diff --git a/src/m_menu.c b/src/m_menu.c index 739433ec8..194bb8838 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -7639,7 +7639,7 @@ static void M_StartGrandPrix(INT32 choice) grandprixinfo.gamespeed = KARTSPEED_HARD; grandprixinfo.masterbots = true; break; - + } grandprixinfo.encore = (boolean)(cv_dummygpencore.value); @@ -9552,7 +9552,7 @@ static void M_DrawSetupMultiPlayerMenu(void) sprframe = &sprdef->spriteframes[frame]; patch = W_CachePatchNum(sprframe->lumppat[1], PU_CACHE); - if (sprframe->flip & 1) // Only for first sprite + if (sprframe->flip & 2) // Only for first sprite flags |= V_FLIP; // This sprite is left/right flipped! // draw box around guy @@ -9610,10 +9610,12 @@ static void M_DrawSetupMultiPlayerMenu(void) follower_frame = 0; // frame doesn't exist, we went beyond it... what? sprframe = &sprdef->spriteframes[follower_frame]; patch = W_CachePatchNum(sprframe->lumppat[1], PU_CACHE); - if (sprframe->flip & 1) // Only for first sprite + if (sprframe->flip & 2) // Only for first sprite flags |= V_FLIP; // This sprite is left/right flipped! - // draw player sprite + // @TODO: Reminder that followers on the menu right now do NOT support the 'followercolor' command, considering this whole menu is getting remade anyway, I see no point in incorporating it in right now. + + // draw follower sprite if (setupm_fakecolor) // inverse should never happen {