opengl: fake the pause fade background

This commit is contained in:
SinnamonLat 2021-12-11 11:23:48 +01:00
parent f093d5783f
commit 841649c7ea

View file

@ -245,7 +245,10 @@ void M_Drawer(void)
}
else if (!WipeInAction && currentMenu != &PAUSE_PlaybackMenuDef)
{
V_DrawCustomFadeScreen("FADEMAP0", 4); // now that's more readable with a faded background (yeah like Quake...)
if (rendermode == render_opengl) // OGL can't handle what SW is doing so let's fake it;
V_DrawFadeScreen(122, 3); // palette index aproximation...
else // Software can keep its unique fade
V_DrawCustomFadeScreen("FADEMAP0", 4); // now that's more readable with a faded background (yeah like Quake...)
}
if (currentMenu->drawroutine)