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opengl: fake the pause fade background
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1 changed files with 4 additions and 1 deletions
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@ -245,7 +245,10 @@ void M_Drawer(void)
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}
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else if (!WipeInAction && currentMenu != &PAUSE_PlaybackMenuDef)
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{
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V_DrawCustomFadeScreen("FADEMAP0", 4); // now that's more readable with a faded background (yeah like Quake...)
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if (rendermode == render_opengl) // OGL can't handle what SW is doing so let's fake it;
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V_DrawFadeScreen(122, 3); // palette index aproximation...
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else // Software can keep its unique fade
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V_DrawCustomFadeScreen("FADEMAP0", 4); // now that's more readable with a faded background (yeah like Quake...)
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}
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if (currentMenu->drawroutine)
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