay.
|
||||
const fixed_t farDistance = 1280 * mapobjectscale;
|
||||
bool useNear = (caps->camDist < farDistance);
|
||||
|
||||
patch_t* capsulePatch = nullptr;
|
||||
vector2_t capsulePos = {};
|
||||
|
||||
bool visible = P_CheckSight(stplyr->mo, caps->mobj);
|
||||
|
||||
if (visible == false && (leveltime & 1))
|
||||
{
|
||||
// Flicker when not visible.
|
||||
return;
|
||||
}
|
||||
|
||||
capsulePos.x = result.x;
|
||||
capsulePos.y = result.y;
|
||||
|
||||
if (useNear == true)
|
||||
{
|
||||
timer = (leveltime / 2);
|
||||
capsulePatch = kp_capsuletarget_near[timer % 8];
|
||||
}
|
||||
else
|
||||
{
|
||||
timer = (leveltime / 3);
|
||||
capsulePatch = kp_capsuletarget_far[timer & 1];
|
||||
}
|
||||
|
||||
capsulePos.x -= (capsulePatch->width << FRACBITS) >> 1;
|
||||
capsulePos.y -= (capsulePatch->height << FRACBITS) >> 1;
|
||||
|
||||
V_DrawFixedPatch(capsulePos.x, capsulePos.y, FRACUNIT, V_SPLITSCREEN, capsulePatch, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
}; // namespace
|
||||
|
||||
void K_drawTargetHUD(const vector3_t* origin, player_t* player)
|
||||
{
|
||||
constexpr std::size_t kMaxCapsuleHUD = 32;
|
||||
|
||||
std::size_t i, j;
|
||||
|
||||
capsuletracking_t capsuleList[kMaxCapsuleHUD];
|
||||
std::size_t capsuleListLen = 0;
|
||||
|
||||
mobj_t* mobj = nullptr;
|
||||
mobj_t* next = nullptr;
|
||||
|
||||
for (mobj = trackercap; mobj; mobj = next)
|
||||
{
|
||||
capsuletracking_t* caps = nullptr;
|
||||
|
||||
next = mobj->itnext;
|
||||
|
||||
if (mobj->health <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mobj->type != MT_BATTLECAPSULE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
caps = &capsuleList[capsuleListLen];
|
||||
|
||||
caps->mobj = mobj;
|
||||
caps->point.x = R_InterpolateFixed(mobj->old_x, mobj->x);
|
||||
caps->point.y = R_InterpolateFixed(mobj->old_y, mobj->y);
|
||||
caps->point.z = R_InterpolateFixed(mobj->old_z, mobj->z);
|
||||
caps->point.z += (mobj->height >> 1);
|
||||
caps->camDist = R_PointToDist2(origin->x, origin->y, caps->point.x, caps->point.y);
|
||||
|
||||
capsuleListLen++;
|
||||
|
||||
if (capsuleListLen >= kMaxCapsuleHUD)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (capsuleListLen > 0)
|
||||
{
|
||||
// Sort by distance from camera.
|
||||
if (capsuleListLen > 1)
|
||||
{
|
||||
for (i = 0; i < capsuleListLen - 1; i++)
|
||||
{
|
||||
std::size_t swap = i;
|
||||
|
||||
for (j = i + 1; j < capsuleListLen; j++)
|
||||
{
|
||||
capsuletracking_t* cj = &capsuleList[j];
|
||||
capsuletracking_t* cSwap = &capsuleList[swap];
|
||||
|
||||
if (cj->camDist > cSwap->camDist)
|
||||
{
|
||||
swap = j;
|
||||
}
|
||||
}
|
||||
|
||||
if (swap != i)
|
||||
{
|
||||
capsuletracking_t temp = capsuleList[swap];
|
||||
capsuleList[swap] = capsuleList[i];
|
||||
capsuleList[i] = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < capsuleListLen; i++)
|
||||
{
|
||||
K_DrawCapsuleTracking(&capsuleList[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue