mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-20 21:52:33 +00:00
Allow non-players to water skip/run
Water skipping is enabled for Orbinaut, Jawz, and Ballhog currently. Jawz can water run, as long as their target is on/above the plane they're at -- once their target goes into the water, they'll start skipping.
This commit is contained in:
parent
81926947d5
commit
841bcf3619
12 changed files with 158 additions and 73 deletions
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@ -438,7 +438,6 @@ typedef struct player_s
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INT32 underwatertilt;
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fixed_t offroad; // In Super Mario Kart, going offroad has lee-way of about 1 second before you start losing speed
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UINT8 waterskip; // Water skipping counter
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UINT16 tiregrease; // Reduced friction timer after hitting a spring
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UINT16 springstars; // Spawn stars around a player when they hit a spring
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90
src/k_kart.c
90
src/k_kart.c
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@ -3255,35 +3255,90 @@ boolean K_MovingHorizontally(mobj_t *mobj)
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return (P_AproxDistance(mobj->momx, mobj->momy) / 5 > abs(mobj->momz));
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}
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boolean K_WaterRun(player_t *player)
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boolean K_WaterRun(mobj_t *mobj)
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{
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if (
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player->invincibilitytimer ||
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player->sneakertimer ||
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player->tiregrease ||
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player->flamedash ||
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player->speed > 2 * K_GetKartSpeed(player, false, false)
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)
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return true;
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return false;
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switch (mobj->type)
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{
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case MT_JAWZ:
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{
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if (mobj->tracer != NULL && P_MobjWasRemoved(mobj->tracer) == false)
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{
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fixed_t jawzFeet = P_GetMobjFeet(mobj);
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fixed_t chaseFeet = P_GetMobjFeet(mobj->tracer);
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fixed_t footDiff = (chaseFeet - jawzFeet) * P_MobjFlip(mobj);
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// Water run if the player we're chasing is above/equal to us.
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// Start water skipping if they're underneath the water.
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return (footDiff > -mobj->tracer->height);
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}
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return false;
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}
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case MT_PLAYER:
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{
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if (mobj->player == NULL)
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{
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return false;
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}
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if (mobj->player->invincibilitytimer
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|| mobj->player->sneakertimer
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|| mobj->player->tiregrease
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|| mobj->player->flamedash
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|| mobj->player->speed > 2 * K_GetKartSpeed(mobj->player, false, false))
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{
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return true;
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}
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return false;
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}
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default:
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{
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return false;
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}
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}
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}
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boolean K_WaterSkip(player_t *player)
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boolean K_WaterSkip(mobj_t *mobj)
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{
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if (player->waterskip >= 2)
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if (mobj->waterskip >= 2)
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{
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// Already finished waterskipping.
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return false;
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}
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if (player->waterskip > 0)
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switch (mobj->type)
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{
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case MT_PLAYER:
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case MT_ORBINAUT:
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case MT_JAWZ:
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case MT_BALLHOG:
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{
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// Allow
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break;
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}
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default:
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{
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// Don't allow
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return false;
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}
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}
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if (mobj->waterskip > 0)
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{
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// Already waterskipping.
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// Simply make sure you haven't slowed down drastically.
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return (player->speed > 20 * mapobjectscale);
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return (P_AproxDistance(mobj->momx, mobj->momy) > 20 * mapobjectscale);
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}
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else
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{
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// Need to be moving horizontally and not vertically
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// to be able to start a water skip.
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return K_MovingHorizontally(mobj);
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}
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return K_MovingHorizontally(player->mo);
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}
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static fixed_t K_FlameShieldDashVar(INT32 val)
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@ -7980,9 +8035,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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}
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}
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if (P_IsObjectOnGround(player->mo))
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player->waterskip = 0;
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if (player->instashield)
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player->instashield--;
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@ -143,8 +143,8 @@ boolean K_SlopeResistance(player_t *player);
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tripwirepass_t K_TripwirePassConditions(player_t *player);
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boolean K_TripwirePass(player_t *player);
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boolean K_MovingHorizontally(mobj_t *mobj);
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boolean K_WaterRun(player_t *player);
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boolean K_WaterSkip(player_t *player);
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boolean K_WaterRun(mobj_t *mobj);
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boolean K_WaterSkip(mobj_t *mobj);
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void K_ApplyTripWire(player_t *player, tripwirestate_t state);
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INT16 K_GetSpindashChargeTime(player_t *player);
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fixed_t K_GetSpindashChargeSpeed(player_t *player);
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@ -954,12 +954,15 @@ static int lib_pCheckDeathPitCollide(lua_State *L)
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static int lib_pCheckSolidLava(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
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//HUDSAFE
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INLEVEL
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if (!mo)
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return LUA_ErrInvalid(L, "mobj_t");
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if (!rover)
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return LUA_ErrInvalid(L, "ffloor_t");
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lua_pushboolean(L, P_CheckSolidLava(rover));
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lua_pushboolean(L, P_CheckSolidLava(mo, rover));
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return 1;
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}
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@ -100,6 +100,7 @@ enum mobj_e {
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mobj_spryoff,
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mobj_sprzoff,
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mobj_hitlag,
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mobj_waterskip,
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mobj_dispoffset
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};
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@ -181,6 +182,7 @@ static const char *const mobj_opt[] = {
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"spryoff",
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"sprzoff",
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"hitlag",
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"waterskip",
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"dispoffset",
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NULL};
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@ -460,6 +462,9 @@ static int mobj_get(lua_State *L)
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case mobj_hitlag:
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lua_pushinteger(L, mo->hitlag);
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break;
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case mobj_waterskip:
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lua_pushinteger(L, mo->waterskip);
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break;
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case mobj_dispoffset:
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lua_pushinteger(L, mo->dispoffset);
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break;
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@ -835,6 +840,9 @@ static int mobj_set(lua_State *L)
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case mobj_hitlag:
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mo->hitlag = luaL_checkinteger(L, 3);
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break;
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case mobj_waterskip:
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mo->waterskip = (UINT8)luaL_checkinteger(L, 3);
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break;
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case mobj_dispoffset:
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mo->dispoffset = luaL_checkinteger(L, 3);
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break;
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@ -264,8 +264,6 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->aizdriftturn);
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else if (fastcmp(field,"offroad"))
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lua_pushinteger(L, plr->offroad);
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else if (fastcmp(field,"waterskip"))
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lua_pushinteger(L, plr->waterskip);
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else if (fastcmp(field,"tiregrease"))
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lua_pushinteger(L, plr->tiregrease);
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else if (fastcmp(field,"springstars"))
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@ -634,8 +632,6 @@ static int player_set(lua_State *L)
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plr->aizdriftturn = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"offroad"))
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plr->offroad = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"waterskip"))
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plr->waterskip = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tiregrease"))
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plr->tiregrease = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"springstars"))
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@ -315,7 +315,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
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boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover);
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boolean P_CheckDeathPitCollide(mobj_t *mo);
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boolean P_CheckSolidLava(ffloor_t *rover);
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boolean P_CheckSolidLava(mobj_t *mobj, ffloor_t *rover);
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void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motype);
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mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type);
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@ -337,8 +337,8 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
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void P_Attract(mobj_t *source, mobj_t *enemy, boolean nightsgrab);
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mobj_t *P_GetClosestAxis(mobj_t *source);
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boolean P_CanRunOnWater(player_t *player, ffloor_t *rover);
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boolean P_CheckSolidFFloorSurface(player_t *player, ffloor_t *rover);
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boolean P_CanRunOnWater(mobj_t *mobj, ffloor_t *rover);
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boolean P_CheckSolidFFloorSurface(mobj_t *mobj, ffloor_t *rover);
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void P_MaceRotate(mobj_t *center, INT32 baserot, INT32 baseprevrot);
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@ -1940,7 +1940,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
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continue;
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}
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if (thing->player && P_CheckSolidFFloorSurface(thing->player, rover))
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if (P_CheckSolidFFloorSurface(thing, rover))
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;
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else if (thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE))
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;
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@ -2524,9 +2524,7 @@ static boolean P_WaterRunning(mobj_t *thing)
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static boolean P_WaterStepUp(mobj_t *thing)
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{
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player_t *player = thing->player;
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return (player && player->waterskip) ||
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P_WaterRunning(thing);
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return (thing->waterskip > 0 || P_WaterRunning(thing));
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}
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fixed_t P_BaseStepUp(void)
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@ -777,7 +777,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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if (!(rover->flags & FF_EXISTS))
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continue;
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if (mobj->player && P_CheckSolidFFloorSurface(mobj->player, rover))
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if (P_CheckSolidFFloorSurface(mobj, rover))
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;
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else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
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|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
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@ -821,7 +821,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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if (!(rover->flags & FF_EXISTS))
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continue;
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if (mobj->player && P_CheckSolidFFloorSurface(mobj->player, rover))
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if (P_CheckSolidFFloorSurface(mobj, rover))
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;
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else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
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|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
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89
src/p_mobj.c
89
src/p_mobj.c
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@ -1105,6 +1105,11 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
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}
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}
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if (mo->waterskip > 0)
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{
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gravityadd = (4*gravityadd)/3;
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}
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if (mo->player)
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{
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if (mo->flags2 & MF2_OBJECTFLIP)
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@ -1118,11 +1123,6 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
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P_PlayerFlip(mo);
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}
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if (mo->player->waterskip)
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{
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gravityadd = (4*gravityadd)/3;
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}
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if (mo->player->trickpanel >= 2)
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{
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gravityadd = (5*gravityadd)/2;
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@ -1938,7 +1938,7 @@ void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motype)
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topheight = P_GetFOFTopZ(mo, sector, rover, mo->x, mo->y, NULL);
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bottomheight = P_GetFOFBottomZ(mo, sector, rover, mo->x, mo->y, NULL);
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if (mo->player && P_CheckSolidFFloorSurface(mo->player, rover)) // only the player should stand on lava or run on water
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if (P_CheckSolidFFloorSurface(mo, rover)) // only the player should stand on lava or run on water
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;
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else if (motype != 0 && rover->flags & FF_SWIMMABLE) // "scenery" only
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continue;
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@ -2097,11 +2097,18 @@ boolean P_CheckDeathPitCollide(mobj_t *mo)
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return false;
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}
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boolean P_CheckSolidLava(ffloor_t *rover)
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boolean P_CheckSolidLava(mobj_t *mobj, ffloor_t *rover)
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{
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if (mobj->player == NULL)
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{
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return false;
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}
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if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
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&& !(rover->master->flags & ML_BLOCKPLAYERS))
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return true;
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{
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return true;
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}
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return false;
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}
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@ -3084,11 +3091,13 @@ boolean P_SceneryZMovement(mobj_t *mo)
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//
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// Returns true if player can water run on a 3D floor
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//
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boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
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boolean P_CanRunOnWater(mobj_t *mobj, ffloor_t *rover)
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{
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const boolean flip = (player->mo->eflags & MFE_VERTICALFLIP);
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const boolean flip = (mobj->eflags & MFE_VERTICALFLIP);
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player_t *player = mobj->player;
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fixed_t surfaceheight = INT32_MAX;
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fixed_t playerbottom = INT32_MAX;
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fixed_t mobjbottom = INT32_MAX;
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fixed_t surfDiff = INT32_MAX;
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fixed_t maxStep = INT32_MAX;
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boolean doifit = false;
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@ -3109,28 +3118,29 @@ boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
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return false;
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}
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if (player->carry != CR_NONE) // Special carry state.
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if (player != NULL
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&& player->carry != CR_NONE) // Special carry state.
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{
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// No good player state.
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return false;
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}
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if (P_IsObjectOnGround(player->mo) == false)
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if (P_IsObjectOnGround(mobj) == false)
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{
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// Don't allow jumping onto water to start a water run.
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// (Already water running still counts as being on the ground.)
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return false;
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}
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if (K_WaterRun(player) == false)
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if (K_WaterRun(mobj) == false)
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{
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// Basic conditions for enabling water run.
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return false;
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}
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if (player->mo->standingslope != NULL)
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if (mobj->standingslope != NULL)
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{
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ourZAng = player->mo->standingslope->zangle;
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ourZAng = mobj->standingslope->zangle;
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}
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waterSlope = (flip ? *rover->b_slope : *rover->t_slope);
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@ -3145,19 +3155,19 @@ boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
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return false;
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}
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surfaceheight = flip ? P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y) : P_GetFFloorTopZAt(rover, player->mo->x, player->mo->y);
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playerbottom = flip ? (player->mo->z + player->mo->height) : player->mo->z;
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surfaceheight = flip ? P_GetFFloorBottomZAt(rover, mobj->x, mobj->y) : P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
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mobjbottom = flip ? (mobj->z + mobj->height) : mobj->z;
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doifit = flip ? (surfaceheight - player->mo->floorz >= player->mo->height) : (player->mo->ceilingz - surfaceheight >= player->mo->height);
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doifit = flip ? (surfaceheight - mobj->floorz >= mobj->height) : (mobj->ceilingz - surfaceheight >= mobj->height);
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if (!doifit)
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{
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// Player can't fit in this space.
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// Object can't fit in this space.
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return false;
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}
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surfDiff = flip ? (surfaceheight - playerbottom) : (playerbottom - surfaceheight);
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maxStep = P_GetThingStepUp(player->mo);
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surfDiff = flip ? (surfaceheight - mobjbottom) : (mobjbottom - surfaceheight);
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maxStep = P_GetThingStepUp(mobj);
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if (surfDiff <= maxStep && surfDiff >= 0)
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{
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// We start water run IF we can step-down!
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@ -3167,10 +3177,10 @@ boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
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return false;
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}
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boolean P_CheckSolidFFloorSurface(player_t *player, ffloor_t *rover)
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boolean P_CheckSolidFFloorSurface(mobj_t *mobj, ffloor_t *rover)
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{
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return P_CheckSolidLava(rover) ||
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P_CanRunOnWater(player, rover);
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return P_CheckSolidLava(mobj, rover) ||
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P_CanRunOnWater(mobj, rover);
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}
|
||||
|
||||
//
|
||||
|
|
@ -3286,16 +3296,24 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
return;
|
||||
}
|
||||
|
||||
if (p && !p->waterskip &&
|
||||
p->curshield != KSHIELD_BUBBLE && wasinwater)
|
||||
if (P_IsObjectOnGround(mobj) == true)
|
||||
{
|
||||
S_StartSound(mobj, sfx_s3k38);
|
||||
mobj->waterskip = 0;
|
||||
}
|
||||
|
||||
if ((p) // Players
|
||||
|| (mobj->flags & MF_PUSHABLE) // Pushables
|
||||
|| ((mobj->info->flags & MF_PUSHABLE) && mobj->fuse) // Previously pushable, might be moving still
|
||||
)
|
||||
if (mobj->waterskip == 0 && wasinwater)
|
||||
{
|
||||
if (p && p->curshield == KSHIELD_BUBBLE)
|
||||
{
|
||||
;
|
||||
}
|
||||
else
|
||||
{
|
||||
S_StartSound(mobj, sfx_s3k38);
|
||||
}
|
||||
}
|
||||
|
||||
if (mobj->flags & MF_APPLYTERRAIN)
|
||||
{
|
||||
fixed_t waterZ = INT32_MAX;
|
||||
fixed_t solidZ = INT32_MAX;
|
||||
|
|
@ -3383,7 +3401,7 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
P_SetScale(splish, mobj->scale);
|
||||
|
||||
// skipping stone!
|
||||
if (K_WaterSkip(p) == true)
|
||||
if (K_WaterSkip(mobj) == true)
|
||||
{
|
||||
const fixed_t hop = 5 * mapobjectscale;
|
||||
|
||||
|
|
@ -3391,11 +3409,11 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
mobj->momy = (4*mobj->momy)/5;
|
||||
mobj->momz = hop * P_MobjFlip(mobj);
|
||||
|
||||
p->waterskip++;
|
||||
mobj->waterskip++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (P_MobjFlip(mobj) * mobj->momz > 0)
|
||||
else
|
||||
{
|
||||
if (splashValid == true && !(mobj->eflags & MFE_UNDERWATER)) // underwater check to prevent splashes on opposite side
|
||||
{
|
||||
|
|
@ -9935,6 +9953,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
mobj->colorized = false;
|
||||
|
||||
mobj->hitlag = 0;
|
||||
mobj->waterskip = 0;
|
||||
|
||||
// Set shadowscale here, before spawn hook so that Lua can change it
|
||||
P_DefaultMobjShadowScale(mobj);
|
||||
|
|
|
|||
|
|
@ -409,6 +409,7 @@ typedef struct mobj_s
|
|||
struct mobj_s *terrainOverlay; // Overlay sprite object for terrain
|
||||
|
||||
INT32 hitlag; // Sal-style hit lag, straight from Captain Fetch's jowls
|
||||
UINT8 waterskip; // Water skipping counter
|
||||
|
||||
INT32 dispoffset;
|
||||
|
||||
|
|
|
|||
|
|
@ -280,7 +280,6 @@ static void P_NetArchivePlayers(void)
|
|||
WRITEINT32(save_p, players[i].underwatertilt);
|
||||
|
||||
WRITEFIXED(save_p, players[i].offroad);
|
||||
WRITEUINT8(save_p, players[i].waterskip);
|
||||
|
||||
WRITEUINT16(save_p, players[i].tiregrease);
|
||||
WRITEUINT16(save_p, players[i].springstars);
|
||||
|
|
@ -577,7 +576,6 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].underwatertilt = READINT32(save_p);
|
||||
|
||||
players[i].offroad = READFIXED(save_p);
|
||||
players[i].waterskip = READUINT8(save_p);
|
||||
|
||||
players[i].tiregrease = READUINT16(save_p);
|
||||
players[i].springstars = READUINT16(save_p);
|
||||
|
|
@ -1638,6 +1636,7 @@ typedef enum
|
|||
MD2_ITNEXT = 1<<27,
|
||||
MD2_LASTMOMZ = 1<<28,
|
||||
MD2_TERRAIN = 1<<29,
|
||||
MD2_WATERSKIP = 1<<30,
|
||||
} mobj_diff2_t;
|
||||
|
||||
typedef enum
|
||||
|
|
@ -1872,6 +1871,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
}
|
||||
if (mobj->hitlag)
|
||||
diff2 |= MD2_HITLAG;
|
||||
if (mobj->waterskip)
|
||||
diff2 |= MD2_WATERSKIP;
|
||||
if (mobj->dispoffset)
|
||||
diff2 |= MD2_DISPOFFSET;
|
||||
if (mobj == waypointcap)
|
||||
|
|
@ -2082,6 +2083,10 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
{
|
||||
WRITEINT32(save_p, mobj->hitlag);
|
||||
}
|
||||
if (diff2 & MD2_WATERSKIP)
|
||||
{
|
||||
WRITEUINT8(save_p, mobj->waterskip);
|
||||
}
|
||||
if (diff2 & MD2_DISPOFFSET)
|
||||
{
|
||||
WRITEINT32(save_p, mobj->dispoffset);
|
||||
|
|
@ -3191,6 +3196,10 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
{
|
||||
mobj->hitlag = READINT32(save_p);
|
||||
}
|
||||
if (diff2 & MD2_WATERSKIP)
|
||||
{
|
||||
mobj->waterskip = READUINT8(save_p);
|
||||
}
|
||||
if (diff2 & MD2_DISPOFFSET)
|
||||
{
|
||||
mobj->dispoffset = READINT32(save_p);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue