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Don't match slope pitch and roll for MT_FLOATINGITEM (per VC discussion)
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@ -6786,6 +6786,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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break;
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case MT_FLOATINGITEM:
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{
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mobj->pitch = mobj->roll = 0;
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if (mobj->flags & MF_NOCLIPTHING)
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{
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if (P_CheckDeathPitCollide(mobj))
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