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G_LoadGameData: Remove print from recorded map record
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1 changed files with 1 additions and 1 deletions
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@ -4678,7 +4678,7 @@ void G_LoadGameData(void)
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G_AllocMainRecordData((INT16)i);
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mapheaderinfo[i]->mainrecord->time = rectime;
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mapheaderinfo[i]->mainrecord->lap = reclap;
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CONS_Printf("ID %d, Time = %d, Lap = %d\n", i, rectime/35, reclap/35);
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//CONS_Printf("ID %d, Time = %d, Lap = %d\n", i, rectime/35, reclap/35);
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}
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}
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else
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