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Add G_ResetAllDeviceRumbles
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2 changed files with 17 additions and 0 deletions
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@ -357,6 +357,22 @@ void G_PlayerDeviceRumbleTriggers(INT32 player, UINT16 left_strength, UINT16 rig
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I_GamepadRumbleTriggers(device_id, left_strength, right_strength);
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I_GamepadRumbleTriggers(device_id, left_strength, right_strength);
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}
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}
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void G_ResetAllDeviceRumbles(void)
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{
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int i;
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int devices;
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devices = G_GetNumAvailableGamepads();
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for (i = 0; i < devices; i++)
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{
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INT32 device_id = G_GetAvailableGamepadDevice(i);
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I_GamepadRumble(device_id, 0, 0);
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I_GamepadRumbleTriggers(device_id, 0, 0);
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}
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}
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static boolean AutomaticControllerReassignmentIsAllowed(INT32 device)
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static boolean AutomaticControllerReassignmentIsAllowed(INT32 device)
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{
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{
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boolean device_is_gamepad = device > 0;
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boolean device_is_gamepad = device > 0;
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@ -161,6 +161,7 @@ void G_SetPlayerGamepadIndicatorToPlayerColor(INT32 player);
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void G_PlayerDeviceRumble(INT32 player, UINT16 low_strength, UINT16 high_strength);
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void G_PlayerDeviceRumble(INT32 player, UINT16 low_strength, UINT16 high_strength);
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void G_PlayerDeviceRumbleTriggers(INT32 player, UINT16 left_strength, UINT16 right_strength);
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void G_PlayerDeviceRumbleTriggers(INT32 player, UINT16 left_strength, UINT16 right_strength);
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void G_ResetAllDeviceRumbles(void);
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/// Get the gamekeydown array (NUMINPUTS values) for the given device, or NULL if the device id is invalid.
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/// Get the gamekeydown array (NUMINPUTS values) for the given device, or NULL if the device id is invalid.
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INT32* G_GetDeviceGameKeyDownArray(INT32 device);
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INT32* G_GetDeviceGameKeyDownArray(INT32 device);
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