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UCRP_HITDRAFTERLOOKBACK
"hit a racer drafting off you while looking back at them" Self-explanatory set of conditions Wrote a commented out more compicated check for valid angles between player and target, but lastdraft probably is good enough for these purpses
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5 changed files with 17 additions and 0 deletions
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@ -418,6 +418,7 @@ struct roundconditions_t
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boolean spb_neuter;
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boolean landmine_dunk;
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boolean hit_midair;
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boolean hit_drafter_lookback;
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boolean returntosender_mark;
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UINT8 hittrackhazard[((MAX_LAPS+1)/8) + 1];
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@ -2997,6 +2997,7 @@ static void readcondition(UINT16 set, UINT32 id, char *word2)
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|| (++offset && fastcmp(params[0], "SPBNEUTER"))
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|| (++offset && fastcmp(params[0], "LANDMINEDUNK"))
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|| (++offset && fastcmp(params[0], "HITMIDAIR"))
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|| (++offset && fastcmp(params[0], "HITDRAFTERLOOKBACK"))
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|| (++offset && fastcmp(params[0], "RETURNMARKTOSENDER")))
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{
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//PARAMCHECK(1);
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@ -1642,6 +1642,8 @@ boolean M_CheckCondition(condition_t *cn, player_t *player)
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return (player->roundconditions.landmine_dunk);
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case UCRP_HITMIDAIR:
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return (player->roundconditions.hit_midair);
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case UCRP_HITDRAFTERLOOKBACK:
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return (player->roundconditions.hit_drafter_lookback);
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case UCRP_RETURNMARKTOSENDER:
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return (player->roundconditions.returntosender_mark);
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@ -2428,6 +2430,8 @@ static const char *M_GetConditionString(condition_t *cn)
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return "dunk a Land Mine on another racer's head";
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case UCRP_HITMIDAIR:
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return "hit another racer with a projectile while you're both in the air";
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case UCRP_HITDRAFTERLOOKBACK:
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return "hit a racer drafting off you while looking back at them";
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case UCRP_RETURNMARKTOSENDER:
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return "when cursed with Eggmark, blow up the racer responsible";
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@ -129,6 +129,7 @@ typedef enum
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UCRP_SPBNEUTER, // Kill an SPB with Lightning
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UCRP_LANDMINEDUNK, // huh? you died? that's weird. all i did was try to hug you...
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UCRP_HITMIDAIR, // Hit another player mid-air with a kartfielditem
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UCRP_HITDRAFTERLOOKBACK, // Hit a player that's behind you, while looking back at them, and they're drafting off you
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UCRP_RETURNMARKTOSENDER, // Hit the player responsible for Eggman Marking you with that explosion
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UCRP_TRACKHAZARD, // (Don't) get hit by a track hazard (maybe specific lap)
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@ -2699,6 +2699,16 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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source->player->roundconditions.checkthisframe = true;
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}
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if (source->player->roundconditions.hit_drafter_lookback == false
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&& source != target
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&& target->player->lastdraft == (source->player - players)
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&& (K_GetKartButtons(source->player) & BT_LOOKBACK) == BT_LOOKBACK
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/*&& (AngleDelta(K_MomentumAngle(source), R_PointToAngle2(source->x, source->y, target->x, target->y)) > ANGLE_90)*/)
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{
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source->player->roundconditions.hit_drafter_lookback = true;
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source->player->roundconditions.checkthisframe = true;
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}
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if (source == target
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&& !P_MobjWasRemoved(inflictor)
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&& inflictor->type == MT_SPBEXPLOSION
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