Remove debug print

This commit is contained in:
Antonio Martinez 2025-09-17 17:35:01 -04:00
parent a368d6e18f
commit 830a25b24d

View file

@ -3102,8 +3102,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
boolean clash = false; boolean clash = false;
sfxenum_t sfx = sfx_None; sfxenum_t sfx = sfx_None;
CONS_Printf("unforced case\n");
if (!(gametyperules & GTR_BUMPERS)) if (!(gametyperules & GTR_BUMPERS))
{ {
if (damagetype & DMG_STEAL) if (damagetype & DMG_STEAL)
@ -3164,11 +3162,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
return false; return false;
} }
CONS_Printf("xd\n");
if (invincible && type != DMG_WHUMBLE) if (invincible && type != DMG_WHUMBLE)
{ {
CONS_Printf("invinc case\n");
const INT32 oldHitlag = target->hitlag; const INT32 oldHitlag = target->hitlag;
const INT32 oldHitlagInflictor = inflictor ? inflictor->hitlag : 0; const INT32 oldHitlagInflictor = inflictor ? inflictor->hitlag : 0;